<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19529025</id><updated>2012-01-29T21:30:51.337-08:00</updated><category term='Andro Dunos'/><category term='PCB Repair'/><category term='Spy Hunter'/><category term='Espgaluda II'/><category term='Radirgy'/><category term='Pink Sweets'/><category term='Vimana'/><category term='shmupmeet'/><category term='Misc'/><category term='Rapid Hero'/><category term='Rayforce'/><category term='Rohga'/><category term='Under Defeat'/><category term='Battle Bakraid'/><category term='Mushihimesama'/><category term='Galmedes'/><category term='Ibara'/><category term='Bee Storm: DoDonPachi II'/><category term='Shikigami No Shiro'/><category term='Double Play'/><category term='Radirgy Noa'/><category term='Trigger Heart Exelica'/><category term='Cybattler'/><category term='Plus Alpha'/><category term='Raystorm'/><category term='Gundam DX'/><category term='Robotron'/><category term='Planet Harriers'/><category term='DoDonPachi Dai-Ou-Jou'/><category term='Ibara Black Label'/><category term='Gun Frontier'/><category term='Ketsui'/><category term='Great Mahou Daisakusen'/><category term='Muchi Muchi Pork'/><category term='Shienryu'/><category term='Cyvern'/><category term='Monkey Ball'/><category term='Bombjack Twin'/><category term='Homura'/><category term='Double Wings'/><category term='*My High Scores*'/><category term='Dodonpachi Daifukkatsu'/><category term='Taito Type X'/><category term='Espgaluda'/><category term='Karous'/><category term='DoDonPachi'/><category term='Space Duel'/><category term='Cosmo Gang'/><category term='Cabinet Linking'/><title type='text'>Confessions of an Arcade Addict</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>99</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19529025.post-2454786264175621722</id><published>2012-01-08T18:26:00.000-08:00</published><updated>2012-01-12T19:17:21.980-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PCB Repair'/><title type='text'>New Years resolution</title><content type='html'>With the new year comes resolutions, and this year I am pledging to learn how to diagnose and fix common PCB failures. &amp;nbsp;Over the years I've been steadily contributing to a collection of broken PCBs, some that I think could be fixed easily, and others that I think require deeper investigation. &amp;nbsp;Not having an EE background, I've had to learn much of what I know on my own, and will try doing more of that this year in troubleshooting circuits.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The most common failures with PCBs I've noticed, happen during handling: be this incorrect packaging during shipment, or incorrect storage, or even the act of plugging them into a jamma harness inside a cabinet. &amp;nbsp;In all these cases, the PCB flexes, causing solder joints or traces to crack, or pins on SMT chips to lift from their pads. &amp;nbsp;Very few failures happen due to static electricity (&lt;a href="http://en.wikipedia.org/wiki/Electrostatic_discharge"&gt;ESD&lt;/a&gt;) while handling...of course this is my own observations, maybe I'm just more careful than most when it comes to &lt;a href="http://en.wikipedia.org/wiki/Electrostatic_discharge"&gt;ESD&lt;/a&gt;. &amp;nbsp;Lastly, environmental situations can cause a PCB to corrode, or capacitors and batteries can simply leak over time. &amp;nbsp;There isn't much we can do about this, other than look for the warning signs and then take action.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I kicked off the new year with buying a Weller WESD51 soldering iron, as my previous Radio Shack 15/30 iron wasn't up to the task of &amp;nbsp;soldering delicate SMT chips. &amp;nbsp;I also invested in building a bench top supergun consisting of PC power supply, jamma harness, CGA-to-VGA upscaler, and rotatable small/cheap LCD monitor. &amp;nbsp;I'm not&amp;nbsp;worrying&amp;nbsp;about input controls at this point as the broken boards I have can't boot up or have graphical glitches that are&amp;nbsp;noticeable&amp;nbsp;without playing the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hcHx0irbYZc/Two7zm45nqI/AAAAAAAABFo/FGcZr8Im6Hs/s640/BenchSuperGun.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-hcHx0irbYZc/Two7zm45nqI/AAAAAAAABFo/FGcZr8Im6Hs/s320/BenchSuperGun.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Above is a pic of my bench with a broken Alcon PCB. &amp;nbsp;The monitor is a small 15" HP 1502 that I got for $30 shipped, I then mistakenly bought an incompatible HP rotatable stand, and had to hack the monitor up a bit to make it bolt to the stand. &amp;nbsp;I would recommend finding an HP 1530, as its the same small monitor but comes with a rotatable stand and stereo speakers built in.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next is a standard CGA-to-VGA upscaler you can find on eBay for $35-$40. &amp;nbsp;I bought one that came with a jamma adapter and RGBHV and power wires for an additional $25. &amp;nbsp;This makes it very easy to hook up to any jamma harness with an LCD or VGA monitor.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Last, I bought a jamma harness with PC power supply, and provided my own 8ohm stereo speaker I had laying around.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So far I've noticed this setup isn't compatible with games that use a refresh rate below 60hz such as the Raiden series, and a few&amp;nbsp;miscellaneous&amp;nbsp;games. &amp;nbsp;I am investigating some really fun alternatives to this setup, so stay tuned.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2454786264175621722?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2454786264175621722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2454786264175621722' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2454786264175621722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2454786264175621722'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2012/01/new-years-resolution.html' title='New Years resolution'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-hcHx0irbYZc/Two7zm45nqI/AAAAAAAABFo/FGcZr8Im6Hs/s72-c/BenchSuperGun.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1415444993747146173</id><published>2011-12-04T09:41:00.001-08:00</published><updated>2011-12-04T13:28:31.010-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Reset highscore table on Cave SH3 PCBs</title><content type='html'>If you bought Mushihimesama or Espgaluda II Cave SH3 boards used, chances are you have a bunch of very high scores logged in the&amp;nbsp;permanent&amp;nbsp;hishscore section, with no chance of entering your own initials - outside of "Today's Highscores", which erases when you power down the board. &amp;nbsp;So what's a&amp;nbsp;mediocre&amp;nbsp;shmup player to do? &amp;nbsp;Well thanks to kernow for starting &lt;a href="http://shmups.system11.org/viewtopic.php?f=6&amp;amp;t=39330&amp;amp;start=0"&gt;this thread&lt;/a&gt; on the shmups forum, and to rtw and idc for replying with an answer, I bravely tried the procedure on my Mushihimesama PCB.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;**** WARNING! **** &amp;nbsp;I take no responsibility if these instructions lead you to frying your PCB. Proceed at your own risk!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;What you need is a 100 ohm resistor (pictured below is actually a 97 ohm precision resistor).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-baOtUaQwmBg/TtukGDzHekI/AAAAAAAABDg/y5hvyAbipnE/s640/97ohm.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-baOtUaQwmBg/TtukGDzHekI/AAAAAAAABDg/y5hvyAbipnE/s320/97ohm.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;With the PCB turned OFF, first remove the battery, then put one end of the resistor to ground. &amp;nbsp;You can use any ground. &amp;nbsp;I found the hole of pin 5 on the missing serial connector a good place so it wouldn't move. &amp;nbsp;Then carefully hold the other side of the resistor to pin&amp;nbsp;9 (Data Output) of the RTC/EEPROM (U10), and power on the PCB. &amp;nbsp;The bootup sequence will first check the program code, and then checksum the EEPROM. &amp;nbsp;Its at this point, the checksum will fail, and the board will re-initialize the EEPROM, so quickly remove the resistor as soon as you see the EEPROM "initializing".&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-f8-nPFP8P_4/TtukDfgio5I/AAAAAAAABDY/ivwt1bx1ACQ/s640/SH3-ScoreReset.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-f8-nPFP8P_4/TtukDfgio5I/AAAAAAAABDY/ivwt1bx1ACQ/s320/SH3-ScoreReset.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Since these surface mount chips are very small, and you don't want to&amp;nbsp;accidentally&amp;nbsp;ground other pins on the RTC chip, I used an exacto knife to cut and place small squares of electrical tape to isolate pin 9.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-tLj4ocgSKkQ/TtupRSkqFLI/AAAAAAAABDo/Mr5pu9hQTQc/s640/cautious.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-tLj4ocgSKkQ/TtupRSkqFLI/AAAAAAAABDo/Mr5pu9hQTQc/s320/cautious.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;You can verify the procedure worked by going into the operator menu and checking the ranking display. &amp;nbsp;Here is the before and after shots of Original mode scores on my PCB.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-JwrK7a8rZgk/Ttsrsft8XBI/AAAAAAAABDM/cH5HYd0tlXw/s512/mushi_before.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-JwrK7a8rZgk/Ttsrsft8XBI/AAAAAAAABDM/cH5HYd0tlXw/s200/mushi_before.JPG" width="150" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-EYmXOB14B48/TtsrsWm2egI/AAAAAAAABDI/GLZ6Slk0tHo/s512/mushi_after.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-EYmXOB14B48/TtsrsWm2egI/AAAAAAAABDI/GLZ6Slk0tHo/s200/mushi_after.JPG" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Note: Ibara, Pink Sweets, and Muchi Muchi Pork have an operator menu setting to clear the ranking display (thank you Mr. Yagawa!). &amp;nbsp;Deathsmiles also has a reset ranking option. &amp;nbsp;I do not know if Mushihimesama Futari or DoDonPachi DaiFukkatsu boards have this option as I do not own these yet. :)&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1415444993747146173?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1415444993747146173/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1415444993747146173' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1415444993747146173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1415444993747146173'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/12/reset-highscore-table-on-cave-sh3-pcbs.html' title='Reset highscore table on Cave SH3 PCBs'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-baOtUaQwmBg/TtukGDzHekI/AAAAAAAABDg/y5hvyAbipnE/s72-c/97ohm.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2264495628281728662</id><published>2011-11-12T09:37:00.001-08:00</published><updated>2011-11-12T11:37:13.712-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Space Duel'/><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>DIY Speaker Sheilding</title><content type='html'>I've always loved vector games of the 80's, and spent many a coin on Asteroids and Battlezone back in the day. &amp;nbsp;Plus, the vector graphics looked ahead of their time back then, so that only made these games seem much more appealing.&lt;br /&gt;&lt;br /&gt;Anyway, over this past summer I had an opportunity to buy a vector cabinet locally, and jumped at the offer, considering the game was in such great condition.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-eKHDN7OEoxM/TipeAOw74aI/AAAAAAAAA9M/rTr3_vtrftA/s512/SpaceDuel.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-eKHDN7OEoxM/TipeAOw74aI/AAAAAAAAA9M/rTr3_vtrftA/s200/SpaceDuel.JPG" width="150" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-dUNVDzamlcQ/TipeAHtd5NI/AAAAAAAAA9I/WVHdoSrzb2M/s640/SpaceDuel2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-dUNVDzamlcQ/TipeAHtd5NI/AAAAAAAAA9I/WVHdoSrzb2M/s200/SpaceDuel2.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Space Duel is an interesting two player cooperative take on traditional Asteroids. &amp;nbsp;Plus its a color vector game! &amp;nbsp;There was only one problem I noticed with the cab, and that was a color blooming issue in the lower left corner of the vector tube. &amp;nbsp;Actually it was more than just color, the&amp;nbsp;convergence&amp;nbsp;of the tube was pulling in that corner, but he adjusted the picture to be smaller in the center of the screen so the vectors weren't as affected as the colors were. &amp;nbsp;This defect helped me in negotiating the price on the cab, and in my mind I thought it was really just a degaussing &amp;nbsp;issue.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-31BO4ExXdiM/Tr67w9ThbNI/AAAAAAAABCQ/QNIYNAO25yM/s640/before_large.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-31BO4ExXdiM/Tr67w9ThbNI/AAAAAAAABCQ/QNIYNAO25yM/s200/before_large.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-q-xa95J--yA/Tr67vwLE3bI/AAAAAAAABBo/s40qmerR9Xg/s268/before-small.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://3.bp.blogspot.com/-q-xa95J--yA/Tr67vwLE3bI/AAAAAAAABBo/s40qmerR9Xg/s200/before-small.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;After getting the cab home, and using an external degaussing ring, &amp;nbsp;the color blooming was not going away. I open the cab and inspect around the tube to make sure there was proper&amp;nbsp;shielding, and noticed the original speakers under the control panel, and above the monitor were swapped out for larger size cones, presumably to give it better bass response. &amp;nbsp;Larger speakers also means larger magnets attached to the back of the speakers, which were upsetting the magnetic balance the cab was originally designed for.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-sWFdihdg8ks/Tr67vj7_zII/AAAAAAAABBs/TODNTWHFv2w/s512/SpaceDuel-speakers.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-sWFdihdg8ks/Tr67vj7_zII/AAAAAAAABBs/TODNTWHFv2w/s320/SpaceDuel-speakers.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Since these are not high end car audio speakers with protective&amp;nbsp;shielding, I would with have to either replace the speakers with original spec, or try to&amp;nbsp;shield&amp;nbsp;them myself. &amp;nbsp;I chose the latter since the four larger speakers makes this cab sound tremendous!&lt;br /&gt;&lt;br /&gt;A quick googling led me to&amp;nbsp;&lt;a href="http://andrewrondeau.com/Voight%20Pipes/shielding.html"&gt;Andy Rondeau's Do-It-Yourself (DIY) Speaker Project&lt;/a&gt;.&amp;nbsp;Although at the top of the article, he states this information is now outdated (as you can now buy expensive speaker&amp;nbsp;shielding&amp;nbsp;kits), I liked his DIY approach with cheap Home Depot supplies. &lt;br /&gt;&lt;br /&gt;So I measured my speaker drivers, and went to&amp;nbsp;Home Depot to look for those same steel pipe cap/ covers (which were about $5 a piece). &amp;nbsp;I also found some electrical boxes (for $1.50 a piece) with much thicker steel and approximately the same size, which fit quite&amp;nbsp;snugly&amp;nbsp;inside the cap covers.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-YrbogATgPDI/Tr67xVQlhgI/AAAAAAAABCg/M-gYa_uCE20/s640/sheilding1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-YrbogATgPDI/Tr67xVQlhgI/AAAAAAAABCg/M-gYa_uCE20/s200/sheilding1.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-4hi1pi0q7d0/Tr67xHy3gmI/AAAAAAAABCc/VfC73At7gt4/s640/sheilding2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-4hi1pi0q7d0/Tr67xHy3gmI/AAAAAAAABCc/VfC73At7gt4/s200/sheilding2.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I decided to return the more expensive cap covers, and just stick with the cheap electrical boxes as combined they didn't seem to add any additional&amp;nbsp;shielding from my testing. &amp;nbsp;The boxes were a bit larger than the two speaker drivers behind the marquee, but fit perfectly over the speakers under the control panel.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-zXBiS5hqjwY/Tr67w057jaI/AAAAAAAABCM/bGMuxJEQZ20/s640/speakers1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/-zXBiS5hqjwY/Tr67w057jaI/AAAAAAAABCM/bGMuxJEQZ20/s200/speakers1.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-MmoMr3Qslas/Tr67wnubIVI/AAAAAAAABCE/32sabFdwEfs/s640/speakers1a.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-MmoMr3Qslas/Tr67wnubIVI/AAAAAAAABCE/32sabFdwEfs/s200/speakers1a.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-sNVrSASMbT0/Tr67wIEeY-I/AAAAAAAABB0/7HTkTkOCrgI/s640/speakers2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-sNVrSASMbT0/Tr67wIEeY-I/AAAAAAAABB0/7HTkTkOCrgI/s200/speakers2.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-FkVMqnaSjfk/Tr67wGtMv0I/AAAAAAAABCw/a5AoDJrx1_s/s640/speakers2a.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-FkVMqnaSjfk/Tr67wGtMv0I/AAAAAAAABCw/a5AoDJrx1_s/s200/speakers2a.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;(Note how close one speaker under the control panel is to the chips on the PCB!) &amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I used electrical tape to ensure the boxes didn't fall off, and to insulate the edge next to the speaker terminals. &amp;nbsp;The results were amazing!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Y9qhwKKE50Q/Tr67wOQ6y4I/AAAAAAAABCA/7v5v0rZSSoQ/s640/after-large.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-Y9qhwKKE50Q/Tr67wOQ6y4I/AAAAAAAABCA/7v5v0rZSSoQ/s200/after-large.JPG" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-q-LpUi9FA28/Tr67vooW5uI/AAAAAAAABBk/NpOQTdtKCo4/s283/after-small.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="178" src="http://2.bp.blogspot.com/-q-LpUi9FA28/Tr67vooW5uI/AAAAAAAABBk/NpOQTdtKCo4/s200/after-small.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2264495628281728662?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2264495628281728662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2264495628281728662' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2264495628281728662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2264495628281728662'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/11/diy-speaker-sheilding.html' title='DIY Speaker Sheilding'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-eKHDN7OEoxM/TipeAOw74aI/AAAAAAAAA9M/rTr3_vtrftA/s72-c/SpaceDuel.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7142937596989479389</id><published>2011-10-01T09:42:00.000-07:00</published><updated>2011-10-01T09:52:15.705-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>How not to cause a fire</title><content type='html'>A couple weeks ago, I made a second XB360 to Jamma adapter for a friend, same as my previous project &lt;a href="http://arcadefever.blogspot.com/2009/12/weekend-project-360-to-jamma.html"&gt;here&lt;/a&gt;.  In testing it out on an Astro City cab, I noticed a faint electronics smell, you know that smell from the back of an old dusty television? [Apologies for those not old enough to have owned a tube television.]  Well I thought nothing of it, and continued to show him how he could configure controls on an XB360 game when all of a sudden a ton of smoke starts pouring out of the converter box!  I quickly shut off the cab and pull the converter off the jamma loom to notice it was actually the jamma connector that was burning.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-p8PgByOWP_Q/TodBqSoYLAI/AAAAAAAABBM/fRDh0t8-Ce4/s300/burned-connector.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-p8PgByOWP_Q/TodBqSoYLAI/AAAAAAAABBM/fRDh0t8-Ce4/s300/burned-connector.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;In the pic above, I dug out the burned pins, which basically melted inside the plastic housing.&lt;br /&gt;&lt;br /&gt;My guess is&amp;nbsp;I did not put the jamma connector on completely straight, and the ground and +5 pins were making contact with the same tooth on the fingerboard, resulting in a short that started burning the trace as well as the two pins inside the Jamma loom.  Well needless to say I was quite embarrassed by this rookie mistake, and realized this could have started a fire if not noticed soon enough.  Since this converter box is only used in converting the controls, I didn't need +5, -5 and +12 being connected, so I decided to sand off the contacts [via a dremel] on both sides of the fingerboard to prevent the possibility of this ever happening again.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-XEwY0MmhTY8/TodBqV_9VZI/AAAAAAAABBI/X45IUfkOyA4/s300/safe-converter.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-XEwY0MmhTY8/TodBqV_9VZI/AAAAAAAABBI/X45IUfkOyA4/s300/safe-converter.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I hope others learn from my stupid mistake, and make your converter boxes a little safer to operate!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7142937596989479389?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7142937596989479389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7142937596989479389' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7142937596989479389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7142937596989479389'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/10/how-not-to-cause-fire.html' title='How not to cause a fire'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-p8PgByOWP_Q/TodBqSoYLAI/AAAAAAAABBM/fRDh0t8-Ce4/s72-c/burned-connector.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-4544363515699517304</id><published>2011-08-14T10:07:00.000-07:00</published><updated>2011-08-14T15:44:00.775-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><category scheme='http://www.blogger.com/atom/ns#' term='Monkey Ball'/><title type='text'>Monkey Harriers</title><content type='html'>I picked up a Monkey Ball GDRom on the shmups forum recently (thanks fuko!).  Normally this requires the expensive "banana panel", but given I have a Planet Harriers cab with analog stick, I figured it should be compatible - not to mention a lot less phallic than a banana stick.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/-BHOcErBLSQE/Tkf_O20cSWI/AAAAAAAAA_M/FLCT9RIqmrA/MonekyBallGDRom.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 300px; height: 225px;" src="https://lh3.googleusercontent.com/-BHOcErBLSQE/Tkf_O20cSWI/AAAAAAAAA_M/FLCT9RIqmrA/s300/MonekyBallGDRom.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Swapping out the Hikaru for a Naomi GD was no problem at all, everything hooked right up perfectly!  Booted up the game, calibrated the analog stick, and gave it a spin, only to find the vertical axis (up/down) on the analog stick was reversed.  Not sure why Planet Harriers analog controls would be any different than other Sega games, but hacking some disconnects for the vertical pot and swapping the wires around solved it quickly.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh4.googleusercontent.com/-CfDxPkiTB5I/Tkf_Ops65GI/AAAAAAAAA_I/IFq56_cy6FU/MonkeyBallHack.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://lh4.googleusercontent.com/-CfDxPkiTB5I/Tkf_Ops65GI/AAAAAAAAA_I/IFq56_cy6FU/s200/MonkeyBallHack.JPG" border="0" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/-UzvX8nPhWSw/Tkf_Ou-dFzI/AAAAAAAAA_Q/gT-xknC0iKk/MonkeyHarriers2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://lh3.googleusercontent.com/-UzvX8nPhWSw/Tkf_Ou-dFzI/AAAAAAAAA_Q/gT-xknC0iKk/s200/MonkeyHarriers2.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Obviously Planet Harriers is a much better game, so I won't be keeping Monkey Ball in there for long, but it does make for a nice change of pace, and I have always wanted to play the original arcade version of Monkey Ball. :) It's also fitting that both games were developed by Sega's AV division.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/-f0PxMRI6A_Y/Tkf_OlWgIeI/AAAAAAAAA_E/2YnDzpp-FeI/s512/MonkeyHarriers.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 384px; height: 512px;" src="https://lh6.googleusercontent.com/-f0PxMRI6A_Y/Tkf_OlWgIeI/AAAAAAAAA_E/2YnDzpp-FeI/s512/MonkeyHarriers.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-4544363515699517304?