Currently playing:

Friday, August 31, 2007

First Espgaluda II high score

Please excuse the low score first attempt. :(

Saturday, August 04, 2007

First Planet Harriers high score

My first high score posting for Planet Harriers. Lavaa is stage 3, and I barely got half way though, so lots of room for improvement.

Monday, July 30, 2007

New Ketsui high score

Saturday, July 28, 2007

New Ketsui high score

Friday, July 06, 2007

Planet Harriers' Analog Joysticks


Ok, so first thing to fix on my Planet Harriers cab were the analog joysticks. The ones that came with the cab were completely destroyed. One of them even had its metal shaft bent at a 15 degree angle, probably from some pissed off punk getting his revenge.
Upon opening the control panel, I found a large pile of shredded rubber and small white plastic pieces everywhere. It looked like both sticks literally exploded. After taking things apart, I found that the plastic bits were from a sleeve that fits around the central joint of the joystick, connecting to one of the analog pots. I can't imagine this holding up to the abuse in American arcades. The shredded rubber was from the stopper at the end of joystick shaft, used to regulate the throw distance. There was also a ton of dried up grease which was supposed to prevent the shredding, but didn't seem to do a good job.

I called a local distributor to get a quote for replacement sticks, and best he could do was $175 per stick for Happ replacements. I didn't even want to guess what Sega would have changed for replacing these with original ones. Anyway, I found what looked like the exact same Happ sticks on ebay (marked new/overstock) for much cheaper (thank you ebay!) I got the new sticks in the mail, and they felt pretty stiff, this is actually a good sign, as I wanted accuracy, not loose analog sticks thats don't return to the center.

The mounting points on the plates were exactly the same, so no problem fitting them to the control panel. The only difficulty was in the proprietary Sega connectors. I rigged my own connectors and started up the machine, only to find they would not calibrate correctly. Apparently not all 5K pots are the same. So I then decided to pull out the original Sega pots, put them in the Happ sticks, using the original connectors, and low and behold it works!

Here are pics of the original stick, then the Happ ones I bought, and then what it looks like mounted in the control panel. I may try to attach the rubber boot to the Happ sticks, but it would require me to drill holes in the mounting plate...not sure if I feel like doing that at this point. I also have to tweak the center line of each pot to get the game to accurately perform the extreme left/right dodge maneuver, vital to playing the game accurately. I really can't imagine American arcade operators going to these lengths to make the game this playable...which also tells me why some people found the controls lacking.


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Friday, June 15, 2007

ESPGaluda 1CC


Finally! I 1CC'd (one credit completed) ESPGaluda tonight. For one of Cave's reportedly "easeist shmup", it took me about two months of playing it seriously, around 3 times a week, to complete with a single quarter run. I'm fairly sure I was able to 1-ALL DoDonPachi faster than this. Anyway, now I'll have no guilty conscience moving onto ESPGaluda II.

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My final score was 35,219,710 using Ageha.

Sunday, June 03, 2007

Planet Harriers


Planet Harriers came out in 2000/2001. Everyone was praying for a Dreamcast port that would never happen. There was a cab near me in Milpitas at the Van's Skate Park, but I think I only played it once, at $1 a credit. When it comes to playing arcade games for money, I'm a total cheapass gamer!

After it was confirmed that Planet Harriers was not coming out for the Dreamcast (or Gamecube), I went back to that arcade to try playing it some more, but the place had closed down. I'd never seen this cab anywhere since then, so I was not going to pass up an opportunity to buy this rare beauty at a good price. And then it happened! Of course I didn't get such a great deal on it without there being some problems that I'll have to fix. First problem being both analog joysticks were completely shot, and then both monitors had either the red or green color cutting out at random times. With Spy Hunter now behind me, let my next big project begin!Free Image Hosting at www.ImageShack.us

Wednesday, May 02, 2007

What rank control?

I've been playing Pink Sweets on and off for about two months now, and have run into a brick wall in Stage 4. The game just gets too difficult, and I wasn't able to break the 4M score barrier. For those that know Raizing type shmups, rank control is a vital strategy to completeing (1CCing) the game. What rank does, is increase the difficulty in direct proportion to how well you are playing/scoring.

Score too good in early levels (by medaling and picking up weapon options) and the game bitch slaps you in later levels. If you don't medal, or avoid options, and even suicide your ship (if you have extra ones), the rank drops or maintains, giving you a chance to reach the later levels, and thus potential for obtaining a higher overall score. Very ingenious play mechanics like this make it fun to figure out which parts of the game give higher score potentials but minimal rank increases.

Anyway, since I've only started playing this, I've been ignoring the rank side of the game, happily picking up options, medals, and milking bosses for all the points they are worth. So I've reached that inevitable brick wall and need to start strategizing.

Tonight, I was able to finally break 4M, again ignoring rank, but only by picking up two extends (extra ships) in Stage 3 using a "super power up" option, which in turn made the game quite pissed. I then proceeded to loose two spare ships on the Stage 3 endboss and two more at the begining of Stage 4. I think I could have avoided these losses, and gotten about 500K more in score, if I reach the Stage 4 endboss. Maybe then I'll begin a rank strategy.

4,091,030 - Lace - Stage 4 - DJK