I finally spent some quality time with Rapid Hero this Saturday, racking up a decent score, with plenty of room for improvement. In this run, I died twice in a row on stage 5, and was about to restart the game, but decided to stick it out to see how far I could get with 1 ship remaining. I got a 1UP in stage 6, and finally died part way into stage 7.
Overall, I'd say Rapid Hero is pretty easy up until stage 5, making this a pure joy to pickup and play without any prior practicing. Nothing beats ripping through waves of popcorn enemy, and collecting 10000 bonus chips. Stage 5 and onward has lots of scoring potential with strategies for positioning your ship for maximum amount of enemy destruction, while weaving through slow moving bullets that get left behind. There is really only 1 boss of the game, who keeps running away at the end of each level after taking a beating, but comes back with bigger and badder armor and attachments next time.
I'm pretty confident I could 1CC this soon, but now I need to prepare for next weekend's shmupmeet!
DJK - 2,102,030 - Stage 7 [Score Update!]
Saturday, February 27, 2010
Rapid Hero highscore
Posted by Arcade Fever at 1:25 PM 0 comments
Labels: *My High Scores*, Rapid Hero
Monday, February 22, 2010
Rapid Hero
If you hadn't noticed by now, I'm a huge NMK fan, and this PCB had occupied the number 1 slot of my most wanted list for the last 3 years! What most consider the pinnacle of NMK's vertical shooters, is also the most rare, so words can't express how happy I am to now have this in my collection. ^_^
[Update 08/31/13]
Earlier this year, a Korean / International version of Rapid Hero was discovered called Arcadia. As with other Korean region games, these have notably different colored silk-screening and components (typically cheaper to save costs). System11 over at shmups forum has broken down the general difference between regions as follows:
Japanese build NMK pcb:
- Amp screwed down to the PCB
- Small filter caps near all TTL chips
- Typical paper square NMK ROM labels
- Typical paper NMK serial sticker (obviously these are often missing)
- Mostly Japanese brand TTL chips - Motorola everywhere
Korean built NMK pcb:
- Amp just floating - typical assembly method for Korean and bootleg games
- Mitsubishi ROM labels - again common in Korea
- Incorrect large filter cap sizes - back in the day cheaper brands were often larger
- Most of the small filters are missing (a cost cutting measure, extrremely common on Korean boards of all makes)
- Masses of Goldstar chips - while you do see isolated use on some Japanese boards, it's normal for Korean boards to be covered with them.
There has been at least one occurrence of a Korean built Arcadia board surfacing with Rapid Hero roms covered with Mitsubishi stickers. Its unclear if this was a rom-swap by Korean importers, or are original JP roms populated by Korean distributors. I've included some examples of recent sales, the last one being the board with RH roms.
Arcadia sold on eBay for $611 by boardfixxer (Korean importer) on Jun 03, 2013
Arcadia sold on eBay for $999 by www_worldhobbyist_com for $999 (Korean importer) on Aug 13, 2013
Aracdia with Rapid Hero roms on shmups forum sold for (unknown amt) by snkpowa on Jul 13, 2013 and then again for €460 by warlord on Aug 31, 2013
Arcadia unsold on ebay for $999 by by boardfixxer (Korean importer) on May 30, 2015
[Update 08/28/19]
So it turns out one of my friends recently bought a Rapid Hero board, which is a pretty rare find nowadays. Upon looking at the picture, it was clear the board was actually an Arcadia that had been rom swapped to Rapid Hero. All the tell tail signs were there, as described above, in fact upon closer inspection, the board he bought (in late 2019) was actually the 2nd board I have pictured above that sold on eBay Aug 13th 2013! Lets take a closer look at his board:
First off, the pea green colored silkscreened top board is a dead giveaway of an Arcadia. Then there is the floating amp, black caps, and goldstar chips. What has changed is removing of the Korean tax sticker across the mask roms, and of course newly burned roms with fake labels (which were pretty well done).
So how do we know for sure this is the same as the 2013 Arcadia on eBay? Look closely at the mask roms where the tax sticker was removed. Notice the scraps along the bottom right most mask rom. Also notice the same irregularities around the jamma edge. And finally if you look at the first SMT chip below the jamma edge, again you will see a similar scrape along the right and left on the chip.
