Currently playing:

Friday, August 15, 2008

Mushihimesama ALL (original mode)

I'm not a big fan of Mushihimesama, but started playing this again after a long run on original Raiden. For some reason training on Raiden really quickened my reaction times.
So this is not a big deal to most, but I 1CC'd Original mode recently with W-Power. If I can adjust to S-Power's speed, I'm sure I could end with at least 1 life in stock adding another 10M.


DJK - 10,553,274 - ALL - W-Power Bx? Lx0

Sunday, August 10, 2008

Things slowly returning back to normal

Well its finally over! Months of planning still didn't prepare us for all the work that goes into a wedding. Anyway, my only advice to anyone who may be about to go through this, is to pay for a wedding coordinator to take care of as many of the details as possible (and not just "day-of" coordination), it will be worth every penny!

Friday, April 04, 2008

Lack of updates

The good news is I'm getting married this summer. The bad news is any available free time is going towards the planning of this "once in a lifetime event"...so don't expect any blog/gaming updates until the fall.

Friday, February 01, 2008

Side blog

With all the copious amount of free time I have (yeah right!), I started a small side blog to document my thoughts on "Dual Play" also known as "Double Play". This alternate way of playing certain shmup games has rekindled my interest in older (early 90s) shooters, and has given me a new appreciation for some games I got burnt out on (i.e. Viper Phase 1). I find it quite challenging and exciting to be able to pull off some cool looking runs with symmetrical patterns. Of course I'll never be as good as VTF-INO and his awesome Ikaruga double play, but I never try to emulate superplays either.

My definition of Double Play

In the truest sense of the term, "dual play" or "double play" to me means walking into an arcade, sitting down (or standing) at a machine, and playing both Player 1 and Player2 at the same time. No fancy joypads, or rewired buttons, just a regular game in an arcade cabinet. Obviously the point here is to be able to accomplish this feat in public, without any special preparation. I'll get to this last point in a moment.


(Dual Play Tetris pictured)

Double Play was born in Japanese arcades by fans who were constantly looking for increased challenges during the 1990s. Now given today, inside the United States arcades are pretty rare, and ones that have vertical shooters are even rarer, its understandable that people also attempt this feat through emulation (Mame), consoles, and with dual shock joysticks, remapped buttons, or some other gadgetry. Although this is still a pretty amazing accomplishment, its still not as skilfully performed as on an arcade control panel, which requires a larger amount of hand dexterity ( versus thumb dexterity on something like a dual shock joypad). So my definition of Double Play will pretty much center around what would be possible inside a public arcade in Japan.

Now certain games lend themselves to Double Play easier than others, say for example shooting games that have only two buttons. Some Japanese arcade operators install rapid fire circuits on button C, and some do not. Some arcade PCBs have options to turn on C-Shot (rapid) through dip switches and some do not. Its mostly hit and miss based on the game and arcade operator. Generally if there is an advantage to higher scoring, operators in Japan try to please their patrons by allowing C-Shot or install rapid fire circuits.

Ok given the above setting, and not being allowed to open up or change arcade machines in public, the only other preparation that goes into Double Play may be some tape or toothpick or paper wedge to keep certain buttons held down during the entire run. This is usually to keep your hands from cramping if you constantly need to hammer on a fire button while controlling your ship.

(Next post will be on hand and finger positioning.)

Monday, January 28, 2008

Raiden DX double play sighting in the wild!

Check this out, while eating Pho with my fiancee, I spotted a coffee shop right next door which had what looked like an arcade cocktail table inside. After going in, I was surprised to find a Sega Aero Table with Raiden DX!

This alone was a pretty rare find, but upon closer inspection, I found both P1 and P2 sides had their 3rd button (which is normally autofire on Raiden) stuck down with what looked like a torn up cigarette box jammed into the edge of the button. This was a good indication that someone was probably having a double play run with both ships.

I went back to the coffee shop today to take a pic with my camera, but the buttons were unstuck, making it somewhat difficult to have a dual play run stretching my fingers to the 3rd button of each player. Next time I go, I'll bring a toothpick to jam in there to hold the buttons down.

New Planet Harriers highscore

With my PH machine repaired, I jumped in for two test runs, and beat my last highscore by a little bit. I still died in Stage 3, around the same place, only difference was I entered the stage maxed out on everything and with 6 hearts!


I'm just realizing that some of the projectiles are guided! So you need to keep your player moving to avoid them. Only problem is if missiles are fired from opposite sides of the screen, which is when you have to do some fancy roll maneuvers (mentioned before that only work if the stick is calibrated properly).

DJK - 445,570 - Stage 3

Sunday, January 27, 2008

Planet Harriers monitors fixed!

During the last Bay Area Shmupmeet, Segasonicfan pointed out what might be wrong with my Planet Harriers monitor colors. Turns out these are both Wells Gardner D9200 monitors, which apparently have been discontinued because they were poorly designed. It seems the neckboards would fry some transistors used to buffer the R/G/B video signal to the tube.

To confirm this might be the problem, I did a quick test. I swapped the neckboards between both monitors, and sure enough the color problems also swapped. Segasonicfan pointed out these three transistors as the culprit, which just so happens to have some burn and resoldering underneath, a clear indications that they have been replaced before.


Being the original transistor used is pretty uncommon, I was able to fine a suitable NTE replacement. I think I'll have to order a couple more just in case any other colors go out on me. Now finally I can actually get back to playing this cool game!