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/4544363515699517304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=4544363515699517304' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4544363515699517304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4544363515699517304'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/08/monkey-harriers.html' title='Monkey Harriers'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-BHOcErBLSQE/Tkf_O20cSWI/AAAAAAAAA_M/FLCT9RIqmrA/s72-c/MonekyBallGDRom.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2759208731457376589</id><published>2011-07-29T21:48:00.000-07:00</published><updated>2011-07-30T08:15:05.131-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gundam DX'/><category scheme='http://www.blogger.com/atom/ns#' term='Cabinet Linking'/><title type='text'>Cabinet Linking: Gundam DX (Naomi)</title><content type='html'>As mentioned in a previous blog post, I never had much interest in Gundam anime or games, but some cool &lt;a href="http://arcadefever.blogspot.com/2011/06/mecha-shmups.html"&gt;mecha shmups&lt;/a&gt; are slowly turning me.  After seeing Gundam v.s. Gundam Next in a 4 linked cabinet configuration at &lt;a href="http://www.gamecenterarcade.com/"&gt;Game Center Arcade&lt;/a&gt;, I became much more interested in how this particular series plays.&lt;br /&gt;&lt;br /&gt;As most Naomi collectors probably know, "Mobile Suit Gundam - Federation VS Zeon DX" on GDRom is one of the cheapest titles you can get for the platform, and gets boring pretty quickly, hence the cheap price.  But how does this series continue to exist, and garner such excitement in Japan?  Well it seem multiplayer is what really makes this game fun, and being such an arcade hardware geek, I decided to see if I could link two of my own cabinets together for some Gundam action!&lt;br /&gt;&lt;br /&gt;Now, I already owned a copy of Gundam DX (like pretty much everyone), and I also have a pair of Naomi GDRom setups, so what I needed to buy first was a second copy of the game.  No biggie, it was only $20 on eBay.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/-8LrVq-BmmTI/TjLn6azi3II/AAAAAAAAA9g/P1WeGNuT71o/GundamDX1.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://lh6.googleusercontent.com/-8LrVq-BmmTI/TjLn6azi3II/AAAAAAAAA9g/P1WeGNuT71o/s400/GundamDX1.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Next I needed the all important "communications board".  This sits in-between the GDRom DIMM board and the motherboard.  I seriously don't understand why the Naomi motherboard has fiber optic connections, yet requires this extra communications board to actually work.  Anyway, you'll need two of these boards, and two fiber cables to link the motherboards together.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh5.googleusercontent.com/--HIvvMB6GaY/TjLn65onXQI/AAAAAAAAA9k/jXwi0H5FDx4/GundamDX2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://lh5.googleusercontent.com/--HIvvMB6GaY/TjLn65onXQI/AAAAAAAAA9k/jXwi0H5FDx4/s400/GundamDX2.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Checking the brilliant &lt;a href="http://sega-naomi.com"&gt;Sega-Naomi&lt;/a&gt; website, you'll find the bios list mentions you need EPR-21576F or greater to link Naomi cabinets.  I happened to have the latest JPN H bios in two mother boards.  Note: you do not need the Network version of the DIMM board to make this work!&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/-UlQDn3r6Ni4/TjLn611MDTI/AAAAAAAAA-Q/eMRSUAFQGFM/GundamDX3.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://lh6.googleusercontent.com/-UlQDn3r6Ni4/TjLn611MDTI/AAAAAAAAA-Q/eMRSUAFQGFM/s400/GundamDX3.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Next is the dreaded part of hooking a Naomi system up to a standard jamma Astro City.  Needless to say its quite painful to get all the parts required to make this happen, but you should have no problem finding everything on eBay.  &lt;br /&gt;&lt;br /&gt;My New Astro City has the same power supply as a Blast City, and I also have Naomi cables for this bad boy allowing me to run a Naomi motherboard directly without need for a second power supply or audio amplifier.  My original Astro City is not as lucky, so I had to run the entire lot with Sega Power supply, Sega Amplifer with sound pot, etc.  Of course both require a JVS to Jamma I/O converter.  &lt;br /&gt;&lt;br /&gt;The resulting mess, is something that would take a lot of work squeezing inside the cabinets, so I just left them outside for now.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/-ZSE5CQdfZbQ/TjLn7Iz77VI/AAAAAAAAA9s/pgC6ZS2SwF8/GundamDX4.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://lh6.googleusercontent.com/-ZSE5CQdfZbQ/TjLn7Iz77VI/AAAAAAAAA9s/pgC6ZS2SwF8/s400/GundamDX4.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;At this point, powering up both systems, with the fiber optic cables hooked up, would do nothing more than run both games independently. You need to go into the game configuration, and set the networking assignment to "Master" on one, and "Slave" on the other.  "Max Operations" and "Side Select" are used if you still want people to be able to play independently of each other, and choose which side of the battle they wish to be on.  I just left these to their defaults since I wanted cooperative play.&lt;br /&gt;&lt;br /&gt;Now after restarting both systems, you should get a message saying its checking the network, and after 5-10 seconds of this blinking message, they should show they are linked, and the games should start in parallel.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/-u-6Qi_TOTlI/TjLn7fnLikI/AAAAAAAAA9w/WoIzhjVLHLU/GundamDX5.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 175px;" src="https://lh3.googleusercontent.com/-u-6Qi_TOTlI/TjLn7fnLikI/AAAAAAAAA9w/WoIzhjVLHLU/s225/GundamDX5.JPG" border="0" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/-h3gd74wY1As/TjLn7e6D9_I/AAAAAAAAA90/1wP5ayBCzj8/GundamDX6.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 175px;" src="https://lh3.googleusercontent.com/-h3gd74wY1As/TjLn7e6D9_I/AAAAAAAAA90/1wP5ayBCzj8/s225/GundamDX6.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Now all I need is to invite a few friends over and convince them to play this game instead of some shmups.  This is probably the most difficult part of the experiment.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/-KSjGUXKIpuI/TjLn7sOWuRI/AAAAAAAAA94/ltlb61oxYU8/GundamDX7.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 200px;" src="https://lh3.googleusercontent.com/-KSjGUXKIpuI/TjLn7sOWuRI/AAAAAAAAA94/ltlb61oxYU8/s225/GundamDX7.JPG" border="0" alt="" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh4.googleusercontent.com/-mprro_G-Sw4/TjLn6RFgIPI/AAAAAAAAA9c/-_uyVDzsvLI/GundamDX8.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 200px;" src="https://lh4.googleusercontent.com/-mprro_G-Sw4/TjLn6RFgIPI/AAAAAAAAA9c/-_uyVDzsvLI/s225/GundamDX8.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2759208731457376589?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2759208731457376589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2759208731457376589' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2759208731457376589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2759208731457376589'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/07/cabinet-linking-gundam-dx-naomi.html' title='Cabinet Linking: Gundam DX (Naomi)'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-8LrVq-BmmTI/TjLn6azi3II/AAAAAAAAA9g/P1WeGNuT71o/s72-c/GundamDX1.JPG' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3266682007302575441</id><published>2011-06-17T23:01:00.001-07:00</published><updated>2011-06-25T11:51:44.300-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rohga'/><category scheme='http://www.blogger.com/atom/ns#' term='Cybattler'/><title type='text'>Mecha shmups</title><content type='html'>I've never been a huge fan of Gundam type mecha games (or anime for that matter), but these two high class mecha shmups are quickly winning me over with their incredible soundtracks, and highly detailed hand pixeled renderings.&lt;br /&gt;&lt;br /&gt;First up is Rohga Armor Force by Data East (also known as Wolf Fang in Japan).  The international version is equivalent to the "special mode" of Wolf Fang (if you hold down buttons 1 and 3 while pressing start on Wolf Fang).  Special mode cuts out the story line elements between stages (there is still story chatter at the beginning and ending of each stage), and combines all 4 branching paths to an unabridged 12 mission marathon.  &lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/-Vj6xli1VDkk/Tfw4ilysS_I/AAAAAAAAA6w/GIL8NvNCF6c/rohga.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 188px;" src="https://lh3.googleusercontent.com/-Vj6xli1VDkk/Tfw4ilysS_I/AAAAAAAAA6w/GIL8NvNCF6c/s225/rohga.JPG" border="0" alt="" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh4.googleusercontent.com/-Fs-9zzxVi3k/Tfw4it2hmgI/AAAAAAAAA6s/ydPdRQRxq0Q/rohga2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 188px;" src="https://lh4.googleusercontent.com/-Fs-9zzxVi3k/Tfw4it2hmgI/AAAAAAAAA6s/ydPdRQRxq0Q/s225/rohga2.JPG" border="0" alt="" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/-Kf7WvKsAW6k/Tfw4iZz0rLI/AAAAAAAAA6k/1e0CaUZYcUo/rohga_pcb.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 188px;" src="https://lh6.googleusercontent.com/-Kf7WvKsAW6k/Tfw4iZz0rLI/AAAAAAAAA6k/1e0CaUZYcUo/s225/rohga_pcb.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Completing Rogha/Wolf Fang with a single credit is a herculean feat, as the 12 consecutive stages will run you about 60 minutes!&lt;br /&gt;&lt;br /&gt;Next up is Cybattler by Jaleco.  A vertical mecha shmup, and primary inspiration for Grev's latest (last?) shmup for &lt;a href="http://nesica.net/"&gt;NESiCAxLive&lt;/a&gt; arcade platform and XB360 - &lt;a href="http://www.grev.co.jp/str/index.html"&gt;Strania&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Jaleco wasn't typically known for releasing very detailed or high quality titles, but they really put everything behind this game.  The soundtrack is outstanding, boss designs are innovative, and mecha control scheme quite intuitive with a two button shot/sword and strafe while holding either button down.  I'll reserve final judgement until I spend more time with it, but needless to say its quite difficult as I couldn't get past stage 2 boss without a lot of practice.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh5.googleusercontent.com/-UTjWOnSckVc/Tfw4iTATA4I/AAAAAAAAA6g/JNj-2I-Unw4/cybattler.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 188px; height: 250px;" src="https://lh5.googleusercontent.com/-UTjWOnSckVc/Tfw4iTATA4I/AAAAAAAAA6g/JNj-2I-Unw4/s250/cybattler.JPG" border="0" alt="" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/-tH0b8etzPr8/Tfw4iLIxxXI/AAAAAAAAA6c/gVstuJurOnE/cybattler2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 188px; height: 250px;" src="https://lh6.googleusercontent.com/-tH0b8etzPr8/Tfw4iLIxxXI/AAAAAAAAA6c/gVstuJurOnE/s250/cybattler2.JPG" border="0" alt="" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh5.googleusercontent.com/-5ct_wswd0Z8/Tfw4isxuDtI/AAAAAAAAA6o/GEjbliksDwk/cybattler_pcb.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 250px; height: 188px;" src="https://lh5.googleusercontent.com/-5ct_wswd0Z8/Tfw4isxuDtI/AAAAAAAAA6o/GEjbliksDwk/s250/cybattler_pcb.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3266682007302575441?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3266682007302575441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3266682007302575441' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3266682007302575441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3266682007302575441'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/06/mecha-shmups.html' title='Mecha shmups'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-Vj6xli1VDkk/Tfw4ilysS_I/AAAAAAAAA6w/GIL8NvNCF6c/s72-c/rohga.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3914035915516330188</id><published>2011-05-15T15:34:00.000-07:00</published><updated>2011-05-30T16:14:19.842-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shmupmeet'/><title type='text'>The Shmupmeet</title><content type='html'>The underground arcade fighting scene has made a magnificent comeback in recent years, with local tournaments featured in bars, hotel conference rooms, and a handful of arcades left in existence, ultimately leading to a final showdown in Las Vegas (&lt;a href="http://evo2k.com/"&gt;EVO&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.desele&lt;br /&gt;ctBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/_NVIPkPRJdAM/TdBbmb68nII/AAAAAAAAA5o/9TLJeIA9zLE/s500/shmupmeet.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="https://lh6.googleusercontent.com/_NVIPkPRJdAM/TdBbmb68nII/AAAAAAAAA5o/9TLJeIA9zLE/s500/shmupmeet.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;The above picture may look just like one of these fighting events, except its not. These people are not crowding around opponents beating each other to a bloody pulp, or trash talking one another with gripes about button mashing or forbidden combo hacks.  These people are playing "shmups".  Yes shmups, that ugly word used to describe the genesis of arcade games, the shoot-em-up.  One ship against an armada of invading enemy.  They shoot, you dodge, you shoot back.  Simple in principle, yet amazingly satisfying.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh5.googleusercontent.com/_NVIPkPRJdAM/TdBbmfT_mXI/AAAAAAAAA5w/nyjU0sUFUkI/s500/shmupmeet2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="https://lh5.googleusercontent.com/_NVIPkPRJdAM/TdBbmfT_mXI/AAAAAAAAA5w/nyjU0sUFUkI/s500/shmupmeet2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Modern shmups have evolved quite a long ways from the original Space Invaders of the late 70s.  In fact they've more accurately mutated into a sub-species of score based challenge that have nearly caused their own extinction, save for a very few die-hard obsessed fans.  With only a few companies left today making shmups for arcade and console, its hard to believe anyone much cares about the genre, but these dark grainy cellphone pictures you are seeing here show there is still an active underground following, and not just in the SF Bay Area, but around the world [see videos included at the end of this post].&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/_NVIPkPRJdAM/TdBbme29dSI/AAAAAAAAA5s/kTVpC5_oY9s/s500/shmupmeet3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="https://lh3.googleusercontent.com/_NVIPkPRJdAM/TdBbme29dSI/AAAAAAAAA5s/kTVpC5_oY9s/s500/shmupmeet3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Will shmups one day be lifted from its cult following to be recognized as a legitimate tournament sport like fighting games have?  Unlikely, as score based single player games typically don't fair well in tournament style events.  Although I've been successful in the past running shmupmeet challenges, its not anything like the Player vs Player excitement of a spectator's sport.  Still, there are a few hybrid style fighting-shmups, and other interesting ways to pit two players against each other in a normally co-operative shmup, which make for some great smack talk and elbow jabbing between opponents.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/2_jj8LIsmcI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/e3dO_ugaJ54" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;iframe width="425" height="349" src="http://www.youtube.com/embed/gukVRmIoBiY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt; &lt;br /&gt;More shmupmeet videos on youtube &lt;a href="http://www.youtube.com/results?search_query=shmupmeet&amp;aq=f"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3914035915516330188?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3914035915516330188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3914035915516330188' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3914035915516330188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3914035915516330188'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/05/shmupmeet.html' title='The Shmupmeet'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/_NVIPkPRJdAM/TdBbmb68nII/AAAAAAAAA5o/9TLJeIA9zLE/s72-c/shmupmeet.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3119898434127124082</id><published>2011-02-27T21:10:00.000-08:00</published><updated>2011-02-27T22:24:27.235-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Andro Dunos'/><category scheme='http://www.blogger.com/atom/ns#' term='Raystorm'/><category scheme='http://www.blogger.com/atom/ns#' term='Shikigami No Shiro'/><title type='text'>February GETs</title><content type='html'>I've started picking up a few PCBs again.  This time I'm filling in the gaps in my collection with ones I've passed over before, or in the case of Shikigami No Shiro, buy back something I had previously sold. With all of these being cheaper than typical XB360 games, its was hard to pass up.&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh6.googleusercontent.com/_NVIPkPRJdAM/TWdHwvO45OI/AAAAAAAAA1U/tHyrWFltzkY/IMG_9211.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://lh6.googleusercontent.com/_NVIPkPRJdAM/TWdHwvO45OI/AAAAAAAAA1U/tHyrWFltzkY/s200/IMG_9211.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh5.googleusercontent.com/_NVIPkPRJdAM/TWs3LDbJ1EI/AAAAAAAAA2A/hbdTgHfKD_s/IMG_9216.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://lh5.googleusercontent.com/_NVIPkPRJdAM/TWs3LDbJ1EI/AAAAAAAAA2A/hbdTgHfKD_s/s200/IMG_9216.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Shiki and Raystorm are games I consider my least favorite of their respective series, but I'm surprised to be digging Raystorm's atmosphere (mostly because of the Zuntana BGM).&lt;br /&gt;&lt;br /&gt;I'm also gaining an affinity for older Visco shmups.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh4.googleusercontent.com/_NVIPkPRJdAM/TWs3K2E9ZMI/AAAAAAAAA18/rwbgs3Rh7dY/IMG_9214.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="https://lh4.googleusercontent.com/_NVIPkPRJdAM/TWs3K2E9ZMI/AAAAAAAAA18/rwbgs3Rh7dY/s200/IMG_9214.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/_NVIPkPRJdAM/TWdHwYmWhWI/AAAAAAAAA1Q/hgDm-x0zrrI/IMG_9209.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://lh3.googleusercontent.com/_NVIPkPRJdAM/TWdHwYmWhWI/AAAAAAAAA1Q/hgDm-x0zrrI/s200/IMG_9209.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://lh3.googleusercontent.com/_NVIPkPRJdAM/TWdHwhpFwUI/AAAAAAAAA1Y/MOS90S35I1I/IMG_9175.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://lh3.googleusercontent.com/_NVIPkPRJdAM/TWdHwhpFwUI/AAAAAAAAA1Y/MOS90S35I1I/s200/IMG_9175.JPG" border="0" alt="" /&gt;&lt;/a&gt; &lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3119898434127124082?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3119898434127124082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3119898434127124082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3119898434127124082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3119898434127124082'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/02/february-gets.html' title='February GETs'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/_NVIPkPRJdAM/TWdHwvO45OI/AAAAAAAAA1U/tHyrWFltzkY/s72-c/IMG_9211.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2472037172105626420</id><published>2011-01-26T22:49:00.001-08:00</published><updated>2011-01-26T23:12:42.600-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plus Alpha'/><title type='text'>Plus Alpha (Jaleco)</title><content type='html'>While not one of the best shmups that came out in 1989, this rare Jaleco "cute'em-up" sports some nice pixel art, and challenging boss battles (mostly due to the huge hitbox).&lt;br /&gt;&lt;br /&gt;The Jaleco Mega System 1-A hardware slows down quite a bit when there are a lot of sprites on the screen, giving a little breathing room for tight dodging, but I don't think that was intentional (ala Cave).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/TUEVE-IP38I/AAAAAAAAA00/vThRvYpMbCA/PlusAlpha.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 300px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/TUEVE-IP38I/AAAAAAAAA00/vThRvYpMbCA/s300/PlusAlpha.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/TUEVE085ofI/AAAAAAAAA0w/3XCvQgmHOGY/PlusAlphaPCB.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 250px; height: 200px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/TUEVE085ofI/AAAAAAAAA0w/3XCvQgmHOGY/s300/PlusAlphaPCB.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Between stages, there is an interesting slot machine challenge for obtaining shot power-ups, bombs (they call hypers), and 1ups. &lt;br /&gt;&lt;br /&gt;Thanks to robivy64 for letting this PCB escape his collection. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2472037172105626420?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2472037172105626420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2472037172105626420' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2472037172105626420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2472037172105626420'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2011/01/plus-alpha-jaleco.html' title='Plus Alpha (Jaleco)'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/TUEVE-IP38I/AAAAAAAAA00/vThRvYpMbCA/s72-c/PlusAlpha.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1292431846108592505</id><published>2010-11-27T09:24:00.000-08:00</published><updated>2010-11-27T09:29:44.476-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dodonpachi Daifukkatsu'/><title type='text'>Dodonpachi Daifukkatsu X360</title><content type='html'>I got this yesterday morning, and my eyeballs have been bleeding all different kinds of colors ever since.  Cave really pushed this game to the visual limit, and made the Xbox 360 port fun with extra modes.  A definite buy of any fan, regardless if you own the PCB or not.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/TPACNlxp6XI/AAAAAAAAAyU/sPgwpIZ9NTM/s512/DFK360.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 384px; height: 512px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/TPACNlxp6XI/AAAAAAAAAyU/sPgwpIZ9NTM/s512/DFK360.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;I'm really looking forward to the special package version of DFK BL + Ketsui BL in February.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1292431846108592505?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1292431846108592505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1292431846108592505' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1292431846108592505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1292431846108592505'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/11/dodonpachi-daifukkatsu-x360.html' title='Dodonpachi Daifukkatsu X360'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/TPACNlxp6XI/AAAAAAAAAyU/sPgwpIZ9NTM/s72-c/DFK360.JPG' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-5125136808670956271</id><published>2010-11-12T11:12:00.000-08:00</published><updated>2010-11-17T17:37:26.373-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><title type='text'>More D9200 neckboard problems</title><content type='html'>The Wells-Gardner D9200 continues to be a source of problems for me, despite the neckboards being modified per &lt;a href="http://www.wellsgardner.com/pdf/Service/SERVICE%20BULLETIN%2030A%20NECK.pdf"&gt;this service bulletin&lt;/a&gt;. Its no wonder these monitor chassis were recalled a long time ago.  &lt;br /&gt;&lt;br /&gt;You may remember me &lt;a href="http://arcadefever.blogspot.com/2008/01/planet-harriers-monitors-fixed.html"&gt;fixing this issue before&lt;/a&gt; when some of the colors would randomly stop and start working.  But this time, rather than loosing colors, the Red gun seemed to be stuck on at 100% and wash out the other colors.  I confirmed this by going into the digital controls and trying to lower Red to no effect.&lt;br /&gt;&lt;br /&gt;Following the &lt;a href="http://www.wellsgardner.com/pdf/Schematics/D9204_D9205_Schematics.pdf"&gt;neckboard schematics&lt;/a&gt; I visually traced the Red signal pathway through the components, and spotted this bulging/blown transistor at Q203.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/TN2RJSYT7_I/AAAAAAAAAxA/yb8zWEnR-oY/bad-ksp2222a.