So yes, people are trying to pass off Korean Arcadia's as Japan Rapid Hero's, and going to great lengths to do so. Now why would someone do this? I'm sure the Korean version is just as rare, and in my opinion just as valuable. But to the otaku PCB collector, they will pay much more money for an authentic Japan region board than the same game made for international distribution. This is what creates demand for these types of conversion shenanigans.
Five year bump since last update (14 years since original post)! Another Rapid Hero appears on eBay, this time by a well known China seller (who happens to also sell cave cv1K bootlegs). But this one looks to be legit. Both PCBs have the correct JPN color and components. The unlabeled program rom is not unusual, mine also came that way from a Japanese operator. Of course prices have come a long way in 10 years on eBay. The seller is w45050 and the listing price is $6000! I'll have to update this again, if it sells, but likely with offers turned on, we won't know know it actually sells for.
Posted by Arcade Fever at 4:20 PM 8 comments
Labels: Rapid Hero
Saturday, February 20, 2010
Astro Restoration
Last month I bought this fixer-upper from Kenchan on the shmups forum. I remember the same cabinet being offered on the sega-naomi forum awhile ago, due to the distict "Lyfer" graffiti scratched into the monitor. :(
And here is the finished cab.
Posted by Arcade Fever at 8:42 PM 2 comments
Labels: Misc
Thursday, January 21, 2010
Ketsui Highscore
I've never given Ketsui a lot of attention since my last high score, only playing it on random occasions. In fact I'd almost call it casual play, since I have no strategy, other than trying to get as many 5 chips as possible. I think I decided to bomb more often in this run, and it paid off, getting me almost halfway into stage 5.
DJK - 95,357,314 - Stage 5 - Tiger Schwert
I'd really like to clear this before the port comes out for xbox360...but seems unlikely without some serious time and attention.
Posted by Arcade Fever at 6:39 PM 1 comments
Labels: *My High Scores*, Ketsui
Saturday, January 09, 2010
Ketsui crashes with no battery. Solved!
After having discovered what happens to Varta batteries if left unchecked, I decided it was best to remove them from all of my PGM Cave boards (Espgaluda, DoDonPachi Dai-Ou-Jou, Ketsui). Since I always use default settings and always play with coins, I figured there was no need to buy new batteries, only to have them fail sometime in the future, so I just left them off the PCB.
[update]
So it seems option 2 above, using the red switch to reset NVRAM (and fix the demo crashing bug), didn't seem to work 100% of the time. So option 1 is really the only way to ensure your Ketsui doesn't crash without a battery: just insert a coin (or press the credit button) after booting up the PCB and all will be fine.
[/update]
Posted by Arcade Fever at 11:39 PM 5 comments
Labels: Ketsui
Saturday, December 26, 2009
A Merry Christmas!
Santa was good to me this Christmas, got some much wanted Technosoft and NMK games, and even a great puzzler for the wife!
Posted by Arcade Fever at 11:06 AM 4 comments
Labels: Misc
Wednesday, December 23, 2009
Cyvern The Dragon Weapons
Cyvern is an exceptional Kaneko game on the Super Nova motherboard system. I bought this awhile ago, and don't see it come up for sale often anymore. I started playing this today after watching NRKCFK's 27M superplay (and 41M Cyvern Plus superplay). As seen in the videos, using a 30hz rapid fire on the C button can recharge your banish shot a lot faster!
*Updated* with my newly aquired artwork, and score from STGT'10 Cyvern competition.
Posted by Arcade Fever at 7:43 PM 0 comments
Labels: *My High Scores*, Cyvern
Friday, December 18, 2009
Galmedes
[update]I had a heck of time trying to figure out why the game had no sound on my Astro City 2 or New Astro City cabs, but worked fine in the Windy or original Astro City cabs. Turns out Galmedes, being an old Taito board, requires -5V for the sound to function.[/update]
Posted by Arcade Fever at 8:32 PM 0 comments
Labels: *My High Scores*, Galmedes
Tuesday, December 15, 2009
Japanese STG blogs
Posted by Arcade Fever at 7:43 AM 8 comments
Sunday, December 13, 2009
Weekend Project - XB360 to Jamma
Update: I have since made one more modification to this converter which makes it a bit safer to operaate!
