Last month I bought this fixer-upper from Kenchan on the shmups forum. I remember the same cabinet being offered on the sega-naomi forum awhile ago, due to the distict "Lyfer" graffiti scratched into the monitor. :(
And here is the finished cab.
Last month I bought this fixer-upper from Kenchan on the shmups forum. I remember the same cabinet being offered on the sega-naomi forum awhile ago, due to the distict "Lyfer" graffiti scratched into the monitor. :(
Posted by Arcade Fever at 8:42 PM 2 comments
Labels: Misc
I've never given Ketsui a lot of attention since my last high score, only playing it on random occasions. In fact I'd almost call it casual play, since I have no strategy, other than trying to get as many 5 chips as possible. I think I decided to bomb more often in this run, and it paid off, getting me almost halfway into stage 5.
DJK - 95,357,314 - Stage 5 - Tiger Schwert
I'd really like to clear this before the port comes out for xbox360...but seems unlikely without some serious time and attention.
Posted by Arcade Fever at 6:39 PM 1 comments
Labels: *My High Scores*, Ketsui
After having discovered what happens to Varta batteries if left unchecked, I decided it was best to remove them from all of my PGM Cave boards (Espgaluda, DoDonPachi Dai-Ou-Jou, Ketsui). Since I always use default settings and always play with coins, I figured there was no need to buy new batteries, only to have them fail sometime in the future, so I just left them off the PCB.
Posted by Arcade Fever at 11:39 PM 5 comments
Labels: Ketsui
Santa was good to me this Christmas, got some much wanted Technosoft and NMK games, and even a great puzzler for the wife!
Posted by Arcade Fever at 11:06 AM 4 comments
Labels: Misc
Cyvern is an exceptional Kaneko game on the Super Nova motherboard system. I bought this awhile ago, and don't see it come up for sale often anymore. I started playing this today after watching NRKCFK's 27M superplay (and 41M Cyvern Plus superplay). As seen in the videos, using a 30hz rapid fire on the C button can recharge your banish shot a lot faster!
*Updated* with my newly aquired artwork, and score from STGT'10 Cyvern competition.
Posted by Arcade Fever at 7:43 PM 0 comments
Labels: *My High Scores*, Cyvern
Posted by Arcade Fever at 8:32 PM 0 comments
Labels: *My High Scores*, Galmedes
Posted by Arcade Fever at 7:43 AM 8 comments
Posted by Arcade Fever at 6:06 PM 13 comments
Labels: Misc
Finally broke 100M in Espgaluda Arrange today, which is a big up from my last score (64M). Takes me about 20 minutes of warmup before I'm comfortable with the 4 button layout.
DJK. - 104,364,082 - 4 - Black (Arrange)
Posted by Arcade Fever at 1:18 PM 0 comments
Labels: *My High Scores*, Espgaluda
Beat my last highscore by a little over 100K. This time you can see how armed to the teeth I was when I hit the midpoint Star Shop on Stage 4.
Didn't help me much as the second set of enemy after the midpoint are the suiciding turtles, that you need to shoot down + extreme dodge all within 1 second of spotting them on the screen or its an instant hit taking 1 full heart. I think I must have gotten down to the last turtle that nailed me here giving me this 571K score.
DJK - 571,939 - Stage 4 (Lavaa)
Posted by Arcade Fever at 4:43 PM 1 comments
Labels: *My High Scores*, Planet Harriers
I died foolishly with one bomb in stock that could have easily gotten me past the 60M extend.
DJK - 59,809,530 - Stage 4 - Momo
Posted by Arcade Fever at 9:30 PM 0 comments
Labels: *My High Scores*, Muchi Muchi Pork
I picked up what could very well be Shinobu Yagawa's last arcade game, Muchi Muchi Pork. This game has such humor/charm, its just downright sinful how much fun it is to play. From little parachuting pigs, to litters of piglets that get released when you blow stuff up on the ground (they try to make a break for it, but don't get very far being fat and lazy). The game is very well balanced, and has something for everyone. 1CC is within grasp of average players, 2LC (two loop clear) requires rank management and lots of strategy, high scoring sucicide bombing for the untraditional, and harder mode (manpuku) for the insane Japanese pro's.
After playing it for a few nights this week, I've made a pretty good start.