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 300px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/TN2RJSYT7_I/AAAAAAAAAxA/yb8zWEnR-oY/s300/bad-ksp2222a.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;According to the schematic, Q203, which is a KSP2222A transistor, is what limits the Red signal, so I'm sure its the culprit in this problem.  I placed an order with &lt;a href="http://www.mouser.com/"&gt;Mouser Electronics&lt;/a&gt; for a bunch of these, and a few more NTE2501's just in case. :)&lt;br /&gt;&lt;br /&gt;[11/17/10 Update] Well that didn't fix it, so back to troubleshooting. :( [/update]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-5125136808670956271?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/5125136808670956271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=5125136808670956271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5125136808670956271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5125136808670956271'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/11/more-d9200-neckboard-problems.html' title='More D9200 neckboard problems'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_NVIPkPRJdAM/TN2RJSYT7_I/AAAAAAAAAxA/yb8zWEnR-oY/s72-c/bad-ksp2222a.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8696084885470572732</id><published>2010-10-24T11:07:00.000-07:00</published><updated>2010-10-24T11:21:03.673-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Great Mahou Daisakusen'/><title type='text'>Great Mahou Daisakusen item collection</title><content type='html'>I may not be great at item collections in Dimahoo / Great Mahou Daisakusen, but at least I was able to complete this full art set. :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/TMR260sTeqI/AAAAAAAAAww/MzGdLbw5rzA/IMG_8985.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/TMR260sTeqI/AAAAAAAAAww/MzGdLbw5rzA/s400/IMG_8985.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(With special thanks to Mikhail, Tom, and Laurent for helping me obtain a few of these pieces.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8696084885470572732?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8696084885470572732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8696084885470572732' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8696084885470572732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8696084885470572732'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/10/great-mahou-daisakusen-item-collection.html' title='Great Mahou Daisakusen item collection'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_NVIPkPRJdAM/TMR260sTeqI/AAAAAAAAAww/MzGdLbw5rzA/s72-c/IMG_8985.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7358363076457490462</id><published>2010-09-18T19:34:00.000-07:00</published><updated>2010-09-18T23:58:18.590-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Hacking the MGCD (Part 2)</title><content type='html'>The Dreamcast version of the MGCD has a similar issue to the PS2 version, of not being exactly JAMMA plug-in play.  The last two edge pins on either side of the connector are mapped to joystick buttons rather than grounds (per the &lt;a href="http://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&amp;type=pinout&amp;page=Jamma.html"&gt;JAMMA&lt;/a&gt; spec).  If these are grounded when you power up the MGCD, it will not accept any inputs from the joystick or other buttons, which is a pretty bad design flaw.  So like the &lt;a href="http://arcadefever.blogspot.com/2010/05/hacking-mgcd-part-1.html"&gt;PS2 MGCD in Part 1&lt;/a&gt;, a simple adapter is needed to isolate these from the edge connector.  If you actually need to use buttons 5 &amp; 6 from both players, you can manually connect wires to the adapter and run them up to your control panel.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/TJWqTOgmICI/AAAAAAAAAvs/6ZGxjI2ycDs/IMG_8709.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 300px; height: 225px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/TJWqTOgmICI/AAAAAAAAAvs/6ZGxjI2ycDs/s300/IMG_8709.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Above we have the MGCD, with edge adapter, mounted to a Dreamcast, and ready to be connected to any 15khz JAMMA cabinet.  I should mention that the same hack used to disable the timer overlay on the PS2 version also works on the Dreamcast version.  Also note this MGCD comes with an extra cable to attach a DC memory unit.&lt;br /&gt;&lt;br /&gt;If you are like me, you relish the fact that the Dreamcast can output high resolution (31khz/VGA) natively, and I happen to have some JVS/JAMMA cabinets with tri-sync monitors.  So you might think that simply using a DC-VGA adapater in place of the MGCD AV cable would work.  Unfortunately its not that easy. The MGCD seems to stop working if there is no input video sync present at the MGCD AV connector.  So a small hack is required to the DC-VGA box.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/TJWqTQfM3CI/AAAAAAAAAv0/ML0kTDrX4Iw/IMG_8712.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 300px; height: 225px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/TJWqTQfM3CI/AAAAAAAAAv0/ML0kTDrX4Iw/s300/IMG_8712.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Shown above is my DC VGA box, which has its Composite Video Output connector modified to also be connected to composite sync, which is &lt;a href="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav"&gt;pin #10&lt;/a&gt; on the Dreamcast AV input cable.  You do not need to disconnect composite video &lt;a href="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav"&gt;pin #13&lt;/a&gt;, having both connected to the RCA jack at the same time will work fine.  The blue video sync plug, shown above, is then soldered directly to the MGCD AV connector input pins (as shown below), along with Left and Right sound outputs from the VGA box.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/TJWqS39PU9I/AAAAAAAAAvk/xXEvxSDkCtw/IMG_8703.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 300px; height: 225px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/TJWqS39PU9I/AAAAAAAAAvk/xXEvxSDkCtw/s300/IMG_8703.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;So now I have a choice of using the MGCD amplified mono sound out of the PCB, or using the DC-VGA box's stereo headphone output if my cab has its own stereo amplifier.  BTW: only the "Madness Gameware" or "DC Blaze VGA" box has headphone output and volume controls.&lt;br /&gt;&lt;br /&gt;Lastly, you may have noticed a toggle switch on my Madness Gameware VGA box, this is a &lt;a href="http://arcadecontrols.com/arcade_consoles.shtml#dc2arcade"&gt;non-related hack I wrote about back in 2002&lt;/a&gt; to force it into either 15khz RGB or 31khz VGA output.  This is not needed for the MGCD, since you can get great 15khz RGB output by using the original MGCD AV cable.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/TJWqTHSeUdI/AAAAAAAAAvo/q5z1c4H-KzA/IMG_8708.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 300px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/TJWqTHSeUdI/AAAAAAAAAvo/q5z1c4H-KzA/s300/IMG_8708.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;So, below is the completed MGCD with Dreamcast VGA and stereo output connectors ready to go on a JVS/JAMMA cab.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/TJWqTQ-7urI/AAAAAAAAAvw/gZykeazw9xE/IMG_8711.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 300px; height: 225px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/TJWqTQ-7urI/AAAAAAAAAvw/gZykeazw9xE/s300/IMG_8711.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7358363076457490462?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7358363076457490462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7358363076457490462' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7358363076457490462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7358363076457490462'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/09/hacking-mgcd-part-2.html' title='Hacking the MGCD (Part 2)'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/TJWqTOgmICI/AAAAAAAAAvs/6ZGxjI2ycDs/s72-c/IMG_8709.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3107083538493893482</id><published>2010-09-13T14:20:00.000-07:00</published><updated>2010-09-13T14:44:39.869-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle Bakraid'/><title type='text'>Bakraid Love</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/TI6U87w5lfI/AAAAAAAAAvI/RFOMVlJfbDM/s512/Bakraid.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 384px; height: 512px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/TI6U87w5lfI/AAAAAAAAAvI/RFOMVlJfbDM/s512/Bakraid.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(With special thanks to Seth and Paul for helping me obtain a few of these lovely pieces!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3107083538493893482?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3107083538493893482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3107083538493893482' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3107083538493893482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3107083538493893482'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/09/bakraid-love.html' title='Bakraid Love'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_NVIPkPRJdAM/TI6U87w5lfI/AAAAAAAAAvI/RFOMVlJfbDM/s72-c/Bakraid.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-4426113372752326492</id><published>2010-05-23T16:11:00.000-07:00</published><updated>2010-09-18T23:46:27.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Hacking the MGCD (Part 1)</title><content type='html'>&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S_nHZKpnabI/AAAAAAAAAqM/KH38yKU1_Ao/MGCD-case.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S_nHZKpnabI/AAAAAAAAAqM/KH38yKU1_Ao/s200/MGCD-case.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;The MGCD is a console to JAMMA converter created by Taiwanese company &lt;a href="http://www.frolicker.com.tw/"&gt;Frolicker&lt;/a&gt;, and distributed by many Taiwanese arcade resellers.  Several versions of the MGCD were produced for Dreamcast, Playstation2, Gamecube, and Xbox.  What makes the MGCD unique to other pay-to-play console timer PCBs, was the MGCD could be programed to recognize the start game screen of a particular title, as well as the end game screen, allowing it to disable all input, sound, and even video, until the game was fully loaded and start game screen ready.  So in a sense, the MGCD could disguise the fact that you were playing the console version of an arcade game.  Here is the manual for the &lt;a href="https://docs.google.com/viewer?url=http://www.starcab.net/ressources/docs/conv/MGCD-B.pdf"&gt;MGCD-B Version&lt;/a&gt;, showing all the nifty features and settings.&lt;br /&gt;&lt;br /&gt;For a pretty stupid reason, the MGCD isn't exactly plug and play with most JAMMA setups.  The problem is in the fact that the MGCD maps 12 player action buttons to the jamma finger board, utilizing the last 2 pins on each side, which are typically tied to ground on most JAMMA looms.  If these connections are tied to ground, the MGCD will not boot up properly, and simply not work.  To get around this, you must either modify your JAMMA loom connector of your cabinet, detaching the ground wires to these last pins, and connecting them to player buttons 5 &amp; 6, or just leave them off completely.  So instead of modifying my cabinet, I just created a fingerboard which lifts these last two pins on each side, allowing me to play on any JAMMA cab.  If I wanted to use these last two buttons for fighting games, I could simply run a wire to the fingerboard up to the control panel.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S_nFkW5SkpI/AAAAAAAAApA/AYOiQpoYuCo/MGCD-JammaGND.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S_nFkW5SkpI/AAAAAAAAApA/AYOiQpoYuCo/s400/MGCD-JammaGND.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Leave the last two pins on either side disconnected.&lt;/span&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Similar to other pay-for-play "timer" PCBs, the MGCD can also play credits for time, although with an annoying timer countdown that is displayed once per minute at the bottom of the screen.  With the limited number of games recognized by the MGCD firmware, the timer feature is primarily used by most people, where you can setup a single credit to play for a maximum of 256 minutes.  The problem, of course, is that that annoying time displayed at the bottom of the screen.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S_m2n_Pqh-I/AAAAAAAAAoY/ofFKli1g2e8/gradiusv-counter.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S_m2n_Pqh-I/AAAAAAAAAoY/ofFKli1g2e8/s400/gradiusv-counter.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Figuring out how to remove the timer overlay took some trial and error.  At first I tried re-routing the RGB video signal from the console output, directly to the front of the fingerboard.  This did work, but the signal was unamplified, and too dark/weak to be displayed on an arcade monitor.  So the only other option was to figure out which chip on the MGCD was doing the video overlay, and disabling it.  This took a lot of probing around, but eventually I found the chip, and grounded one of the legs to effectively disable it.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S_m2oe8aF7I/AAAAAAAAAqk/0bBCKdE9YCc/MGCD-Jamma.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S_m2oe8aF7I/AAAAAAAAAqk/0bBCKdE9YCc/s400/MGCD-Jamma.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Video timer overlay chip highlighted in red.&lt;/span&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/S_m2oiOWsXI/AAAAAAAAAog/GhprLe7j86w/MGCD-videochip.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/S_m2oiOWsXI/AAAAAAAAAog/GhprLe7j86w/s200/MGCD-videochip.JPG" border="0" alt="" /&gt;&lt;/a&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S_m2pQPJX2I/AAAAAAAAAos/6iUTL5Wb6Y8/MGCD-videohack.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S_m2pQPJX2I/AAAAAAAAAos/6iUTL5Wb6Y8/s200/MGCD-videohack.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Connecting these two pins (highlighted in red) will disable the video timer overlay.&lt;/span&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Now here is what the output looks like without the timer.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S_m2pjEnbhI/AAAAAAAAAnc/3Psn5WNtEyQ/Gradiusv-nocounter.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S_m2pjEnbhI/AAAAAAAAAnc/3Psn5WNtEyQ/s200/Gradiusv-nocounter.JPG" border="0" alt="" /&gt;&lt;/a&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S_nU1C_p9GI/AAAAAAAAArE/hP0tY49iKRk/GradiusCab.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S_nU1C_p9GI/AAAAAAAAArE/hP0tY49iKRk/s200/GradiusCab.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Finally, here is the MGCD installed on my PS2, and ready to be played on any JAMMA machine.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/S_nXRhN-DyI/AAAAAAAAArg/tFACNfIja-M/MGCDPS2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/S_nXRhN-DyI/AAAAAAAAArg/tFACNfIja-M/s400/MGCDPS2.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Next, I'll talk about how to take the MGCD Dreamcast version and hook it up to a cabinet at either 15khz or 31khz. (&lt;a href="http://arcadefever.blogspot.com/2010/09/hacking-mgcd-part-2.html"&gt;Go to Part 2 here!&lt;/a&gt;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-4426113372752326492?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/4426113372752326492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=4426113372752326492' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4426113372752326492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4426113372752326492'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/05/hacking-mgcd-part-1.html' title='Hacking the MGCD (Part 1)'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_NVIPkPRJdAM/S_nHZKpnabI/AAAAAAAAAqM/KH38yKU1_Ao/s72-c/MGCD-case.jpg' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8373929088161388436</id><published>2010-05-09T12:49:00.000-07:00</published><updated>2010-05-19T07:30:29.573-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ketsui'/><title type='text'>Ketsui: PCB v.s. XB360 port</title><content type='html'>I was lucky to buy Ketsui back in early 2005 while the hype (and monetary value) was still at a relative low point.  Since then, the game had grown into legend with the failed Arika PS2 port and superplay debacle, failed Mame dump attempt, soaring PCB prices, and DS mini-game version giving only a glimpse of this classic Cave style play.  &lt;br /&gt;&lt;br /&gt;With the recently released 5pb port of the game on Xbox 360, now those who typically trolled the forums with angst towards PCB owners are finally getting their own taste of the game, and realizing it may have been worth the hype as one of Cave's top produced games this decade.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/S-cRgFA6WII/AAAAAAAAAko/21CeiqpMPsQ/KetsuiPCBvsPORT.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/S-cRgFA6WII/AAAAAAAAAko/21CeiqpMPsQ/s400/KetsuiPCBvsPORT.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;So how does the port stack up against the PCB?  Lets find out.&lt;/span&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;At a recent Bay Area shmupmeet, a side-by-side comparison was setup for participants to judge for themselves.  In an attempt to level the playing field, two identical arcade cabinets were used with sanwa arcade controls and tri-sync arcade monitors.  The original PCB runs natively at 15khz video resolution, while the XB360's lowest setting 640x480 resolution was used.  Obvious differences in the graphical look were apparent, but most participants didn't much mind the XB360 scaled graphics, which were helped by various filters used to reduce the blockiness.  A noticable lack of formal HD graphics, and no scanline display options in the 5pb port pailed in comparison to the previous two Cave ports (Mushihemesama Futari, and Espgaluda II).  Its arguable that external scaling hardware could be used to restore a 15khz display with native scanlines, although this would not be considered "pixel perfect" by purists.  The only Cave ports that have "pixel perfect" bestowed upon them are Arika's PS2 Espgaluda and PS2 DoDonPachi Dai-Ou-Jou, which both run at a native 15khz (non-interlaced).&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S92pUm9btPI/AAAAAAAAAi8/Ja6PHNj7Gyc/pcbvsport.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S92pUm9btPI/AAAAAAAAAi8/Ja6PHNj7Gyc/s400/pcbvsport.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;From this distance, both PCB and port look identical (despite a slight color variation in the monitors), but the game speed was noticeably different.&lt;/span&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;The next noticeable difference when playing the port was the game speed, which felt slightly faster than the original PCB.  Again another compromise when porting a low resolution arcade game to a modern console that displays on consumer LCD screens and television sets. Does this really effect the playability of the port?  Certainly not.  But rest assured, console players will be quick to point out that they are playing at a slight disadvantage to the PCB.&lt;br /&gt;&lt;br /&gt;Lastly, the sound, which normally a port should exceed the PCB, given it can play in stereo and with newly arranged soundtracks, but unfortunately the port being based on the last Ketsui rom fix, includes the slightly louder lock-on sound, which can be quite annoying if you are used to the original PCB rom.  Of course with the fixed roms comes no chance of the game crashing during the demo sequence, which I've never personally witnessed on my PCB since I don't use freeplay settings.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/S-cxzkhcQ1I/AAAAAAAAAmY/qvVEnrSHzKg/KetsuiExtra.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/S-cxzkhcQ1I/AAAAAAAAAmY/qvVEnrSHzKg/s400/KetsuiExtra.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;So what makes the port better than the PCB?&lt;/span&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Being an order of magnitude cheaper than the cost of the PCB is certainly a bonus, but the port has many advantages over the PCB which can't be denied.  First and foremost is an all new arrange mode, which takes bullet canceling in Ketsui to a new level.  I haven't spent much time with this mode yet, but it certainly looks fun, despite it not being created by IKD/Cave.  &lt;br /&gt;&lt;br /&gt;Next on my list would have to be the ability to practice individual levels, without which progress for me on the PCB has been quite slow.  Being able to practice Stage 4 and 5 the past two days has been a great time saver, not to mention much more pleasurable without making those minor mistakes in the first 3 stages which prevent you from having a high scoring run.  Something lacking, is the ability to practice individual bosses, which seems odd given this has been a standard in almost every other Cave port to date.&lt;br /&gt;&lt;br /&gt;Last are typical XB360 port features such as arrange soundtrack, online leaderboards with downloadable replays, gamer icons, and wallpapers, all which don't interest me much to be honest.  The replays are a nice tool to help see how others approach the game, but there have been plenty of Ketsui superplays/DVDs available before now, its really only worth watching if someone exceeds these previous records.&lt;br /&gt;&lt;br /&gt;In Summary, the port is definitely worth owning, and all who played it at the shmupmeet thought it was faithful to the PCB (ignoring the slight speed difference).  Unfortunately, 5pb's effort pales in comparison to previous Cave ports in terms of features, modes, and settings.  This may be due to the high amount of pressure to release the game on time, and bug free, unlike their failed Dai-Ou-Jou 360 attempt.  The question now remains if the port sufficiently bursts the hype bubble around the PCB to deflate its value to any significant degree.  Given the largely positive feedback I've read on the forums, I think this may take longer than expected due to a now wider acknowledgment that Ketsui is indeed one of Cave's finest.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8373929088161388436?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8373929088161388436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8373929088161388436' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8373929088161388436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8373929088161388436'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/05/ketsui-pcb-vs-xb360-port.html' title='Ketsui: PCB v.s. XB360 port'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_NVIPkPRJdAM/S-cRgFA6WII/AAAAAAAAAko/21CeiqpMPsQ/s72-c/KetsuiPCBvsPORT.JPG' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3412158174576598781</id><published>2010-04-27T21:08:00.000-07:00</published><updated>2010-04-27T21:57:43.141-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Karous'/><category scheme='http://www.blogger.com/atom/ns#' term='Radirgy'/><title type='text'>April GETs</title><content type='html'>Keeping with the Milestone theme, I picked up these two Naomi GDRoms relatively cheaply.  Not your typical style shooters, Milestone shmups favor function over form with complicated scoring mechanics and simple cell shaded artwork.  Maybe its the need for variety over Cave danmaku, but I'm finding these games refreshing.  The catchy techno soundtracks also help to hold my interest.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S9e1wFUUi6I/AAAAAAAAAiY/WZwqNjMLZJA/milestones.JPG40"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S9e1wFUUi6I/AAAAAAAAAiY/WZwqNjMLZJA/s200/milestones.JPG40" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S9e1wUc3QPI/AAAAAAAAAic/qf6soH2J7xw/radirgy1.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S9e1wUc3QPI/AAAAAAAAAic/qf6soH2J7xw/s200/radirgy1.JPG" border="0" alt="" /&gt;&lt;/a&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S9e1vyHos-I/AAAAAAAAAiU/A2Z3D1ub108/karoas1.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S9e1vyHos-I/AAAAAAAAAiU/A2Z3D1ub108/s200/karoas1.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3412158174576598781?