Posted by Arcade Fever at 6:06 PM 13 comments
Labels: Misc
Sunday, October 18, 2009
Espgaluda Arrange 104M
Finally broke 100M in Espgaluda Arrange today, which is a big up from my last score (64M). Takes me about 20 minutes of warmup before I'm comfortable with the 4 button layout.
DJK. - 104,364,082 - 4 - Black (Arrange)
Posted by Arcade Fever at 1:18 PM 0 comments
Labels: *My High Scores*, Espgaluda
Sunday, September 13, 2009
Planet Harriers Highscore
Beat my last highscore by a little over 100K. This time you can see how armed to the teeth I was when I hit the midpoint Star Shop on Stage 4.
Didn't help me much as the second set of enemy after the midpoint are the suiciding turtles, that you need to shoot down + extreme dodge all within 1 second of spotting them on the screen or its an instant hit taking 1 full heart. I think I must have gotten down to the last turtle that nailed me here giving me this 571K score.
DJK - 571,939 - Stage 4 (Lavaa)
Posted by Arcade Fever at 4:43 PM 1 comments
Labels: *My High Scores*, Planet Harriers
Friday, July 17, 2009
Muchi Muchi Pork - 59M
I died foolishly with one bomb in stock that could have easily gotten me past the 60M extend.
DJK - 59,809,530 - Stage 4 - Momo
Posted by Arcade Fever at 9:30 PM 0 comments
Labels: *My High Scores*, Muchi Muchi Pork
Friday, July 03, 2009
Muchi Muchi Pork - 43M
I picked up what could very well be Shinobu Yagawa's last arcade game, Muchi Muchi Pork. This game has such humor/charm, its just downright sinful how much fun it is to play. From little parachuting pigs, to litters of piglets that get released when you blow stuff up on the ground (they try to make a break for it, but don't get very far being fat and lazy). The game is very well balanced, and has something for everyone. 1CC is within grasp of average players, 2LC (two loop clear) requires rank management and lots of strategy, high scoring sucicide bombing for the untraditional, and harder mode (manpuku) for the insane Japanese pro's.
After playing it for a few nights this week, I've made a pretty good start.
DJK - 43,723,220 - Stage 4 - Momo
Posted by Arcade Fever at 4:36 PM 1 comments
Labels: Muchi Muchi Pork
Saturday, May 16, 2009
Inside the Taito Type X (Part 1)
The Taito Type X arcade board came out in 2004, and is essentially a custom PC running the Windows XP Embedded operating system. Using commodity PC hardware and software development tools meant significant cost savings in producing games. This however, did not mean crappy and bloated doujin style PC games coming into arcades, as Taito kept strict quality controls over was released on the platform.
I was expecting an older desktop sized computer, but was surprised to find the unit is the same size as a Naomi motherboard (although obviously a bit taller). The motherboard is a custom 865G type, with "Taito Type X Rev A1" silkscreened onto it, and comes with onboard dolby 5.1 optical sound support, although I don't know of any arcade cabinet that would actually use this. The base unit comes with a Celeron 2.5Ghz processor, 256M RAM, ATI Radeon 9600 SE (AGP) and proprietary JVS I/O card. Even though this may seem whimpy by today's consumer PC standards, its surprising how efficent XPE can be without all the extra bloat of unnecessary device drivers and services running. Raiden III and IV for example, play at a rock solid 60fps with increidble graphic detail and sound.
The proprietary JVS I/O card is the key to the entire system, as games will not run without it. It's not a PCI card, but rather a free floating adapter which connects to a COMM port on the motherboard. It also connects to the motherboard's control panel header (for power on/off and lights) as well as the onboard optical sound. The black square at the bottom of the card is actually a plastic panel covering a set of dip switches. On the Type X, the dip switches do nothing, but on the Type X2 they do things like change the game's output resolution.
Games are distributed as an IDE hard drive and USB security dongle, and are conveniently installed via a square opening in the top of the case (each game comes comes with its own top plate). The Type X can play on a standard 15khz jamma cabinet via a JVS->Jamma I/O converter, such as those used for the Naomi platform. The graphics card has two ports, one for 15khz lowres and one for 31khz hires monitors.
Here is the complete shooter collection for the Type X, consisting of: GigaWing Generations, Homura, Shikigami No Shiro III, Raiden III, and Raiden IV.
Posted by Arcade Fever at 4:22 PM 36 comments
Labels: Taito Type X