Currently playing:

Friday, June 17, 2011

Mecha shmups

I've never been a huge fan of Gundam type mecha games (or anime for that matter), but these two high class mecha shmups are quickly winning me over with their incredible soundtracks, and highly detailed hand pixeled renderings.

First up is Rohga Armor Force by Data East (also known as Wolf Fang in Japan). The international version is equivalent to the "special mode" of Wolf Fang (if you hold down buttons 1 and 3 while pressing start on Wolf Fang). Special mode cuts out the story line elements between stages (there is still story chatter at the beginning and ending of each stage), and combines all 4 branching paths to an unabridged 12 mission marathon.


Completing Rogha/Wolf Fang with a single credit is a herculean feat, as the 12 consecutive stages will run you about 60 minutes!

Next up is Cybattler by Jaleco. A vertical mecha shmup, and primary inspiration for Grev's latest (last?) shmup for NESiCAxLive arcade platform and XB360 - Strania.

Jaleco wasn't typically known for releasing very detailed or high quality titles, but they really put everything behind this game. The soundtrack is outstanding, boss designs are innovative, and mecha control scheme quite intuitive with a two button shot/sword and strafe while holding either button down. I'll reserve final judgement until I spend more time with it, but needless to say its quite difficult as I couldn't get past stage 2 boss without a lot of practice.

Sunday, May 15, 2011

The Shmupmeet

The underground arcade fighting scene has made a magnificent comeback in recent years, with local tournaments featured in bars, hotel conference rooms, and a handful of arcades left in existence, ultimately leading to a final showdown in Las Vegas (EVO).


The above picture may look just like one of these fighting events, except its not. These people are not crowding around opponents beating each other to a bloody pulp, or trash talking one another with gripes about button mashing or forbidden combo hacks. These people are playing "shmups". Yes shmups, that ugly word used to describe the genesis of arcade games, the shoot-em-up. One ship against an armada of invading enemy. They shoot, you dodge, you shoot back. Simple in principle, yet amazingly satisfying.


Modern shmups have evolved quite a long ways from the original Space Invaders of the late 70s. In fact they've more accurately mutated into a sub-species of score based challenge that have nearly caused their own extinction, save for a very few die-hard obsessed fans. With only a few companies left today making shmups for arcade and console, its hard to believe anyone much cares about the genre, but these dark grainy cellphone pictures you are seeing here show there is still an active underground following, and not just in the SF Bay Area, but around the world [see videos included at the end of this post].


Will shmups one day be lifted from its cult following to be recognized as a legitimate tournament sport like fighting games have? Unlikely, as score based single player games typically don't fair well in tournament style events. Although I've been successful in the past running shmupmeet challenges, its not anything like the Player vs Player excitement of a spectator's sport. Still, there are a few hybrid style fighting-shmups, and other interesting ways to pit two players against each other in a normally co-operative shmup, which make for some great smack talk and elbow jabbing between opponents.







More shmupmeet videos on youtube here.

Sunday, February 27, 2011

February GETs

I've started picking up a few PCBs again. This time I'm filling in the gaps in my collection with ones I've passed over before, or in the case of Shikigami No Shiro, buy back something I had previously sold. With all of these being cheaper than typical XB360 games, its was hard to pass up.


Shiki and Raystorm are games I consider my least favorite of their respective series, but I'm surprised to be digging Raystorm's atmosphere (mostly because of the Zuntana BGM).

I'm also gaining an affinity for older Visco shmups.

Wednesday, January 26, 2011

Plus Alpha (Jaleco)

While not one of the best shmups that came out in 1989, this rare Jaleco "cute'em-up" sports some nice pixel art, and challenging boss battles (mostly due to the huge hitbox).

The Jaleco Mega System 1-A hardware slows down quite a bit when there are a lot of sprites on the screen, giving a little breathing room for tight dodging, but I don't think that was intentional (ala Cave).



Between stages, there is an interesting slot machine challenge for obtaining shot power-ups, bombs (they call hypers), and 1ups.

Thanks to robivy64 for letting this PCB escape his collection. :)

Saturday, November 27, 2010

Dodonpachi Daifukkatsu X360

I got this yesterday morning, and my eyeballs have been bleeding all different kinds of colors ever since. Cave really pushed this game to the visual limit, and made the Xbox 360 port fun with extra modes. A definite buy of any fan, regardless if you own the PCB or not.



I'm really looking forward to the special package version of DFK BL + Ketsui BL in February.

Friday, November 12, 2010

More D9200 neckboard problems

The Wells-Gardner D9200 continues to be a source of problems for me, despite the neckboards being modified per this service bulletin. Its no wonder these monitor chassis were recalled a long time ago.

You may remember me fixing this issue before when some of the colors would randomly stop and start working. But this time, rather than loosing colors, the Red gun seemed to be stuck on at 100% and wash out the other colors. I confirmed this by going into the digital controls and trying to lower Red to no effect.

Following the neckboard schematics I visually traced the Red signal pathway through the components, and spotted this bulging/blown transistor at Q203.



According to the schematic, Q203, which is a KSP2222A transistor, is what limits the Red signal, so I'm sure its the culprit in this problem. I placed an order with Mouser Electronics for a bunch of these, and a few more NTE2501's just in case. :)

[11/17/10 Update] Well that didn't fix it, so back to troubleshooting. :( [/update]

Sunday, October 24, 2010

Great Mahou Daisakusen item collection

I may not be great at item collections in Dimahoo / Great Mahou Daisakusen, but at least I was able to complete this full art set. :)



(With special thanks to Mikhail, Tom, and Laurent for helping me obtain a few of these pieces.)