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3412158174576598781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3412158174576598781' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3412158174576598781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3412158174576598781'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/04/april-gets.html' title='April GETs'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/S9e1wFUUi6I/AAAAAAAAAiY/WZwqNjMLZJA/s72-c/milestones.JPG40' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3267240247035152415</id><published>2010-03-17T20:23:00.000-07:00</published><updated>2010-03-18T16:30:51.549-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Bombjack Twin'/><title type='text'>Bombjack Twin highscore</title><content type='html'>NMK really upped the speed (and thus difficulty) in Bombjack Twin, making average game play times in the single digit minutes.  This game is not for casual play, unless you like being stuffed by round 3 all the time. But there is definitely a pattern that can be found, where memorizing paths, and timing when the P icon comes out (which freeze the screen), can really help to finish off stages quickly.  Each round has 3 stages, and after two completed rounds a special bonus round contributes to a majority of your score.  Thus my highscore table below shows some big jumps after stage 3 and 6.  I believe I got an extend icon by round 4 or 5.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S6GdI-EPLKI/AAAAAAAAAgM/CqIZetuSNBQ/BJT766.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S6GdI-EPLKI/AAAAAAAAAgM/CqIZetuSNBQ/s200/BJT766.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;DJK - 766,420 7-1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3267240247035152415?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3267240247035152415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3267240247035152415' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3267240247035152415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3267240247035152415'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/03/bombjack-twin-highscore.html' title='Bombjack Twin highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/S6GdI-EPLKI/AAAAAAAAAgM/CqIZetuSNBQ/s72-c/BJT766.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-5471886135925299522</id><published>2010-03-16T20:33:00.000-07:00</published><updated>2010-03-29T07:54:24.084-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bombjack Twin'/><category scheme='http://www.blogger.com/atom/ns#' term='Radirgy Noa'/><title type='text'>March GETs</title><content type='html'>I could not pass up an opportunity to snatch up one of those new Radirgy Noa kits on YAJ.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S6BKn12n4XI/AAAAAAAAAfI/dE2xFqcbuoY/RNKIT.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S6BKn12n4XI/AAAAAAAAAfI/dE2xFqcbuoY/s200/RNKIT.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S6BKoMU_kEI/AAAAAAAAAfM/CVYeJYYVapM/RN1.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S6BKoMU_kEI/AAAAAAAAAfM/CVYeJYYVapM/s200/RN1.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S6BKoQR-drI/AAAAAAAAAfQ/SWtYtbTuRpw/RN2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S6BKoQR-drI/AAAAAAAAAfQ/SWtYtbTuRpw/s200/RN2.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As well as another rarely seen NMK sequel (the original put NMK on the map) Bombjack Twin!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S6BKo0J_FwI/AAAAAAAAAfU/3zbc8-7zs3M/BJT1.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S6BKo0J_FwI/AAAAAAAAAfU/3zbc8-7zs3M/s200/BJT1.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/S6BKphb7bfI/AAAAAAAAAfY/z4qaQrW3XDQ/BJT2.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/S6BKphb7bfI/AAAAAAAAAfY/z4qaQrW3XDQ/s200/BJT2.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-5471886135925299522?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/5471886135925299522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=5471886135925299522' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5471886135925299522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5471886135925299522'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/03/march-gets.html' title='March GETs'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_NVIPkPRJdAM/S6BKn12n4XI/AAAAAAAAAfI/dE2xFqcbuoY/s72-c/RNKIT.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-6451901426729614386</id><published>2010-03-09T16:36:00.000-08:00</published><updated>2010-03-09T16:59:28.043-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>The TRON desk is back!</title><content type='html'>Last December, &lt;a href="http://arcadefever.blogspot.com/2009/12/japanese-stg-blogs.html"&gt;I pointed out&lt;/a&gt; that Japanese STG blogger &lt;a href="http://rehctaw.blog.shinobi.jp/"&gt;Ikeda_San&lt;/a&gt; had this cool &lt;a href="http://file.rehctaw.blog.shinobi.jp/DSC00223.JPG"&gt;black Taito cocktail cabinet&lt;/a&gt;, that looked similar to &lt;a href="http://3.bp.blogspot.com/_NVIPkPRJdAM/Sye_OZ6IW-I/AAAAAAAAAD4/Qf37HDhhzSg/s1600-h/desk-tron.jpg"&gt;Dillenger's desk in the movie TRON&lt;/a&gt;.  Well now &lt;a href="http://disney.go.com/tron/"&gt;the desk is back&lt;/a&gt; in its full glory, and I can't wait to see it coming out this December!&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/P78pl1FUXfA&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/P78pl1FUXfA&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-6451901426729614386?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/6451901426729614386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=6451901426729614386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6451901426729614386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6451901426729614386'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/03/tron-desk-is-back.html' title='The TRON desk is back!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1365724682789416282</id><published>2010-03-07T20:45:00.001-08:00</published><updated>2010-03-07T21:40:19.346-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Espgaluda II'/><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Espgaluda II Black Label release party</title><content type='html'>This past weekend, I hosted a get-together for local SF Bay Area friends to celebrate Cave's &lt;a href="http://www.cave.co.jp/gameonline/Xbox360/espgaluda2/"&gt;Espgaluda II Black Label&lt;/a&gt; for XB360.  I have to admit that one of the best things about these latest Cave ports are the Novice modes.  Although these provide little challenge for 1CC, they do give an opportunity to really understand the deep scoring mechanics for what is considered one of Caves most complex games.  I can attest to getting quite frustrated at this game in PCB form, and as such, have never given it a lot of attention, but am really enjoying the opportunity to learn it in a more friendly environment, which I'm sure non-shmup players would also find quite accessible.  It seems that Cave really does understand the difference between their hardcore PCB fans and consumer console players.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S5SFMvj9jLI/AAAAAAAAAeM/SlwtOx7sXME/SM11-0.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S5SFMvj9jLI/AAAAAAAAAeM/SlwtOx7sXME/s200/SM11-0.JPG" border="0" alt="" /&gt;&lt;/a&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh3.ggpht.com/_NVIPkPRJdAM/S5SFM4sLrvI/AAAAAAAAAeQ/oVRyTPhFTzo/SM11-5.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh3.ggpht.com/_NVIPkPRJdAM/S5SFM4sLrvI/AAAAAAAAAeQ/oVRyTPhFTzo/s200/SM11-5.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Besides playing Cave's latest XB360 port (with its equally awesome Black Label and Arrange modes), we also played a few unreleased Cave titles, namely Muchi Muchi Pork and Pink Sweets, as well as some Type X2 games, and classic Genesis games via a jamma-converter.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S5P8xOtNPDI/AAAAAAAAAdM/m-13QdkM0nU/sm11-1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S5P8xOtNPDI/AAAAAAAAAdM/m-13QdkM0nU/s200/sm11-1.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S5P8xpy3foI/AAAAAAAAAdU/pZNOFjCyVko/sm11-2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S5P8xpy3foI/AAAAAAAAAdU/pZNOFjCyVko/s200/sm11-2.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S5P8xQE3ohI/AAAAAAAAAdQ/UB2K7-LUHoo/sm11-3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S5P8xQE3ohI/AAAAAAAAAdQ/UB2K7-LUHoo/s200/sm11-3.jpg" border="0" alt="" /&gt;&lt;/a&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S5P8xxndMzI/AAAAAAAAAdY/wcUp0D4VyX4/sm11-4.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S5P8xxndMzI/AAAAAAAAAdY/wcUp0D4VyX4/s200/sm11-4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1365724682789416282?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1365724682789416282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1365724682789416282' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1365724682789416282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1365724682789416282'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/03/espgaluda-ii-black-label-release-party.html' title='Espgaluda II Black Label release party'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/S5SFMvj9jLI/AAAAAAAAAeM/SlwtOx7sXME/s72-c/SM11-0.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2950155822956591537</id><published>2010-02-27T13:25:00.000-08:00</published><updated>2010-02-28T15:12:12.209-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rapid Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>Rapid Hero highscore</title><content type='html'>I finally spent some quality time with Rapid Hero this Saturday, racking up a decent score, with plenty of room for improvement.  In this run, I died twice in a row on stage 5, and  was about to restart the game, but decided to stick it out to see how far I could get with 1 ship remaining.  I got a 1UP in stage 6, and finally died part way into stage 7.&lt;br /&gt;&lt;br /&gt;Overall, I'd say Rapid Hero is pretty easy up until stage 5, making this a pure joy to pickup and play without any prior practicing.  Nothing beats ripping through waves of popcorn enemy, and collecting 10000 bonus chips.   Stage 5 and onward has lots of scoring potential with strategies for positioning your ship for maximum amount of enemy destruction, while weaving through slow moving bullets that get left behind.  There is really only 1 boss of the game, who keeps running away at the end of each level after taking a beating, but comes back with bigger and badder armor and attachments next time.&lt;br /&gt;&lt;br /&gt;I'm pretty confident I could 1CC this soon, but now I need to prepare for next weekend's shmupmeet!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S4rgjlHnxRI/AAAAAAAAAcw/omzWB5sNXQU/RHHS2M.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S4rgjlHnxRI/AAAAAAAAAcw/omzWB5sNXQU/s400/RHHS2M.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;DJK - 2,102,030 - Stage 7 [Score Update!]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2950155822956591537?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2950155822956591537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2950155822956591537' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2950155822956591537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2950155822956591537'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/02/rapid-hero-highscore.html' title='Rapid Hero highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/S4rgjlHnxRI/AAAAAAAAAcw/omzWB5sNXQU/s72-c/RHHS2M.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-990466442851729325</id><published>2010-02-22T16:20:00.000-08:00</published><updated>2010-02-22T17:25:51.276-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rapid Hero'/><title type='text'>Rapid Hero</title><content type='html'>If you hadn't noticed by now, I'm a huge NMK fan, and this PCB had occupied the number 1 slot of my most wanted list for the last 3 years!  What most consider the pinnacle of NMK's vertical shooters, is also the most rare, so words can't express how happy I am to now have this in my collection. ^_^&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S4L9ZqFLJfI/AAAAAAAAAZs/0hrxll6-lHE/RapidHero.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S4L9ZqFLJfI/AAAAAAAAAZs/0hrxll6-lHE/s200/RapidHero.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S4L9Z8IGRWI/AAAAAAAAAZw/jVCOzAgsCJw/RHPCB.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S4L9Z8IGRWI/AAAAAAAAAZw/jVCOzAgsCJw/s200/RHPCB.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S4MrQPP9y0I/AAAAAAAAAak/toPyUeUxkkk/RHP536.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S4MrQPP9y0I/AAAAAAAAAak/toPyUeUxkkk/s200/RHP536.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-990466442851729325?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/990466442851729325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=990466442851729325' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/990466442851729325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/990466442851729325'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/02/rapid-hero.html' title='Rapid Hero'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_NVIPkPRJdAM/S4L9ZqFLJfI/AAAAAAAAAZs/0hrxll6-lHE/s72-c/RapidHero.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-5997187840458661508</id><published>2010-02-20T20:42:00.000-08:00</published><updated>2010-02-21T00:23:07.435-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Astro Restoration</title><content type='html'>Last month I bought this fixer-upper from Kenchan on the shmups forum.   I remember the same cabinet being offered on the sega-naomi forum awhile ago, due to the distict "Lyfer" graffiti scratched into the monitor.    :(&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S4C4N-6RBdI/AAAAAAAAAY8/QKOV5n4LS7o/aastro1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S4C4N-6RBdI/AAAAAAAAAY8/QKOV5n4LS7o/s200/aastro1.jpg" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_NVIPkPRJdAM/S4C4MxFoIKI/AAAAAAAAAY4/KOWaOCA4lzw/lyfer.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh4.ggpht.com/_NVIPkPRJdAM/S4C4MxFoIKI/AAAAAAAAAY4/KOWaOCA4lzw/s200/lyfer.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Besides the ruined tube, the monitor chassis was non-functioning, the control panel wiring was a mess, and there was a ton of caked on dirt inside the cab.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Since I already had a spare tube, chassis, and panel sitting in my garage, the actual restoration time was just two weekends.  I completely gutted it, hosed down the fiberglass frame, then put it back together with the replacement parts.  I ran into one small problem with the replacement chassis, which came from an Egret II, but was able to make it compatible with the Astro monitor harness via a slight modification.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I documented the project via twitter using &lt;a href="http://www.yfrog.com/froggy.php?username=arcadefever"&gt;my yfrog picture stream&lt;/a&gt;. Here are a few select before and after shots:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img129.yfrog.com/i/r3m.jpg/"&gt;&lt;img src="http://triton.imageshack.us/Himg129/scaled.php?tn=1&amp;server=129&amp;filename=r3m.jpg&amp;xsize=100&amp;ysize=100"&gt;&lt;/a&gt;          &lt;a href="http://img113.yfrog.com/i/xxdz.jpg/"&gt;&lt;img src="http://triton.imageshack.us/Himg113/scaled.php?tn=1&amp;server=113&amp;filename=xxdz.jpg&amp;xsize=100&amp;ysize=100"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img124.yfrog.com/i/abjh.jpg/"&gt;&lt;img src="http://triton.imageshack.us/Himg124/scaled.php?tn=1&amp;amp;server=124&amp;amp;filename=abjh.jpg&amp;amp;xsize=100&amp;amp;ysize=100" /&gt;&lt;/a&gt;          &lt;a href="http://img158.yfrog.com/i/5esf.jpg/"&gt;&lt;img src="http://triton.imageshack.us/Himg158/scaled.php?tn=1&amp;server=158&amp;filename=5esf.jpg&amp;xsize=100&amp;ysize=100"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And here is the finished cab.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S4C4OnxuNrI/AAAAAAAAAZA/7__ADMGJSsU/aastro2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S4C4OnxuNrI/AAAAAAAAAZA/7__ADMGJSsU/s200/aastro2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Many thanks to Kenchan for driving this down from Reno!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-5997187840458661508?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/5997187840458661508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=5997187840458661508' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5997187840458661508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5997187840458661508'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/02/astro-restoration.html' title='Astro Restoration'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_NVIPkPRJdAM/S4C4N-6RBdI/AAAAAAAAAY8/QKOV5n4LS7o/s72-c/aastro1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-6188213981876766325</id><published>2010-01-21T18:39:00.000-08:00</published><updated>2010-01-21T22:56:49.185-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ketsui'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>Ketsui Highscore</title><content type='html'>I've never given Ketsui a lot of attention since &lt;a href="http://arcadefever.blogspot.com/2007/07/new-ketsui-high-score_30.html"&gt;my last high score&lt;/a&gt;, only playing it on random occasions.  In fact I'd almost call it casual play, since I have no strategy,  other than trying to get as many 5 chips as possible.  I think I decided to bomb more often in this run, and it paid off, getting me almost halfway into stage 5.&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh5.ggpht.com/_NVIPkPRJdAM/S1kO3Q2-McI/AAAAAAAAAX0/LrgzHh96oAw/Iketsui95m.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 406px; height: 93px;" src="http://lh5.ggpht.com/_NVIPkPRJdAM/S1kO3Q2-McI/AAAAAAAAAX0/LrgzHh96oAw/Iketsui95m.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;DJK - 95,357,314 - Stage 5 - Tiger Schwert&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;I'd really like to clear this before the port comes out for xbox360...but seems unlikely without some serious time and attention.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-6188213981876766325?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/6188213981876766325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=6188213981876766325' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6188213981876766325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6188213981876766325'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/01/ketsui-highscore.html' title='Ketsui Highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_NVIPkPRJdAM/S1kO3Q2-McI/AAAAAAAAAX0/LrgzHh96oAw/s72-c/Iketsui95m.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-728468066237374660</id><published>2010-01-09T23:39:00.000-08:00</published><updated>2010-05-18T08:10:03.540-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ketsui'/><title type='text'>Ketsui crashes with no battery.  Solved!</title><content type='html'>After having discovered &lt;a href="http://shmups.system11.org/viewtopic.php?f=6&amp;amp;t=25866"&gt;what happens to Varta batteries if left unchecked&lt;/a&gt;, I decided it was best to remove them from all of my PGM Cave boards (Espgaluda, DoDonPachi Dai-Ou-Jou, Ketsui).   Since I always use default settings and always play with coins, I figured there was no need to buy new batteries, only to have them fail sometime in the future, so I just left them off the PCB.&lt;center&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline;  "&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NVIPkPRJdAM/S0mGY9SQJWI/AAAAAAAAAW8/m0QbCwEjq6w/IMG_8360.JPG"&gt;&lt;img src="http://3.bp.blogspot.com/_NVIPkPRJdAM/S0mGY9SQJWI/AAAAAAAAAW8/m0QbCwEjq6w/s200/IMG_8360.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5425014989470573922" style="cursor: pointer; width: 200px; height: 150px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/center&gt;&lt;div&gt;I continued playing without batteries for a few weeks, with no problem, and then yesterday after I powered up Ketsui, I got this crash.   This looks very similar to the known "Freeplay" bug....only difference is with no battery my game was set to use coins, yet it still crashed!&lt;/div&gt;&lt;br /&gt;&lt;center&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NVIPkPRJdAM/S0mGrqMdqvI/AAAAAAAAAXE/7b5bpN-sDNU/IMG_8361.JPG"&gt;&lt;img src="http://3.bp.blogspot.com/_NVIPkPRJdAM/S0mGrqMdqvI/AAAAAAAAAXE/7b5bpN-sDNU/s200/IMG_8361.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5425015310763535090" style="cursor: pointer; width: 150px; height: 200px;  " /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#0000EE;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/center&gt;&lt;div&gt;In fact, once in this state, the game crashes every time I power it on, in exactly the same place, during the start of the "Demonstration" sequence.  Now my thinking was: buy a new varta battery, and/or replace the ROM with the "Fixed" version.  Given the fixed ROM has a *very annoying* lock-on laser sound change - that was a not an option.  And I really didn't want to have to keep changing the battery like CPS2 games.  So I investigated the crash further, and found the reason, and how to prevent it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;How it happened:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Ketsui will run fine without a battery as long as you DO NOT turn off the PCB during the middle of an active game.  If you turn off the PCB while its still playing an active credit, this can potentially leave NVRAM in a corrupted state.  And with no battery, the board seems to fall victum to this corrupted state, and crashes when it tries to execute the stored demonstration sequence.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;How to fix if your PCB is stuck in this crash state?&lt;/b&gt;:&lt;/div&gt;&lt;div&gt;&lt;b&gt;1&lt;/b&gt;. Insert a credit before the first demonstration cycle, and play normally.  Then just remember to not power down the PCB during the middle of an active game. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- or -&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;2&lt;/b&gt;. Before powering on Ketsui, flip that red &lt;a href="http://shmups.system11.org/viewtopic.php?f=6&amp;amp;t=4715&amp;amp;start=8"&gt;devil switch&lt;/a&gt; shown in the first picture.  Actually you will need to hold the switch for a few seconds, then release, then power up the board.  This grounds the NVRAM chip, clearing it of any data.  Then power on the PCB and everything will work fine.  Again, make sure you do not power off until after your credit ends normally.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;[update]&lt;br /&gt;So it seems option 2 above, using the red switch to reset NVRAM (and fix the demo crashing bug), didn't seem to work 100% of the time.  So option 1 is really the only way to ensure your Ketsui doesn't crash without a battery: just insert a coin (or press the credit button) after booting up the PCB and all will be fine.&lt;br /&gt;[/update]&lt;p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And there you have it.  Also note that ESPGaluda and DoDonPachi Dai-Ou-Jou have no problem powering off during an active credit....so those games run perfectly fine without a battery.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-728468066237374660?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/728468066237374660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=728468066237374660' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/728468066237374660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/728468066237374660'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2010/01/ketsui-crashes-with-no-battery-solved.html' title='Ketsui crashes with no battery.  Solved!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_NVIPkPRJdAM/S0mGY9SQJWI/AAAAAAAAAW8/m0QbCwEjq6w/s72-c/IMG_8360.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-6805224667762132688</id><published>2009-12-26T11:06:00.000-08:00</published><updated>2009-12-26T11:16:52.564-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>A Merry Christmas!