
Friday, August 31, 2007
First Espgaluda II high score

Posted by
Arcade Fever
at
6:41 PM
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Labels: *My High Scores*, Espgaluda II
Saturday, August 04, 2007
First Planet Harriers high score
My first high score posting for Planet Harriers. Lavaa is stage 3, and I barely got half way though, so lots of room for improvement.
Posted by
Arcade Fever
at
1:08 PM
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Labels: Planet Harriers
Monday, July 30, 2007
Saturday, July 28, 2007
Friday, July 06, 2007
Planet Harriers' Analog Joysticks
I called a local distributor to get a quote for replacement sticks, and best he could do was $175 per stick for Happ replacements. I didn't even want to guess what Sega would have changed for replacing these with original ones. Anyway, I found what looked like the exact same Happ sticks on ebay (marked new/overstock) for much cheaper (thank you ebay!) I got the new sticks in the mail, and they felt pretty stiff, this is actually a good sign, as I wanted accuracy, not loose analog sticks thats don't return to the center.
The mounting points on the plates were exactly the same, so no problem fitting them to the control panel. The only difficulty was in the proprietary Sega connectors. I rigged my own connectors and started up the machine, only to find they would not calibrate correctly. Apparently not all 5K pots are the same. So I then decided to pull out the original Sega pots, put them in the Happ sticks, using the original connectors, and low and behold it works!
Here are pics of the original stick, then the Happ ones I bought, and then what it looks like mounted in the control panel. I may try to attach the rubber boot to the Happ sticks, but it would require me to drill holes in the mounting plate...not sure if I feel like doing that at this point. I also have to tweak the center line of each pot to get the game to accurately perform the extreme left/right dodge maneuver, vital to playing the game accurately. I really can't imagine American arcade operators going to these lengths to make the game this playable...which also tells me why some people found the controls lacking.
Posted by
Arcade Fever
at
1:39 PM
1
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Labels: Planet Harriers
Friday, June 15, 2007
ESPGaluda 1CC
![]() | Finally! I 1CC'd (one credit completed) ESPGaluda tonight. For one of Cave's reportedly "easeist shmup", it took me about two months of playing it seriously, around 3 times a week, to complete with a single quarter run. I'm fairly sure I was able to 1-ALL DoDonPachi faster than this. Anyway, now I'll have no guilty conscience moving onto ESPGaluda II. |

My final score was 35,219,710 using Ageha.
Posted by
Arcade Fever
at
10:32 PM
2
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Labels: *My High Scores*, Espgaluda
Sunday, June 03, 2007
Planet Harriers
Posted by
Arcade Fever
at
12:17 AM
12
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Labels: Planet Harriers
Wednesday, May 02, 2007
What rank control?
![]() | I've been playing Pink Sweets on and off for about two months now, and have run into a brick wall in Stage 4. The game just gets too difficult, and I wasn't able to break the 4M score barrier. For those that know Raizing type shmups, rank control is a vital strategy to completeing (1CCing) the game. What rank does, is increase the difficulty in direct proportion to how well you are playing/scoring. |
Score too good in early levels (by medaling and picking up weapon options) and the game bitch slaps you in later levels. If you don't medal, or avoid options, and even suicide your ship (if you have extra ones), the rank drops or maintains, giving you a chance to reach the later levels, and thus potential for obtaining a higher overall score. Very ingenious play mechanics like this make it fun to figure out which parts of the game give higher score potentials but minimal rank increases.
Anyway, since I've only started playing this, I've been ignoring the rank side of the game, happily picking up options, medals, and milking bosses for all the points they are worth. So I've reached that inevitable brick wall and need to start strategizing.
Tonight, I was able to finally break 4M, again ignoring rank, but only by picking up two extends (extra ships) in Stage 3 using a "super power up" option, which in turn made the game quite pissed. I then proceeded to loose two spare ships on the Stage 3 endboss and two more at the begining of Stage 4. I think I could have avoided these losses, and gotten about 500K more in score, if I reach the Stage 4 endboss. Maybe then I'll begin a rank strategy.

4,091,030 - Lace - Stage 4 - DJK
Posted by
Arcade Fever
at
12:23 AM
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Labels: *My High Scores*, Pink Sweets