DJK - 43,723,220 - Stage 4 - Momo
Posted by Arcade Fever at 4:36 PM 1 comments
Labels: Muchi Muchi Pork
The Taito Type X arcade board came out in 2004, and is essentially a custom PC running the Windows XP Embedded operating system. Using commodity PC hardware and software development tools meant significant cost savings in producing games. This however, did not mean crappy and bloated doujin style PC games coming into arcades, as Taito kept strict quality controls over was released on the platform.
I was expecting an older desktop sized computer, but was surprised to find the unit is the same size as a Naomi motherboard (although obviously a bit taller). The motherboard is a custom 865G type, with "Taito Type X Rev A1" silkscreened onto it, and comes with onboard dolby 5.1 optical sound support, although I don't know of any arcade cabinet that would actually use this. The base unit comes with a Celeron 2.5Ghz processor, 256M RAM, ATI Radeon 9600 SE (AGP) and proprietary JVS I/O card. Even though this may seem whimpy by today's consumer PC standards, its surprising how efficent XPE can be without all the extra bloat of unnecessary device drivers and services running. Raiden III and IV for example, play at a rock solid 60fps with increidble graphic detail and sound.
The proprietary JVS I/O card is the key to the entire system, as games will not run without it. It's not a PCI card, but rather a free floating adapter which connects to a COMM port on the motherboard. It also connects to the motherboard's control panel header (for power on/off and lights) as well as the onboard optical sound. The black square at the bottom of the card is actually a plastic panel covering a set of dip switches. On the Type X, the dip switches do nothing, but on the Type X2 they do things like change the game's output resolution.
Games are distributed as an IDE hard drive and USB security dongle, and are conveniently installed via a square opening in the top of the case (each game comes comes with its own top plate). The Type X can play on a standard 15khz jamma cabinet via a JVS->Jamma I/O converter, such as those used for the Naomi platform. The graphics card has two ports, one for 15khz lowres and one for 31khz hires monitors.
Here is the complete shooter collection for the Type X, consisting of: GigaWing Generations, Homura, Shikigami No Shiro III, Raiden III, and Raiden IV.
Posted by Arcade Fever at 4:22 PM 36 comments
Labels: Taito Type X
Woke up to a treat this morning. While on #shmups IRC someone posted a link to KET's Garegga Lab where KET was streaming a live broadcast of himself playing several Psikyo games, and of course Battle Garegga. After many attempts (and trying almost every character) he finally cleared the first loop of Sengoku Ace 2, then played several credits of Dragon Blaze (only making it to stage 5), and finally onto Battle Garegga.
The best part was that he was also streaming his voice live, and responding to peoples questions (posted in chat) while playing. He was also fond of humming parts of garegga's soundtrack while playing. :) Although 95% of it was in Japanese, he did answer a few short questions in english. Then after 2+ hours he excused himself saying it was 5am in Japan and wished everyone an enjoyable weekend.
Watching recorded superplays of pros from Japan can get pretty intimidating. So it was nice to watch KET play live, and make mistakes just like the rest of us would. Its easy to forget that supreplays are typically only one run out of a hundred (if even that).
Posted by Arcade Fever at 5:09 PM 1 comments
Labels: Misc
I know I suck at Mushihimesama, but played a single credit today out of the blue and made it midway through Stage 5.
DJK - 54,903,067 - Stage 5 - W-Power
Posted by Arcade Fever at 8:11 PM 0 comments
Labels: *My High Scores*, Mushihimesama
One of the reasons why I let out a big smile whenever walking into my gameroom.
[Update 03/10/10 - Added an additional Konami Windy 2, with proper blue marquees]
Posted by Arcade Fever at 8:27 AM 3 comments
Labels: Misc
Finally got my hands on a Taito Type X mobo, and what a beauty this thing is running on my Exceleena at 31khz! I'll gush on the technical details later, but couldn't wait to jump in on some vertical Gigawing Generations!
Posted by Arcade Fever at 8:50 PM 2 comments
Labels: Misc, Taito Type X
| Getting back into some Raizing goodness takes a bit of getting used to, as noted in my Ibara post last month. Confronting rank is like running into a brick wall at 100 miles an hour. You think you can bash straight through it, only to have your ass handed back to you just as quick. This is what makes Raizing games so much fun to play, as you really need to plan your objectives, be that 1CC with low rank, or scoring with high rank, or in some cases - a very fine line in between. Yagawa is a master at making this all too apparent with his games. |
Posted by Arcade Fever at 4:13 PM 1 comments
Labels: *My High Scores*, Battle Bakraid