</title><content type='html'>Santa was good to me this Christmas,  got some much wanted Technosoft and NMK games, and even a great puzzler for the wife!&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzZfaCoxdqI/AAAAAAAAAHI/KXpbQvtfI9I/s1600-h/IMG_8117.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzZfaCoxdqI/AAAAAAAAAHI/KXpbQvtfI9I/s400/IMG_8117.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5419624102576092834" style="cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NVIPkPRJdAM/SzZfmw8FvUI/AAAAAAAAAHQ/PN9687vf40A/s1600-h/IMG_8300.JPG"&gt;&lt;img src="http://1.bp.blogspot.com/_NVIPkPRJdAM/SzZfmw8FvUI/AAAAAAAAAHQ/PN9687vf40A/s400/IMG_8300.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5419624321163574594" style="cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzZf1EyJU8I/AAAAAAAAAHY/KUxQyInz_lM/s1600-h/IMG_8298.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzZf1EyJU8I/AAAAAAAAAHY/KUxQyInz_lM/s400/IMG_8298.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5419624567008744386" style="cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, my wife got me a 60G harddrive for my XB360, so I can finally log onto the Xbox Live Marketplace to download Mushihemesama Futari Black Label (and more).  For those that care, my gamertag is "ArcadeFever".&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-6805224667762132688?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/6805224667762132688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=6805224667762132688' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6805224667762132688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6805224667762132688'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/12/merry-christmas.html' title='A Merry Christmas!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_NVIPkPRJdAM/SzZfaCoxdqI/AAAAAAAAAHI/KXpbQvtfI9I/s72-c/IMG_8117.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-760795110956239433</id><published>2009-12-23T19:43:00.000-08:00</published><updated>2010-09-13T15:40:16.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cyvern'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>Cyvern The Dragon Weapons</title><content type='html'>Cyvern is an exceptional Kaneko game on the Super Nova motherboard system.  I bought this awhile ago, and don't see it come up for sale often anymore.  I started playing this today after watching NRKCFK's 27M superplay (and 41M Cyvern Plus superplay).  As seen in the videos, using a 30hz rapid fire on the C button can recharge your banish shot a lot faster!&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzLp76t-6qI/AAAAAAAAAGw/udL0SbQ0hbQ/s1600-h/IMG_8273.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzLp76t-6qI/AAAAAAAAAGw/udL0SbQ0hbQ/s200/IMG_8273.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5418650517263805090" style="cursor: pointer; width: 200px; height: 150px; " /&gt;&lt;/a&gt;   &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzLqDrqnvxI/AAAAAAAAAG4/qnL3VX9dlF0/s1600-h/IMG_8282.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_NVIPkPRJdAM/SzLqDrqnvxI/AAAAAAAAAG4/qnL3VX9dlF0/s200/IMG_8282.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5418650650662125330" style="cursor: pointer; width: 150px; height: 200px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;*Updated* with my newly aquired artwork, and score from STGT'10 Cyvern competition.&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/TI6n1NtbeiI/AAAAAAAAAvU/H6DDzNR000s/IMG_8905.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/TI6n1NtbeiI/AAAAAAAAAvU/H6DDzNR000s/s200/IMG_8905.JPG" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh6.ggpht.com/_NVIPkPRJdAM/TI6jXcMepDI/AAAAAAAAAvM/O_omFP5k7OY/IMG_8875.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://lh6.ggpht.com/_NVIPkPRJdAM/TI6jXcMepDI/AAAAAAAAAvM/O_omFP5k7OY/s200/IMG_8875.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;DJK - 5,193,250 1-4&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-760795110956239433?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/760795110956239433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=760795110956239433' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/760795110956239433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/760795110956239433'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/12/cyvern-dragon-weapons.html' title='Cyvern The Dragon Weapons'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_NVIPkPRJdAM/SzLp76t-6qI/AAAAAAAAAGw/udL0SbQ0hbQ/s72-c/IMG_8273.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-4897949664586348831</id><published>2009-12-18T20:32:00.000-08:00</published><updated>2010-10-26T16:21:49.365-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Galmedes'/><title type='text'>Galmedes</title><content type='html'>&lt;div&gt;Galmedes is one of those hidden gems you don't hear much about, most likely because it was designed to eat credits.  The level of difficulty is quite steep from the very start, adding another credit to continue does not reset your score, and there is no way to disable continues.  Outside of these deficiencies, I'm finding the game quite addictive, and surprisingly similar to Dangun Feveron with respect to ship speed, and charge shot types.  Did I mention this was produced 6 years before Dangun?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I found it strange that Galmedes was produced on Taito hardware, yet no mention or credits of Taito in the game.&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyxcSDxekNI/AAAAAAAAAEI/_vEla4p7BaI/s1600-h/IMG_8180.JPG"&gt;&lt;img src="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyxcSDxekNI/AAAAAAAAAEI/_vEla4p7BaI/s200/IMG_8180.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5416805917140095186" style="cursor: pointer; width: 200px; height: 150px; " /&gt;&lt;/a&gt;     &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyxcCh6s8PI/AAAAAAAAAEA/e1YYMPjgEts/s1600-h/IMG_8125.JPG"&gt;&lt;img src="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyxcCh6s8PI/AAAAAAAAAEA/e1YYMPjgEts/s200/IMG_8125.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5416805650353942770" style="cursor: pointer; width: 150px; height: 200px; " /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyxcCh6s8PI/AAAAAAAAAEA/e1YYMPjgEts/s1600-h/IMG_8125.JPG"&gt;&lt;/a&gt;I had play tested this in Mame, and never made it past the first stage,  so I was quite pleased with this accomplishment, making it well into stage 3, using a rapid fire board.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NVIPkPRJdAM/SyxfJ3Tlv4I/AAAAAAAAAEQ/fPvLB06Cygc/s1600-h/IMG_8175.JPG"&gt;&lt;img src="http://3.bp.blogspot.com/_NVIPkPRJdAM/SyxfJ3Tlv4I/AAAAAAAAAEQ/fPvLB06Cygc/s200/IMG_8175.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5416809074889441154" style="cursor: pointer; width: 150px; height: 200px; " /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NVIPkPRJdAM/SyxfJ3Tlv4I/AAAAAAAAAEQ/fPvLB06Cygc/s1600-h/IMG_8175.JPG"&gt;&lt;/a&gt;DJK - 572,200 - Stage 3&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;[update]I had a heck of time trying to figure out why the game had no sound on my Astro City 2 or New Astro City cabs, but worked fine in the Windy or original Astro City cabs.  Turns out Galmedes, being an old Taito board, requires -5V for the sound to function.[/update]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-4897949664586348831?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/4897949664586348831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=4897949664586348831' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4897949664586348831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4897949664586348831'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/12/galmedes.html' title='Galmedes'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NVIPkPRJdAM/SyxcSDxekNI/AAAAAAAAAEI/_vEla4p7BaI/s72-c/IMG_8180.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-5281170953749258503</id><published>2009-12-15T07:43:00.000-08:00</published><updated>2009-12-15T16:06:28.432-08:00</updated><title type='text'>Japanese STG blogs</title><content type='html'>&lt;div&gt;While searching for information on NMK produced shooters, I stumbled upon another STG collector in Japan who has similar stories (and struggles) when it comes to obtaining and playing these rare games.  Well, at least these are rare in the United States, but probably not so rare in Japan.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Although I cannot read kanji or katakana, I found using &lt;a href="http://translate.google.com/#"&gt;Google Translate&lt;/a&gt; to read Japanese blogs can give me the high level subject matter and conversation.   Of course this is not optimal, and I'm probably missing much humor and intricacies when it comes to game strategies.  I wish I had time to learn Japanese, but between my work and hobbies, there is just not enough time for such an undertaking!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, the blog I found interesting is owned by Ikeda_San, and is titled "Watcher ]["  at &lt;a href="http://rehctaw.blog.shinobi.jp/"&gt;http://rehctaw.blog.shinobi.jp/&lt;/a&gt; .  He is a collector and STG player who has been building an impressive collection of PCB and arcade hardware over the last year.  I was particularly impressed with his classic 1980's era &lt;a href="http://rehctaw.blog.shinobi.jp/Entry/343/"&gt;black Taito sitdown cabinet&lt;/a&gt;, which leads me to believe this style cabinet may have been the motivation for Dillinger's computer desk in the 1982 movie &lt;a href="http://en.wikipedia.org/wiki/Tron_(film)"&gt;Tron&lt;/a&gt;! :)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://file.rehctaw.blog.shinobi.jp/DSC00223.JPG"&gt;&lt;img src="http://file.rehctaw.blog.shinobi.jp/DSC00223.JPG" border="0" alt="" style="cursor: pointer; width: 200px; height: 143px; " /&gt;&lt;/a&gt;  ==?==&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_NVIPkPRJdAM/Sye_OZ6IW-I/AAAAAAAAAD4/Qf37HDhhzSg/s1600-h/desk-tron.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/_NVIPkPRJdAM/Sye_OZ6IW-I/AAAAAAAAAD4/Qf37HDhhzSg/s200/desk-tron.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5415507331130088418" style="cursor: pointer; width: 200px; height: 143px; " /&gt;&lt;/a&gt;  ^_^&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://file.rehctaw.blog.shinobi.jp/DSC00223.JPG"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Commonly referred to as "cocktail" cabinets, these sit down machines did not gain much popularity in the US, preferring to stand than sit while playing arcade games.  Personally, I prefer the newer "Candy"cabinets to the cocktail style, but do own a few classic upright games from the early 1980s.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I tried to leave a comment on Ikeda_San's blog, but could not navigate the input form correctly (perhaps password protected) so I decided to send him an email instead.  He graciously responded in English, which I'm sure was not easy for him, so I appreciated the response!  &lt;span class="Apple-style-span"  style="  line-height: 25px; font-family:Arial, sans-serif;"&gt;おかげでIkeda_San&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One last item worth mentioning, if you read back through Ikeda_San's blog far enough, you will see he has &lt;a href="http://rehctaw.blog.shinobi.jp/Entry/313/"&gt;also encountered&lt;/a&gt; the dreaded &lt;a href="http://shmups.system11.org/viewtopic.php?f=6&amp;amp;t=25866"&gt;VARTA battery leakage&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-5281170953749258503?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/5281170953749258503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=5281170953749258503' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5281170953749258503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5281170953749258503'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/12/japanese-stg-blogs.html' title='Japanese STG blogs'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_NVIPkPRJdAM/Sye_OZ6IW-I/AAAAAAAAAD4/Qf37HDhhzSg/s72-c/desk-tron.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-5453529136146117052</id><published>2009-12-13T18:06:00.000-08:00</published><updated>2011-10-01T09:50:05.253-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Weekend Project - XB360 to Jamma</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyWlaJvFzoI/AAAAAAAAADw/imj0RjtyYi4/s1600-h/IMG_8217.JPG"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;After finally receiving Mushihimesama Futari for XB360 in the mail last week (14 days shipping!), I took some time this weekend to get my XB360 hooked up proper to my Exceleena cab.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Used xbox controllers were $20 each from gamestop (what a ripoff!), $10 project box from Fry's, a fingerboard I had laying around, and two 12 position barrier strips from Radio Shack.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NVIPkPRJdAM/SyWfWdzV7lI/AAAAAAAAADI/iIejn9-Xz4A/s1600-h/IMG_8206.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5414909335288802898" src="http://2.bp.blogspot.com/_NVIPkPRJdAM/SyWfWdzV7lI/AAAAAAAAADI/iIejn9-Xz4A/s400/IMG_8206.JPG" style="cursor: hand; cursor: pointer; height: 300px; width: 400px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: left;"&gt;Connected the two barrier strips together with quick-zip ties, disassembled the joysticks and soldered wires to the digital controls.  Next, drilled and trimmed the fingerboard, and soldered wires onto it.  Then ran both sets of wires to the 12 position barrier strip, which is just enough for 1 joystick, 6 buttons, 1 start, and 1 ground.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5414910252217938306" src="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyWgL1oSMYI/AAAAAAAAADQ/odHoLdJR7zE/s400/IMG_8208.JPG" style="cursor: pointer; display: block; height: 300px; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center; width: 400px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: #0000ee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Why did I use a barrier strip?  This allowed me to rewire the button configuration if I needed, and ended up having to do this after I finished the project.  I initially wired the buttons to match the XB360 Street Fighter IV tournament stick, but realized afterwards that arcade cabinets have A,B,C buttons on the top row, not the bottom row.  Also standard jamma only supports 3 buttons (some cabs support 4), so I ended up mapping A,B,X,Y buttons to the first 4 in the jamma connector.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next was to take out the dremmel and trim my project box so I could mount the fingerboard between the two end screws, and have it still close properly.  It was a tight fit, and just barely got everything squeezed inside this small box.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5414912966849487730" src="http://3.bp.blogspot.com/_NVIPkPRJdAM/SyWip2a4Y3I/AAAAAAAAADY/jQkIELX9HO4/s400/IMG_8210.JPG" style="cursor: pointer; display: block; height: 300px; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center; width: 400px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: #0000ee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Final touch was to drill two strain relief holes for the controller plugs right at the seam, and close it up.  And here is the final product.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5414913750113384946" src="http://3.bp.blogspot.com/_NVIPkPRJdAM/SyWjXcTi-fI/AAAAAAAAADg/M3-4sMMNp0k/s400/IMG_8238.JPG" style="cursor: pointer; display: block; height: 300px; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; text-align: center; width: 400px;" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Since I plan to play the XB360 on my Exceleena cab, there was no need for audio or video to the jamma box, all that would be taken care of via the cab's vga connector and stereo amplifier.  But to make this really jamma compatible, future enhancements could include my Ultracade UVC converter to downscale 480p to 15khz or 24khz, and a mono amp, although that requires 12v from somewhere.  Lastly, I'd probably wire a capcom kickharness to use the lower 3 buttons properly if I wanted to play some fighter games.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, here we are in hires shmupping goodness!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Update: I have since made &lt;a href="http://arcadefever.blogspot.com/2011/10/how-not-to-cause-fire.html"&gt;one more modification&lt;/a&gt; to this converter which makes it a bit safer to operaate!&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_NVIPkPRJdAM/SyWk-2UjjZI/AAAAAAAAADo/5oa9T8rIaT8/s1600-h/IMG_8234.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5414915526623464850" src="http://2.bp.blogspot.com/_NVIPkPRJdAM/SyWk-2UjjZI/AAAAAAAAADo/5oa9T8rIaT8/s400/IMG_8234.JPG" style="cursor: pointer; float: left; height: 340px; margin-bottom: 10px; margin-left: 0px; margin-right: 10px; margin-top: 0px; width: 240px;" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5414915995691503234" src="http://1.bp.blogspot.com/_NVIPkPRJdAM/SyWlaJvFzoI/AAAAAAAAADw/imj0RjtyYi4/s400/IMG_8217.JPG" style="float: right; height: 340px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; width: 240px;" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; color: #0000ee;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-5453529136146117052?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/5453529136146117052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=5453529136146117052' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5453529136146117052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5453529136146117052'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/12/weekend-project-360-to-jamma.html' title='Weekend Project - XB360 to Jamma'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_NVIPkPRJdAM/SyWfWdzV7lI/AAAAAAAAADI/iIejn9-Xz4A/s72-c/IMG_8206.JPG' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3198967648832460076</id><published>2009-10-18T13:18:00.000-07:00</published><updated>2009-12-12T08:46:30.909-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Espgaluda'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>Espgaluda Arrange 104M</title><content type='html'>Finally broke 100M in Espgaluda Arrange today, which is a big up from my last score (64M).  Takes me about 20 minutes of warmup before I'm comfortable with the 4 button layout.&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://img340.imageshack.us/i/img8082.jpg/'&gt;&lt;img src='http://img340.imageshack.us/img340/7425/img8082.th.jpg' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;DJK. - 104,364,082 - 4 - Black (Arrange)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3198967648832460076?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3198967648832460076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3198967648832460076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3198967648832460076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3198967648832460076'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/10/espgaluda-arrange-104m.html' title='Espgaluda Arrange 104M'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7388685258335718598</id><published>2009-09-13T16:43:00.000-07:00</published><updated>2009-09-30T08:59:14.374-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>Planet Harriers Highscore</title><content type='html'>Beat my last highscore by a little over 100K.  This time you can see how armed to the teeth I was when I hit the midpoint Star Shop on Stage 4.&lt;br /&gt;&lt;img src="http://img182.imageshack.us/img182/63/img7926u.jpg" /&gt;&lt;br /&gt;Didn't help me much as the second set of enemy after the midpoint are the suiciding turtles, that you need to shoot down + extreme dodge all within 1 second of spotting them on the screen or its an instant hit taking 1 full heart.  I think I must have gotten down to the last turtle that nailed me here giving me this 571K score.&lt;br /&gt;&lt;img src="http://img38.imageshack.us/img38/1782/img7927q.jpg" /&gt;&lt;br /&gt;DJK - 571,939 - Stage 4 (Lavaa)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7388685258335718598?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7388685258335718598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7388685258335718598' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7388685258335718598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7388685258335718598'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/09/planet-harriers-highscore.html' title='Planet Harriers Highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3456680008596092115</id><published>2009-07-17T21:30:00.000-07:00</published><updated>2009-07-18T07:21:16.045-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Muchi Muchi Pork'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>Muchi Muchi Pork - 59M</title><content type='html'>I died foolishly with one bomb in stock that could have easily gotten me past the 60M extend.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img174.imageshack.us/img174/5356/img7891.jpg"/&gt;&lt;br /&gt;DJK - 59,809,530 - Stage 4 - Momo&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3456680008596092115?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3456680008596092115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3456680008596092115' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3456680008596092115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3456680008596092115'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/07/muchi-muchi-pork-59m.html' title='Muchi Muchi Pork - 59M'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7369258471622405693</id><published>2009-07-03T16:36:00.000-07:00</published><updated>2009-07-17T21:30:46.223-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Muchi Muchi Pork'/><title type='text'>Muchi Muchi Pork - 43M</title><content type='html'>I picked up what could very well be Shinobu Yagawa's last arcade game, Muchi Muchi Pork.  This game has such humor/charm, its just downright sinful how much fun it is to play.  From little parachuting pigs, to litters of piglets that get released when you blow stuff up on the ground (they try to make a break for it, but don't get very far being fat and lazy).  The game is very well balanced, and has something for everyone.  1CC is within grasp of average players, 2LC (two loop clear) requires rank management and lots of strategy, high scoring sucicide bombing for the untraditional, and harder mode (manpuku) for the insane Japanese pro's.&lt;br /&gt;&lt;br /&gt;After playing it for a few nights this week, I've made a pretty good start.&lt;br /&gt;&lt;img src="http://img407.imageshack.us/img407/8076/img7890c.jpg" /&gt;&lt;br /&gt;DJK - 43,723,220 - Stage 4 - Momo&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7369258471622405693?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7369258471622405693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7369258471622405693' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7369258471622405693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7369258471622405693'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/07/muchi-muchi-pork-43m.html' title='Muchi Muchi Pork - 43M'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2074752554113982451</id><published>2009-05-16T16:22:00.000-07:00</published><updated>2009-05-16T17:43:17.402-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Taito Type X'/><title type='text'>Inside the Taito Type X (Part 1)</title><content type='html'>The &lt;a href="http://www.typex.taito.jp/product.html"&gt;Taito Type X&lt;/a&gt; arcade board came out in 2004, and is essentially a custom PC running the Windows XP Embedded operating system.  Using commodity PC hardware and software development tools meant significant cost savings in producing games.  This however, did not mean crappy and bloated doujin style PC games coming into arcades, as Taito kept strict quality controls over was released on the platform. &lt;br /&gt;&lt;br /&gt;I was expecting an older desktop sized computer, but was surprised to find the unit is the same size as a Naomi motherboard (although obviously a bit taller).  The motherboard is a custom 865G type, with "Taito Type X Rev A1" silkscreened onto it, and comes with onboard dolby 5.1 optical sound support, although I don't know of any arcade cabinet that would actually use this.  The base unit comes with a Celeron 2.5Ghz processor, 256M RAM, ATI Radeon 9600 SE (AGP) and proprietary JVS I/O card.  Even though this may seem whimpy by today's consumer PC standards, its surprising how efficent XPE can be without all the extra bloat of unnecessary device drivers and services running.  Raiden III and IV for example, play at a rock solid 60fps with increidble graphic detail and sound.  &lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://img43.imageshack.us/my.php?image=img7781.jpg'&gt;&lt;img src='http://img43.imageshack.us/img43/6642/img7781.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img195.imageshack.us/my.php?image=img7794.jpg'&gt;&lt;img src='http://img195.imageshack.us/img195/9231/img7794.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://img198.imageshack.us/my.php?image=img7788.jpg'&gt;&lt;img src='http://img198.imageshack.us/img198/6360/img7788.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img196.imageshack.us/my.php?image=img7789.jpg'&gt;&lt;img src='http://img196.imageshack.us/img196/1553/img7789.th.jpg' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The proprietary JVS I/O card is the key to the entire system, as games will not run without it.  It's not a PCI card, but rather a free floating adapter which connects to a COMM port on the motherboard.  It also connects to the motherboard's control panel header (for power on/off and lights) as well as the onboard optical sound. The black square at the bottom of the card is actually a plastic panel covering a set of dip switches.  On the Type X, the dip switches do nothing, but on the Type X2 they do things like change the game's output resolution.&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://img196.imageshack.us/my.php?image=img7787.jpg'&gt;&lt;img src='http://img196.imageshack.us/img196/72/img7787.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img42.imageshack.us/my.php?image=img7792.jpg'&gt;&lt;img src='http://img42.imageshack.us/img42/2365/img7792.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img41.imageshack.us/my.php?image=img7793.jpg'&gt;&lt;img src='http://img41.imageshack.us/img41/9109/img7793.th.jpg' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Games are distributed as an IDE hard drive and USB security dongle, and are conveniently installed via a square opening in the top of the case (each game comes comes with its own top plate).  The Type X can play on a standard 15khz jamma cabinet via a JVS-&gt;Jamma I/O converter, such as those used for the Naomi platform.  The graphics card has two ports, one for 15khz lowres and one for 31khz hires monitors.&lt;br /&gt;&lt;br /&gt;Here is the complete shooter collection for the Type X, consisting of: &lt;a href="http://www.takumi-net.co.jp/products_arcade/shooting_yokushin/ac_yokushin.html"&gt;GigaWing Generations&lt;/a&gt;, &lt;a href="http://www.skonec.com/homura/"&gt;Homura&lt;/a&gt;, &lt;a href="http://www.alfasystem.net/game/shiki3/"&gt;Shikigami No Shiro III&lt;/a&gt;, &lt;a href="http://raiden.mossjp.co.jp/raiden3/arcade/"&gt;Raiden III&lt;/a&gt;, and &lt;a href="http://raiden.mossjp.co.jp/raiden4/arcade/"&gt;Raiden IV&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://img190.imageshack.us/my.php?image=img7796.jpg'&gt;&lt;img src='http://img190.imageshack.us/img190/2492/img7796.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img191.imageshack.us/my.php?image=img7795.jpg'&gt;&lt;img src='http://img191.imageshack.us/img191/3898/img7795.th.jpg' border='0'/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2074752554113982451?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2074752554113982451/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2074752554113982451' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2074752554113982451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2074752554113982451'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/05/inside-taito-type-x-part-1.html' title='Inside the Taito Type X (Part 1)'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-5770230991299634469</id><published>2009-04-25T17:09:00.001-07:00</published><updated>2009-04-28T11:14:39.029-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Live from Japan, its KET!</title><content type='html'>Woke up to a treat this morning.  While on #shmups IRC someone posted a link to &lt;a href="http://www.geocities.jp/garelabo/"&gt;KET's Garegga Lab&lt;/a&gt; where KET was streaming a live broadcast of himself playing several Psikyo games, and of course Battle Garegga.  After many attempts (and trying almost every character) he finally cleared the first loop of &lt;a href="http://www.klov.com/game_detail.php?game_id=9490"&gt;Sengoku Ace 2&lt;/a&gt;, then played several credits of &lt;a href="http://www.klov.com/game_detail.php?game_id=7638"&gt;Dragon Blaze&lt;/a&gt; (only making it to stage 5), and finally onto &lt;a href="http://www.klov.com/game_detail.php?game_id=7043"&gt;Battle Garegga&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;IMG SRC="http://img24.imageshack.us/img24/9042/ket1.jpg" /&gt;&lt;br /&gt;&lt;IMG SRC="http://img25.imageshack.us/img25/5603/ket2.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;The best part was that he was also streaming his voice live, and responding to peoples questions (posted in chat) while playing.  He was also fond of humming parts of garegga's soundtrack while playing. :)  Although 95% of it was in Japanese, he did answer a few short questions in english.  Then after 2+ hours he excused himself saying it was 5am in Japan and wished everyone an enjoyable weekend. &lt;br /&gt;&lt;br /&gt;Watching recorded superplays of pros from Japan can get pretty intimidating.  So it was nice to watch KET play live, and make mistakes just like the rest of us would.  Its easy to forget that supreplays are typically only one run out of a hundred (if even that).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-5770230991299634469?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/5770230991299634469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=5770230991299634469' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5770230991299634469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5770230991299634469'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/04/watching-ket-play-live-from-japan.html' title='Live from Japan, its KET!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8375319326538133858</id><published>2009-03-24T20:11:00.000-07:00</published><updated>2009-03-24T21:00:47.059-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Mushihimesama'/><title type='text'>Mushihimesama (Maniac Mode) - 54M</title><content type='html'>I know I suck at Mushihimesama, but played a single credit today out of the blue and made it midway through Stage 5.&lt;br /&gt;&lt;img src="http://img124.imageshack.us/img124/6977/img7679.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;DJK - 54,903,067 - Stage 5 - W-Power&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8375319326538133858?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8375319326538133858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8375319326538133858' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8375319326538133858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8375319326538133858'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/03/mushihimesama-maniac-mode-54m.html' title='Mushihimesama (Maniac Mode) - 54M'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1253314223474772831</id><published>2009-03-20T08:27:00.000-07:00</published><updated>2010-03-10T17:29:50.147-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Windy Love</title><content type='html'>One of the reasons why I let out a big smile whenever walking into my gameroom.&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/4323/windys.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;[Update 03/10/10 - Added an additional Windy 2, with proper blue marquees]&lt;br /&gt;&lt;img src="http://lh6.ggpht.com/_NVIPkPRJdAM/S5hGukynC8I/AAAAAAAAAes/KpgVj5NYdeE/WindyLove2.JPG" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1253314223474772831?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1253314223474772831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1253314223474772831' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1253314223474772831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1253314223474772831'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/03/windy-love.html' title='Windy Love'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_NVIPkPRJdAM/S5hGukynC8I/AAAAAAAAAes/KpgVj5NYdeE/s72-c/WindyLove2.JPG' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-5972147597061162963</id><published>2009-02-25T20:50:00.001-08:00</published><updated>2009-04-14T07:33:46.808-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Taito Type X'/><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Taito Type X in da house</title><content type='html'>Finally got my hands on a &lt;a href="http://www.typex.taito.jp/product.html"&gt;Taito Type X&lt;/a&gt; mobo, and what a beauty this thing is running on my Exceleena at 31khz!  I'll gush on the technical details later, but couldn't wait to jump in on some vertical &lt;a href="http://www.takumi-net.co.jp/products_arcade/shooting_yokushin/ac_yokushin.html"&gt;Gigawing Generations&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/3784/img7648.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-5972147597061162963?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/5972147597061162963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=5972147597061162963' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5972147597061162963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/5972147597061162963'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2009/02/taito-type-x-in-da-house.html' title='Taito Type X in da house'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2459090132717950131</id><published>2008-12-21T16:13:00.000-08:00</published><updated>2009-01-16T18:45:15.418-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle Bakraid'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>In Rank We Trust</title><content type='html'>&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;IMG SRC="http://img123.imageshack.us/img123/1165/raizingqm1.jpg" /&gt;&lt;/td&gt;&lt;td&gt;     &lt;br /&gt;&lt;/td&gt;&lt;td&gt; Getting back into some Raizing goodness takes a bit of getting used to, as noted in my Ibara post last month.  Confronting rank is like running into a brick wall at 100 miles an hour.  You think you can bash straight through it, only to have your ass handed back to you just as quick.  This is what makes Raizing games so much fun to play, as you really need to plan your objectives, be that 1CC with low rank, or scoring with high rank, or in some cases - a very fine line in between.  Yagawa is a master at making this all too apparent with his games.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;So this weekend I focused some time on &lt;a href="http://shmups.classicgaming.gamespy.com/reviews/bakraid/index.html"&gt;Battle Bakraid&lt;/a&gt;, the arcade only successor to &lt;a href="http://shmups.classicgaming.gamespy.com/reviews/battlegaregga/index.html"&gt;Battle Garegga&lt;/a&gt;, with some interesting differences in rank based scoring.  I won't detail the differences in this post, but point out that in Bakraid you can actually ignore rank if you are not gunning for high scores, and focus solely on the 1CC in Normal mode.  Combining this with an auto-bombing Training mode, makes the game accessible to beginners.&lt;br /&gt;&lt;br /&gt;So where is the rank? Well if you want to play for score, you better get ready for some very unorthodox style of play.  Imagine a game were bombing and committing suicide with your ship every 10-15 seconds is required to score high!  Quite the opposite of Cave (and any other) style shmup, yet Yagawa's genius shines through.  Even in Battle Garegga, where players were first exposed to suicide techniques to lower/tame rank, Bakraid takes this to the extreme with a 64x multiplier leading to amazing scores, amazing amounts of extends (extra ships), and an amazing amount of rank.  Some people might think this "breaks" the game, and that such an unorthadox style of play must not have been intentional.  The same thing was said years later of Yagawa's &lt;a href="http://arcadefever.blogspot.com/search/label/Pink%20Sweets"&gt;Pink Sweets&lt;/a&gt;.  All I can say is that Yagawa's games truely innovate outside the norm of repetitive Cave style shooters, causing the player to plan/think rather then simply react with twitch reflexes.&lt;br /&gt;&lt;br /&gt;And with that, I give you my latest Normal and Advanced course scores.  Basically I temped fate by scoring large in the first two stages, and then play it safe from there on out.  I've been able to 1CC Normal mode before but with only a 5M to 6M score.  With this in-between strategy, I've been able to double my score, and still complete the 1CC.  I tried the same technique in Advanced mode, only to learn that once you get 4 ships in stock, the rank gets so pissed, that there is now way in hell you will get past stage 6.  I literally had a chain of missiles heading for me that I could not shoot down fast enough, even with forward facing options pointed straight at them.&lt;br /&gt;&lt;br /&gt;My scores below are ranked #3 on my PCB, since I didn't bother resetting Rastan78's scores the last time he was over (a real master at this game).  The last screenshot is the special Boss only mode, where I made it to the second form of Gollum.&lt;br /&gt;&lt;a target='_blank' href='http://img367.imageshack.us/my.php?image=img7364ew5.jpg'&gt;&lt;img src='http://img367.imageshack.us/img367/5224/img7364ew5.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img370.imageshack.us/my.php?image=img7366rm2.jpg'&gt;&lt;img src='http://img370.imageshack.us/img370/2858/img7366rm2.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img184.imageshack.us/my.php?image=img7371bd1.jpg'&gt;&lt;img src='http://img184.imageshack.us/img184/2489/img7371bd1.th.jpg' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;DJK - 12,390,280 - Saber Tiger [C] - ALL - Normal (SE) &lt;br /&gt;DJK - 12,416,350 - Saber Tiger [C] - Stage 6 - Advanced (SE)&lt;br /&gt;DJK - 10,832,250 - Flame Viper [C] - Gollum - Boss&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2459090132717950131?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2459090132717950131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2459090132717950131' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2459090132717950131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2459090132717950131'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/12/in-rank-we-trust.html' title='In Rank We Trust'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-4665167686833869188</id><published>2008-11-27T10:07:00.000-08:00</published><updated>2008-12-14T11:55:37.796-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ibara'/><title type='text'>Ibara is hard as nails</title><content type='html'>Finally the holidays are upon us, and this long Thanksgiving Day weekend means I get to spend quality time playing through some of my collection which hasn't been booted up in awhile.  &lt;br /&gt;&lt;img src="http://img147.imageshack.us/img147/8624/ibarapb4.jpg" /&gt;&lt;br /&gt;The first board I dug out was Ibara, and let me tell you this game is not friendly to occasional play or beginners of any sort.  Ibara's crazy rank, small hard to see bullets, mixed with massive amounts of debris should be expected of Yagawa/Raizing, but being his first produced game working for Cave, you'd think IKD would have taught him something about accessibility route of play style for the less than godly.  It seems that conversation between IKD and Yagawa didn't happen for Pink Sweets either, being the pinnacle of rank manipulation.  Although I haven't playing Muchi Muchi Pork, I hear that game is much easier to get into with one or two of the characters.&lt;br /&gt;&lt;br /&gt;Anyway, back to Ibara. Without a rank or scoring strategy, its just not fun playing when you get owned by the bosses.  Perhaps playing the PS2 port would be better as I could restart quicker, and practice particular sections until I get them down.  It seems that to make any real headway in this game, I'd have to study the replays and put in a concerned effort to memorize their strategies. Oh well back on the shelf you go, for another rainy day/weekend.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-4665167686833869188?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/4665167686833869188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=4665167686833869188' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4665167686833869188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4665167686833869188'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/11/ibara-is-hard-as-nails.html' title='Ibara is hard as nails'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2457156873561733530</id><published>2008-10-04T22:52:00.000-07:00</published><updated>2009-12-15T13:36:17.456-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Vimana'/><title type='text'>Vimana highscore</title><content type='html'>&lt;div&gt;:P&lt;/div&gt;&lt;img src="http://img371.imageshack.us/img371/1280/vimanahssp7.jpg" /&gt;&lt;br /&gt;DJK - 582,868 - 66%&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2457156873561733530?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2457156873561733530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2457156873561733530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2457156873561733530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2457156873561733530'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/10/vimana-highscore.html' title='Vimana highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8918977280164226757</id><published>2008-10-04T22:46:00.000-07:00</published><updated>2008-10-04T23:21:28.973-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Shienryu'/><title type='text'>Shienryu highscore</title><content type='html'>&lt;img src="http://img373.imageshack.us/img373/2665/shienyruhszl0.jpg" /&gt;&lt;br /&gt;DJK - 4,568,990 - 5-7&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8918977280164226757?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8918977280164226757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8918977280164226757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8918977280164226757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8918977280164226757'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/10/shienryu-highscore.html' title='Shienryu highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7318681880902251748</id><published>2008-09-13T15:25:00.000-07:00</published><updated>2008-09-13T15:28:18.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Box of panels</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_NVIPkPRJdAM/SMw-eAG2X-I/AAAAAAAAACE/PK262oe35LU/s1600-h/box-o-panels.JPG"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_NVIPkPRJdAM/SMw-eAG2X-I/AAAAAAAAACE/PK262oe35LU/s400/box-o-panels.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5245636351125512162" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7318681880902251748?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7318681880902251748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7318681880902251748' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7318681880902251748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7318681880902251748'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/09/box-of-panels.html' title='Box of panels'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_NVIPkPRJdAM/SMw-eAG2X-I/AAAAAAAAACE/PK262oe35LU/s72-c/box-o-panels.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8431038934441540003</id><published>2008-09-01T17:27:00.000-07:00</published><updated>2010-01-23T10:32:58.300-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Bee Storm: DoDonPachi II'/><title type='text'>Bee Storm: DoDonPachi II highscore</title><content type='html'>&lt;a href="http://shmups.classicgaming.gamespy.com/reviews/ddp2/index.html"&gt;Bee Storm: DoDonPachi II&lt;/a&gt; gets little respect due to it not being made by Cave, but rather licensed for use by IGS to attempt their own arrange version to the seminal &lt;a href="http://www.klov.com/game_detail.php?game_id=7595"&gt;DoDonPachi&lt;/a&gt;.  Trying to compare the two, as any sane game reviewer might, would make Bee Storm look like a complete piece of crap.  You've got the same graphics, sounds and stage layouts, which make it appear like DoDonPachi, but thats where the similarity stops.  Kaneda/NTSC-J had written an excellent review long ago on the clickstick forum, which unfortunately was lost when the site was deleted.  Since the IGS hardware Bee Storm runs on is still not fully emulated, due to security encryption which has still not been cracked, it may be awhile before another review comes out.&lt;br /&gt;&lt;br /&gt;I think this game is extremely fun, and pretty damn hard even on the "combat" (normal) setting.  If I can 1CC combat mode, I may try writing a review.  Until then, I've only made it to the 4th boss, which has the coolest intro music ever.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img225.imageshack.us/img225/1533/ddpiihsbw8.jpg" /&gt;&lt;br /&gt;DJK - 367,326,600 - Stage 4 - Combat - Energy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8431038934441540003?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8431038934441540003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8431038934441540003' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8431038934441540003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8431038934441540003'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/09/bee-storm-dodonpachi-ii-highscore.html' title='Bee Storm: DoDonPachi II highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8403177139643956253</id><published>2008-09-01T16:54:00.000-07:00</published><updated>2009-09-13T16:53:06.252-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><title type='text'>Planet Harriers highscore</title><content type='html'>Played one credit today and had only a slight improvement.  I really need a strategy if I'm going to get past stage 3.  There are some guided missle attacks which are just unavoidable if you can't takeout a majority of the enemy before they fire.&lt;br /&gt;&lt;img src="http://img204.imageshack.us/img204/6749/phhsui5.jpg" /&gt;&lt;br /&gt;DJK - 464,177 - Stage 3 (Lavaa) - X&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8403177139643956253?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8403177139643956253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8403177139643956253' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8403177139643956253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8403177139643956253'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/09/planet-harriers-highscore.html' title='Planet Harriers highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7957587145987396081</id><published>2008-08-24T00:26:00.000-07:00</published><updated>2008-08-24T01:21:11.905-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Rayforce'/><title type='text'>Rayforce highscore</title><content type='html'>I can't believe &lt;a href="http://www.klov.com/game_detail.php?game_id=9272"&gt;Rayforce&lt;/a&gt; was released in 1993.  I mean, this game is in a league of its own in terms of advanced visuals and tremendous soundtrack, and thats not even mentioning the ground breaking mechanics of shooter and layer lock-on system.  To bad I really stink at it.  Best I've been able to do is finally reach area 4.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img291.imageshack.us/img291/9761/rayforcehsil5.jpg" /&gt;&lt;br /&gt;DJK - 1,274,400 - Area 4&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7957587145987396081?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7957587145987396081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7957587145987396081' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7957587145987396081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7957587145987396081'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/08/rayforce-highscore.html' title='Rayforce highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-6378509007004106792</id><published>2008-08-19T20:55:00.000-07:00</published><updated>2008-09-01T17:45:15.164-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Double Wings'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>Double Wings highscore</title><content type='html'>&lt;a href="http://www.klov.com/game_detail.php?game_id=7629"&gt;Double Wings&lt;/a&gt; is a Raiden clone, but with ships that move at modern shmup speeds.  This makes the game a lot easier, and (in my opinon) more fun. As such, it only took a couple days to clear the first loop (with the aid of an autofire board).  The second loop contains a strange combination of the same levels plus some new sections if you do not die.  The moment you die, the rest of the level returns to the same as the first loop.&lt;br /&gt;&lt;br /&gt;Here is my best score, the star indications second loop, stage 3 section 2 (there are 4 sections to each stage).&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img177.imageshack.us/img177/5406/wwingsbv3.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;DJK - 1,857,100 3-2 (2nd loop)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-6378509007004106792?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/6378509007004106792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=6378509007004106792' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6378509007004106792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6378509007004106792'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/08/double-wings-highscore.html' title='Double Wings highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2691588848852994224</id><published>2008-08-17T22:05:00.000-07:00</published><updated>2008-08-27T15:42:02.609-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='Mushihimesama'/><title type='text'>Mushihimesama ALL (original mode)</title><content type='html'>Done (for now).  No bombs left, and two lives in stock to get this score.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img513.imageshack.us/img513/5973/mushihs30mdt1.jpg" /&gt;&lt;br /&gt;DJK - 30,229,811 - ALL - S-Power - Bx0 Lx2&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2691588848852994224?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2691588848852994224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2691588848852994224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2691588848852994224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2691588848852994224'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/08/mushihimesama-all-original-mode_17.html' title='Mushihimesama ALL (original mode)'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7653496268386706703</id><published>2008-08-15T21:23:00.000-07:00</published><updated>2008-08-27T15:42:30.726-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mushihimesama'/><title type='text'>Mushihimesama ALL (original mode)</title><content type='html'>I'm not a big fan of Mushihimesama, but started playing this again after a long run on original Raiden.  For some reason training on Raiden really quickened my reaction times.  &lt;br /&gt;So this is not a big deal to most, but I 1CC'd Original mode recently with W-Power.  If I can adjust to S-Power's speed, I'm sure I could end with at least 1 life in stock adding another 10M.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img296.imageshack.us/img296/5844/mushiallsa4.jpg" /&gt;&lt;br /&gt;DJK - 10,553,274 - ALL - W-Power Bx? Lx0&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7653496268386706703?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7653496268386706703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7653496268386706703' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7653496268386706703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7653496268386706703'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/08/mushihimesama-all-original-mode.html' title='Mushihimesama ALL (original mode)'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-4334985141509847594</id><published>2008-08-10T14:47:00.000-07:00</published><updated>2008-08-10T14:54:34.230-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Things slowly returning back to normal</title><content type='html'>Well its finally over! Months of planning still didn't prepare us for all the work that goes into a wedding. Anyway, my only advice to anyone who may be about to go through this, is to pay for a wedding coordinator to take care of as many of the details as possible (and not just "day-of" coordination), it will be worth every penny!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img525.imageshack.us/img525/9963/ringshy5.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-4334985141509847594?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/4334985141509847594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=4334985141509847594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4334985141509847594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4334985141509847594'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/08/things-slowly-returned-back-to-normal.html' title='Things slowly returning back to normal'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-9010982463116030927</id><published>2008-04-04T20:41:00.000-07:00</published><updated>2008-04-04T20:47:34.599-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Lack of updates</title><content type='html'>The good news is I'm getting married this summer.  The bad news is any available free time is going towards the planning of this "once in a lifetime event"...so don't expect any blog/gaming updates until the fall.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-9010982463116030927?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/9010982463116030927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=9010982463116030927' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/9010982463116030927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/9010982463116030927'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/04/lack-of-updates.html' title='Lack of updates'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-145075038209336811</id><published>2008-02-01T14:09:00.000-08:00</published><updated>2008-02-01T14:23:04.210-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Side blog</title><content type='html'>With all the copious amount of free time I have (yeah right!), I started a &lt;A href="http://dualplay.blogspot.com"&gt;small side blog&lt;/a&gt; to document my thoughts on "Dual Play" also known as "Double Play".  This alternate way of playing certain shmup games has rekindled my interest in older (early 90s) shooters, and has given me a new appreciation for some games I got burnt out on (i.e. Viper Phase 1).  I find it quite challenging and exciting to be able to pull off some cool looking runs with symmetrical patterns.  Of course I'll never be as good as &lt;a href="http://youtube.com/watch?v=AEkS199jTuA"&gt;VTF-INO and his awesome Ikaruga double play&lt;/a&gt;, but I never try to emulate superplays either.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-145075038209336811?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/145075038209336811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=145075038209336811' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/145075038209336811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/145075038209336811'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/02/side-blog.html' title='Side blog'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8555749300006343616</id><published>2008-02-01T13:01:00.000-08:00</published><updated>2010-03-22T17:26:51.475-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Double Play'/><title type='text'>My definition of Double Play</title><content type='html'>In the truest sense of the term, "dual play" or "double play" to me means walking into an arcade, sitting down (or standing) at a machine, and playing both Player 1 and Player2 at the same time.  No fancy joypads, or rewired buttons, just a regular game in an arcade cabinet.  Obviously the point here is to be able to accomplish this feat in public, without any special preparation.  I'll get to this last point in a moment.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img525.imageshack.us/img525/7525/dualtetrissn9.jpg" /&gt;&lt;br /&gt;(Dual Play Tetris pictured)&lt;br /&gt;&lt;br /&gt;Double Play was born in Japanese arcades by fans who were constantly looking for increased challenges during the 1990s.  Now given today, inside the United States arcades are pretty rare, and ones that have vertical shooters are even rarer, its understandable that people also attempt this feat through emulation (Mame), consoles, and with dual shock joysticks, remapped buttons, or some other gadgetry.  Although this is still a pretty amazing accomplishment, its still not as skilfully performed as on an arcade control panel, which requires a larger amount of hand dexterity ( versus thumb dexterity on something like a dual shock joypad). So my definition of Double Play will pretty much center around what would be possible inside a public arcade in Japan.&lt;br /&gt;&lt;br /&gt;Now certain games lend themselves to Double Play easier than others, say for example shooting games that have only two buttons.  Some Japanese arcade operators install rapid fire circuits on button C, and some do not.  Some arcade PCBs have options to turn on C-Shot (rapid) through dip switches and some do not.  Its mostly hit and miss based on the game and arcade operator.  Generally if there is an advantage to higher scoring, operators in Japan try to please their patrons by allowing C-Shot or install rapid fire circuits.&lt;br /&gt;&lt;br /&gt;Ok given the above setting, and not being allowed to open up or change arcade machines in public, the only other preparation that goes into Double Play may be some tape or toothpick or paper wedge to keep certain buttons held down during the entire run.  This is usually to keep your hands from cramping if you constantly need to hammer on a fire button while controlling your ship.&lt;br /&gt;&lt;br /&gt;(Next post will be on hand and finger positioning.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8555749300006343616?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8555749300006343616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8555749300006343616' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8555749300006343616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8555749300006343616'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/02/my-definition-of-dual-play.html' title='My definition of Double Play'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8781180547270217921</id><published>2008-01-28T00:41:00.000-08:00</published><updated>2010-03-22T17:26:38.446-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Double Play'/><title type='text'>Raiden DX double play sighting in the wild!</title><content type='html'>Check this out, while eating &lt;a href="http://www.chinatownconnection.com/vietnamese_pho.htm"&gt;Pho&lt;/a&gt; with my fiancee, I spotted a coffee shop right next door which had what looked like an arcade cocktail table inside.  After going in, I was surprised to find a &lt;a href="http://www.system16.com/hardware.php?id=843&amp;page=1#2824"&gt;Sega Aero Table&lt;/a&gt; with &lt;a href="http://www.klov.com/game_detail.php?game_id=9245"&gt;Raiden DX&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;This alone was a pretty rare find, but upon closer inspection, I found both P1 and P2 sides had their 3rd button (which is normally autofire on Raiden) stuck down with what looked like a torn up cigarette box jammed into the edge of the button.  This was a good indication that someone was probably having a double play run with both ships.&lt;br /&gt;&lt;br /&gt;I went back to the coffee shop today to take a pic with my camera, but the buttons were unstuck, making it somewhat difficult to have a dual play run stretching my fingers to the 3rd button of each player.  Next time I go, I'll bring a toothpick to jam in there to hold the buttons down.  &lt;br /&gt;&lt;br /&gt;&lt;img src="http://img246.imageshack.us/img246/9563/img6545au3.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8781180547270217921?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8781180547270217921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8781180547270217921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8781180547270217921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8781180547270217921'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/01/raiden-dx-dual-play-sighting-in-wild.html' title='Raiden DX double play sighting in the wild!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8083820099674258793</id><published>2008-01-28T00:20:00.000-08:00</published><updated>2008-09-01T16:54:39.977-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><title type='text'>New Planet Harriers highscore</title><content type='html'>With my PH machine repaired, I jumped in for two test runs, and beat my &lt;a href="http://arcadefever.blogspot.com/2007/08/planet-harriers-high-score.html"&gt;last highscore&lt;/a&gt; by a little bit.  I still died in Stage 3, around the same place, only difference was I entered the stage maxed out on everything and with 6 hearts!&lt;br /&gt;&lt;img src="http://img82.imageshack.us/img82/5039/img6537wa5.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;I'm just realizing that some of the projectiles are guided! So you need to keep your player moving to avoid them.  Only problem is if missiles are fired from opposite sides of the screen, which is when you have to do some fancy roll maneuvers (mentioned before that only work if the stick is calibrated properly).&lt;br /&gt;&lt;img src="http://img299.imageshack.us/img299/3605/img6540xm9.jpg" /&gt;&lt;br /&gt;DJK - 445,570 - Stage 3&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8083820099674258793?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8083820099674258793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8083820099674258793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8083820099674258793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8083820099674258793'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/01/new-planet-harriers-highscore.html' title='New Planet Harriers highscore'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8252123064249330895</id><published>2008-01-27T23:48:00.000-08:00</published><updated>2008-01-28T00:37:19.976-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><title type='text'>Planet Harriers monitors fixed!</title><content type='html'>During the last &lt;a href="http://shmups.system11.org/viewtopic.php?t=17875&amp;start=30"&gt;Bay Area Shmupmeet&lt;/a&gt;, &lt;a href="http://shmups.system11.org/profile.php?mode=viewprofile&amp;u=1886"&gt;Segasonicfan&lt;/a&gt; pointed out what might be wrong with my Planet Harriers monitor colors.  Turns out these are both Wells Gardner D9200 monitors, which apparently have been discontinued because they were poorly designed.  It seems the neckboards would fry some transistors used to buffer the R/G/B video signal to the tube.&lt;br /&gt;&lt;br /&gt;To confirm this might be the problem, I did a quick test.  I swapped the neckboards between both monitors, and sure enough the color problems also swapped.  Segasonicfan pointed out these three transistors as the culprit, which just so happens to have some burn and resoldering underneath, a clear indications that they have been replaced before.&lt;br /&gt;&lt;img src="http://img186.imageshack.us/img186/5234/img6512cu1.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Being the original transistor used is pretty uncommon, I was able to fine a suitable &lt;a href="http://www.ortodoxism.ro/datasheets/nte/NTE2501.pdf"&gt;NTE replacement&lt;/a&gt;.  I think I'll have to order a couple more just in case any other colors go out on me.  Now finally I can actually get back to playing this cool game!&lt;br /&gt;&lt;img src="http://img526.imageshack.us/img526/6997/img6526rc3.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8252123064249330895?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8252123064249330895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8252123064249330895' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8252123064249330895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8252123064249330895'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/01/planet-harriers-monitors-fixed.html' title='Planet Harriers monitors fixed!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-9130164625500691474</id><published>2008-01-17T21:35:00.000-08:00</published><updated>2010-03-22T17:26:27.835-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Double Play'/><title type='text'>Double Play or Dual Play?</title><content type='html'>I'm not exactly sure if the term is "Dual Play" or "Double Play", but the menu option in Raiden III (and most likely in Raiden IV) call it Double Play, but I refer to it as either.  &lt;br /&gt;Anyway, Dual Play Shooting will be a side topic for me to document my thoughts and experience playing vertical shooting arcade games (also known as &lt;a href="http://shmups.com/"&gt;shmups&lt;/a&gt;) while controlling both player 1 and player 2 ships at the same time.  Even though this technique of playing has been around for over 15 years (since the original Raiden days), it was made much more public/popular by VTF-INO with his Ikaruga replays (see youtube example below).&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AEkS199jTuA&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/AEkS199jTuA&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-9130164625500691474?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/9130164625500691474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=9130164625500691474' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/9130164625500691474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/9130164625500691474'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/01/starting-new-blog.html' title='Double Play or Dual Play?'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2151060497601391260</id><published>2008-01-04T23:54:00.000-08:00</published><updated>2008-01-05T00:31:19.452-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gun Frontier'/><title type='text'>Gun Frontier PCB</title><content type='html'>I just received a new (well its actually used) PCB this week.  The game is called "&lt;a href="http://www.klov.com/game_detail.php?game_id=8040"&gt;Gun Frontier&lt;/a&gt;" made by  Taito in 1990.  The story line is pretty strange: space cowboys and mechanical tanks on a distant settlement planet like the old west.  There is a nice writeup by Mike Bevan &lt;a href="http://www.users.globalnet.co.uk/~bevhome/gunfrev.htm"&gt;here&lt;/a&gt; for the sega saturn version.&lt;br /&gt;&lt;br /&gt;Anyway, this is the grandfather of all that is &lt;a href="http://www.arcade-history.com/index.php?page=person&amp;name=Shinobu+Yagawa"&gt;Yagawa&lt;/a&gt;/&lt;a href="http://en.wikipedia.org/wiki/Raizing"&gt;Raizing&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img248.imageshack.us/img248/1120/img6355fd0.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;I read how this inspired Yagawa to create &lt;a href="http://www.klov.com/game_detail.php?game_id=7043"&gt;Garegga&lt;/a&gt;, but after finally playing it in person, I can see Yagawa took MANY things from this game and continues to pay homage in all his Raizing/Crazing games since! You've got the bomb rack, cartridge bullets and casings, flock of flamingos, enemy shrapnel, enemy explosions curling off, enemy/boss point-blanking, swiveling girder arm, destructible scenery, destructible boss parts for extra points, a shimmering cloud background exactly like &lt;a href="http://en.wikipedia.org/wiki/Ibara_(arcade_game)"&gt;Ibara&lt;/a&gt; &amp; &lt;a href="http://insomnia.ac/reviews/custom/pinksweets/review.php"&gt;Pink Sweets&lt;/a&gt;, ... probably much more since I've only made it to the start of level 4 on a few credits so far. Playing this is almost like digging into the roots of modern music.&lt;br /&gt;&lt;br /&gt;The only thing that sucks about it, is the huge hitboxes and rank increase autofire deterant.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2151060497601391260?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2151060497601391260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2151060497601391260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2151060497601391260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2151060497601391260'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2008/01/new-pcb.html' title='Gun Frontier PCB'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-7896238552328305174</id><published>2007-12-30T14:06:00.000-08:00</published><updated>2007-12-30T14:25:04.872-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DoDonPachi Dai-Ou-Jou'/><title type='text'>DOJ serial number</title><content type='html'>So having sold my Dodonpachi Dai-Ou-Jou PCB to a friend, I got around to plugging in my spare DOJ board to play a few rounds.  Unfortunately this is the first time I booted it up since winning it on &lt;a href="http://auctions.yahoo.co.jp/"&gt;YAJ&lt;/a&gt; almost 6 months ago (mostly wanted it for the original artwork that came with it).  Turns out player 2 bomb button did not work.  :-(  Whats worse is that this was actually a sealed DOJ, in that the blue case still had the cave sticker fully intact!  So I did the dirty deed, broke the seal, and found something pretty cool inside.&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://img20.imageshack.us/my.php?image=img6351op4.jpg'&gt;&lt;img src='http://img20.imageshack.us/img20/3585/img6351op4.th.jpg' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Turns out I have PCB number 0014 of god knows how many.  Being one of Cave's most popular games in Japan means this is a real treat thinking which game center this board was originally installed at, how long it sat there, and how many Japanese pro's played on it.&lt;br /&gt;&lt;br /&gt;Getting back to the problem at hand, turns out that the battery had leaked acid and must have cut through one of the traces (not really noticeable being inside the blue case).  I was able to easily solder a wire from the edge connector to the coupling capacitor to restore the connection, even though visually it didn't look like the trace was broken.  Damn old batteries.  I'm tempted to just unsolder it and leave it without the battery since I never change the defaults anyway, and always use coins to start my games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-7896238552328305174?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/7896238552328305174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=7896238552328305174' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7896238552328305174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/7896238552328305174'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/12/doj-serial-number.html' title='DOJ serial number'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-2741257116241602065</id><published>2007-12-21T21:50:00.000-08:00</published><updated>2007-12-21T22:30:02.599-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>And hilarity ensues...</title><content type='html'>I don't normally IRC, but decided to log into #shmups while doing my daily rounds of shmup reading on the net.  Usually I don't see people chatting, outside the occasional grunts and screams from shoe-sama, but tonight there was action, and one very funny video.&lt;br /&gt;&lt;br /&gt;Shoe-sama was attempting to replicate this 19 chain puyo puyo fever combo after watching a Japanese replay on youtube.  Here is the original replay.  Note near the end the guy keeps flipping the puyo puyo's in the air above the bar and somehow gets them to disappear so the next set comes in.  Not sure if this is a known feature or bug, but its what allows him to pull off this 19 chain combo.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GUDW8DV2Jmw&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/GUDW8DV2Jmw&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Now watch shoe-sama attempt to replicate this feat. The sound is crappy because he captured it using an external microphone, but makes this all the more funny when you hear him wailing the controller at the end trying to pull off that move, then learns why emulators suck.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t2Ytw3vUHho&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/t2Ytw3vUHho&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-2741257116241602065?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/2741257116241602065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=2741257116241602065' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2741257116241602065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/2741257116241602065'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/12/and-hilarity-ensues.html' title='And hilarity ensues...'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1272524335081760642</id><published>2007-11-04T20:58:00.000-08:00</published><updated>2007-11-24T13:21:50.364-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Sanwa and Seimitsu mounting plates</title><content type='html'>I was digging through my arcade junk boxes and found a total of six different types of joystick mounting plates.  To help me remember, and to share with anyone else who cares, I snapped some pics and added descriptions of which plates work with which machines/panels/sticks.  &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Disclaimers:&lt;/span&gt; I do not know the actual part numbers of these plates for ordering, and the names I use may not be official product names.  &lt;span style="font-weight:bold;"&gt;I am not offering any for sale here.&lt;/span&gt; This is just a pictorial reference to understand what type/shape of plates are out there for Japanese arcade control panels (Sega/Namco/Konami).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img101.imageshack.us/my.php?image=mountingplatesdr6.jpg" target="_blank"&gt;&lt;img src="http://img101.imageshack.us/img101/7439/mountingplatesdr6.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;1: Sanwa flat mounting plate which fits my Namco Exceleena square control panel (with four mounting posts welded to the panel).  Note: this plate should come with 4 small nuts which go INSIDE the sanwa stick, and 4 small screws.  This is used to secure the plate to the stick.&lt;br /&gt;&lt;br /&gt;2: Sanwa S-Plate used to mount a Sanwa stick to an original Sega Astro City (type 1) panel.  Note: this plate should come with 4 small nuts which go INSIDE the Sanwa stick, and 4 small screws.  This is used to secure the plate to the stick.&lt;br /&gt;&lt;br /&gt;3: Chinese flat mounting plate (also has 2 holes for Sanwa) which fits my Namco Exeleena square control panel (with four mounting posts welded to the panel).  For Sanwa sticks, use the 2 above/below holes, for Chinese sticks, use the 4 holes.&lt;br /&gt;&lt;br /&gt;4: Seimitsu flat mounting plate which fits my Namco Exceleena square control panel (with four mounting posts welded to the panel). &lt;br /&gt;&lt;br /&gt;5: Seimitsu shallow S-Plate used to mount on an original Sega Astro City (type 2) panel.&lt;br /&gt;&lt;br /&gt;6: Seimitsu S-Plate used to mount on an original Sega Astro City (type 1) panel.&lt;br /&gt;&lt;br /&gt;For further reference, here are some pics of my panels with various sticks/plates mounted.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img108.imageshack.us/my.php?image=img5837ko0.jpg" target="_blank"&gt;&lt;img src="http://img108.imageshack.us/img108/8295/img5837ko0.th.jpg" border="0" align="middle" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt; Astro City (type 1) panel, with Seimitsu Stick and plate #6.&lt;br /&gt;&lt;a href="http://img155.imageshack.us/my.php?image=img5841ij4.jpg" target="_blank"&gt;&lt;img src="http://img155.imageshack.us/img155/9697/img5841ij4.th.jpg" border="0" align="middle" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt; Astro City (type 2) panel, with Seimitsu Stick and plate #5.&lt;br /&gt;&lt;a href="http://img155.imageshack.us/my.php?image=img5842gy6.jpg" target="_blank"&gt;&lt;img src="http://img155.imageshack.us/img155/4329/img5842gy6.th.jpg" border="0" align="middle" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt; Namco panel, with Sanwa Stick and plate #1.*&lt;br&gt;*This also fits perfectly on an Astro type 2 panel.&lt;br /&gt;&lt;a href="http://img108.imageshack.us/my.php?image=img5844fg0.jpg" target="_blank"&gt;&lt;img src="http://img108.imageshack.us/img108/3235/img5844fg0.th.jpg" border="0" align="middle" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt; Astro City (type 2) panel, with Chinese Stick and plate #3.**&lt;br&gt;**This is a hack, note the two orange zip ties on the bottom since the holes did not exactly line up.&lt;br /&gt;&lt;a href="http://img108.imageshack.us/my.php?image=img5845iu7.jpg" target="_blank"&gt;&lt;img src="http://img108.imageshack.us/img108/83/img5845iu7.th.jpg" border="0" align="middle" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt; Konami Windy panel, with Sanwa Stick.***&lt;br&gt;***No plate needed, as this panel has built in metal mounting points for above/below screws).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1272524335081760642?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1272524335081760642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1272524335081760642' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1272524335081760642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1272524335081760642'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/11/sanwa-and-seimitsu-mounting-plates.html' title='Sanwa and Seimitsu mounting plates'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1505683045515341120</id><published>2007-10-25T23:44:00.000-07:00</published><updated>2007-10-26T09:16:09.979-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Its Mame-o-licious</title><content type='html'>My Namco Exceleena Blue cab has gone through several major changes over the years.  When I first got it, I completely gutted the insides, replaced the monitor, converting it into a 31khz Dreamcast machine (poor man's Naomi GD system).  About a year ago I restored it back to Jamma compatible, and bought an &lt;a href="http://www.frolicker.com.tw/mgcd/mgcd.htm"&gt;MGCD&lt;/a&gt; and &lt;a href="http://ultimarc.com/jpac.html"&gt;JPAC&lt;/a&gt; so I could play all three: Jamma, Consoles, and Mame/PC games.   I never paid much attention to Mame though, since it didn't match up to the real PCBs I already own, except for the fact that you can practice using savestates.  But recently, I started playing more &lt;a href="http://shmups.system11.org/viewtopic.php?t=16407"&gt;hidden jems&lt;/a&gt; that were either hard to track down the PCB, or not worth adding to my already bloated collection.   Thats when I decided to get more serious about my mame setup.&lt;br /&gt;&lt;br /&gt;So I updated the cab once more, before the last shmupmeet.  Its still Jamma compatible (and console compatible via MGCD), but is now running Windows XP with the &lt;a href="http://mala.arcadezentrum.com/"&gt;Mala&lt;/a&gt; front end.  Mala not only supports vertical displays, but it also has a plug-in architecture allowing other developers to write add-ons, like this cool &lt;a href="http://mala.arcadezentrum.com/plugins.html#SerialDisplay"&gt;Serial LED display plug-in&lt;/a&gt;.  And it just so happens that I had a Beta Brite LED sign that I knew would come in handy some day.  :-) &lt;br /&gt;&lt;br /&gt;&lt;IMG SRC="http://img152.imageshack.us/img152/9744/img5778nr2.jpg"/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1505683045515341120?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1505683045515341120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1505683045515341120' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1505683045515341120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1505683045515341120'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/10/its-mame-o-licious.html' title='Its Mame-o-licious'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-4555948788191923855</id><published>2007-10-14T18:19:00.000-07:00</published><updated>2009-06-10T08:02:33.827-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pink Sweets'/><title type='text'>Pink Sweets bug, I mean feature confirmed</title><content type='html'>&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://insomnia.ac/reviews/custom/pinksweets/review.php"&gt;&lt;img src="http://img145.imageshack.us/img145/8700/pinksweetsrf6.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;Apparently the reason why nobody plays this game in Japan anymore is because of a bug which causes players to get infinite lives when you roll the ship count (at the top of the screen) past 5 extra ships.  Cave says they fixed this and are allowing Game Center operators to send in their boards to be  serviced&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;(probably for a nominal fee of $300). Whats makes this worse, is that Arcadia magazine, which records all the top world records for Japanese arcade games, continues to accept scores obtained on PCBs with the bug.&lt;br /&gt;&lt;br /&gt;So these strange set of circumstances have led players to stop playing the game, stating its a hallow victory to cheat through to the end, while at the same time giving no motivation to game center operators to upgrade their boards if Arcadia still accepts these bugged scores.&lt;br /&gt;&lt;br /&gt;Getting to the actual bug conditions is not an easy matter, even when making some changes to the default settings to allow extends to come quicker.  So after much playing this weekend, I finally confirmed my board is the first version with the bug.  I guess I'm ok with the bug, as this will open up a new way of playing the game for less skilled players like me.  Its still possible to play through to the end without activating the bug, but is something pretty far out of my reach.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img132.imageshack.us/img132/9799/psbugb1mz8.jpg"/&gt;&lt;br /&gt;* This score obtained by changing default extends to every 1M&lt;br /&gt;&lt;br /&gt;[update]Its been confirmed that the infinite lives thing is not a bug, but rather an intended feature by Yagawa.  How do we know this?  Well apparently Cave reverted this "fix" of infinite lives back to a feature in their latest set of boards updates they are sending out to operators!  Unfortunately the damage is done, and the masses have moved on to playing Futari, which is pure Cave mechanics.[/update]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-4555948788191923855?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/4555948788191923855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=4555948788191923855' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4555948788191923855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4555948788191923855'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/10/pink-sweets-bug-confirmed.html' title='Pink Sweets &lt;s&gt;bug&lt;/s&gt;, I mean &lt;b&gt;feature&lt;/b&gt; confirmed'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1399675323723219534</id><published>2007-09-08T10:47:00.000-07:00</published><updated>2007-09-08T12:35:35.485-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Arcade Posters</title><content type='html'>If collecting rare Japanese arcade posters wasn't expensive enough, trying to frame them for hanging will surely put you in the poor house.  The problem is two fold, Japanese B1 poster size is larger than American B1 poster size, and no store in America carries pre-made frames larger than B1.  This leaves you with two options, trim the poster to fit American B1 size (unthinkable by most!) or have a custom frame built.  &lt;br /&gt;&lt;br /&gt;Custom framing is great business in the US with huge markups because you have no where else to go.  I've priced a custom frame with the cheapest frame border, and cheapest/thinnest plexiglass at &lt;a href="http://www.michaels.com"&gt;Michael's Art Supply&lt;/a&gt; which came out to $275!  That price does NOT include mounting or anything, just the metal frame, backing, and plexi front.  Unbelievable!  Of course the sales person said "for this week only" there was a $99 off custom frames over $200...so the price would have dropped to $176.  No thanks.&lt;br /&gt;&lt;br /&gt;Since I was very reluctant to trim these rare posters, I decided to try and make my own frames.  Since I'm no carpenter, have no woodworking tools, I didn't feel like making 50 pound wood/glass frames from homedepot (so not sure what that would cost total).  What I did was visit a local plastics store called &lt;a href="http://www.tapplastics.com/"&gt;Tap Plastics&lt;/a&gt;.  There, I ordered a 1/8 thick plexiglass square cut to 40"1/2 x 28"3/4 size (thats Japanese B1) for $30, then a 1/8 think foam-core backing of the same size for $15.  My ghetto solution for holding the pieces together were small office binder clips (19mm in size) found in Walmart for $0.79 a box of 12.  After clipping the backing to the plexi (with poster sandwiched in the middle) I removed the front side metal wing-tabs on the clips.  To hang the poster, Tap Plastics had this very cool &lt;a href="http://www.eubankframe.com/uniframe.html"&gt;Uniframe 40" kit&lt;/a&gt; for $10.  So total cost of my custom frame came out to about $55.&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://img265.imageshack.us/my.php?image=img5740ao4.jpg" target="_blank"&gt;&lt;img src="http://img265.imageshack.us/img265/2674/img5740ao4.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://img264.imageshack.us/my.php?image=img5744fd5.jpg" target="_blank"&gt;&lt;img src="http://img264.imageshack.us/img264/985/img5744fd5.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;     &lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;Notice the two foam-core blocks I taped to the back, these were instructions that the Uniframe kit gave to give the frame better support.  Two simple picture frame nails is all that is needed to hang via the plastic parts just below the supports.   Since the entire thing is pretty light weight (about 5 lbs), nothing would be damaged if it happened to come off the wall (never happened yet).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;The true test of this design was fitting a similar frame for my Espgaluda II poster, which is a double B1 size of 79" x 28"3/4!  Price for the plexi and foam-core obviously came out to twice as much ($90) but there was no framing system suitable for this extremely long length.  So again, I went ghetto, headed back to Walmart, and bought several more boxes of those small size binder clips.  This time, I didn't use any framing system and just used the single side of the binder clip tab-wing to attach to the wall via small poster nails.  The result was perfectly secure to the wall!&lt;br /&gt;&lt;br /&gt;Since hanging all my extra large posters this way, I've since seen some new internet framing shops in the UK that offer &gt; 40" custom frames around this same price, but I'm not sure what the shipping costs would be on such large pieces of plexiglass overseas.  I don't have the link handy, but its been mentioned in several of the poster threads on the shmups message board.&lt;/td&gt;&lt;td&gt;&lt;a href="http://img265.imageshack.us/my.php?image=img5745ez0.jpg" target="_blank"&gt;&lt;img src="http://img265.imageshack.us/img265/5744/img5745ez0.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;a href="http://img264.imageshack.us/my.php?image=img5746wy9.jpg" target="_blank"&gt;&lt;img src="http://img264.imageshack.us/img264/1867/img5746wy9.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1399675323723219534?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1399675323723219534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1399675323723219534' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1399675323723219534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1399675323723219534'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/09/arcade-posters.html' title='Arcade Posters'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-6368902349616357951</id><published>2007-08-31T18:41:00.000-07:00</published><updated>2009-12-15T13:34:27.139-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Espgaluda II'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>First Espgaluda II high score</title><content type='html'>&lt;div&gt;Please excuse the low score first attempt. :(&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img src="http://img529.imageshack.us/img529/1848/img5731ph4.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-6368902349616357951?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/6368902349616357951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=6368902349616357951' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6368902349616357951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6368902349616357951'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/08/first-espgaluda-ii-highscore.html' title='First Espgaluda II high score'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3140519398014673273</id><published>2007-08-04T13:08:00.000-07:00</published><updated>2008-08-24T00:57:11.981-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><title type='text'>First Planet Harriers high score</title><content type='html'>My first high score posting for Planet Harriers.  Lavaa is stage 3, and I barely got half way though, so lots of room for improvement.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_NVIPkPRJdAM/RrTc6xRGlRI/AAAAAAAAAAM/q6cPVqf5Bxk/s1600-h/IMG_5694.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_NVIPkPRJdAM/RrTc6xRGlRI/AAAAAAAAAAM/q6cPVqf5Bxk/s320/IMG_5694.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5094939980678468882" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3140519398014673273?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3140519398014673273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3140519398014673273' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3140519398014673273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3140519398014673273'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/08/planet-harriers-high-score.html' title='First Planet Harriers high score'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_NVIPkPRJdAM/RrTc6xRGlRI/AAAAAAAAAAM/q6cPVqf5Bxk/s72-c/IMG_5694.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-8012751494723517080</id><published>2007-07-30T21:44:00.000-07:00</published><updated>2010-01-21T18:39:15.360-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ketsui'/><title type='text'>New Ketsui high score</title><content type='html'>&lt;img src="http://img248.imageshack.us/img248/491/img5688lr4.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-8012751494723517080?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/8012751494723517080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=8012751494723517080' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8012751494723517080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/8012751494723517080'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/07/new-ketsui-high-score_30.html' title='New Ketsui high score'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-4757014108736268558</id><published>2007-07-28T00:12:00.000-07:00</published><updated>2008-08-24T00:57:35.324-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ketsui'/><title type='text'>New Ketsui high score</title><content type='html'>&lt;img src="http://img510.imageshack.us/img510/6359/img5687qn8.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-4757014108736268558?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/4757014108736268558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=4757014108736268558' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4757014108736268558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/4757014108736268558'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/07/new-ketsui-high-score.html' title='New Ketsui high score'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1896367444027141675</id><published>2007-07-06T13:39:00.000-07:00</published><updated>2009-07-08T16:42:50.506-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><title type='text'>Planet Harriers' Analog Joysticks</title><content type='html'>&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.klov.com/game_detail.php?game_id=9038"&gt;&lt;img src="http://img454.imageshack.us/img454/4381/planetlogosmallha9.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;     &lt;br /&gt;&lt;/td&gt;&lt;td&gt;Ok, so first thing to fix on my Planet Harriers cab were the analog joysticks.  The ones that came with the cab were completely destroyed. One of them even had its metal shaft bent at a 15 degree angle, probably from some pissed off punk getting his revenge.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Upon opening the control panel, I found a large pile of shredded rubber and small white plastic pieces everywhere.  It looked like both sticks literally exploded.  After taking things apart, I found that the plastic bits were from a sleeve that fits around the central joint of the joystick, connecting to one of the analog pots.  I can't imagine this holding up to the abuse in American arcades.  The shredded rubber was from the stopper at the end of joystick shaft, used to regulate the throw distance.  There was also a ton of dried up grease which was supposed to prevent the shredding, but didn't seem to do a good job.&lt;P&gt;I called a local distributor to get a quote for replacement sticks, and best he could do was $175 per stick for Happ replacements.  I didn't even want to guess what Sega would have changed for replacing these with original ones.  Anyway, I found what looked like the exact same Happ sticks on ebay (marked new/overstock) for much cheaper (thank you ebay!)  I got the new sticks in the mail, and they felt pretty stiff, this is actually a good sign, as I wanted accuracy, not loose analog sticks thats don't return to the center.&lt;P&gt;The mounting points on the plates were exactly the same, so no problem fitting them to the control panel.  The only difficulty was in the proprietary Sega connectors.  I rigged my own connectors and started up the machine, only to find they would not calibrate correctly.  Apparently not all 5K pots are the same.  So I then decided to pull out the original Sega pots, put them in the Happ sticks, using the original connectors, and low and behold it works!&lt;P&gt;Here are pics of the original stick, then the Happ ones I bought, and then what it looks like mounted in the control panel.  I may try to attach the rubber boot to the Happ sticks, but it would require me to drill holes in the mounting plate...not sure if I feel like doing that at this point.  I also have to tweak the center line of each pot to get the game to accurately perform the extreme left/right dodge maneuver, vital to playing the game accurately.  I really can't imagine American arcade operators going to these lengths to make the game this playable...which also tells me why some people found the controls lacking.&lt;P&gt;&lt;br /&gt;&lt;a href="http://img131.imageshack.us/my.php?image=img5671ps8.jpg" target="_blank"&gt;&lt;img src="http://img131.imageshack.us/img131/7938/img5671ps8.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt; &lt;a href="http://img131.imageshack.us/my.php?image=flightstickiw8.jpg" target="_blank"&gt;&lt;img src="http://img131.imageshack.us/img131/338/flightstickiw8.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt; &lt;a href="http://img131.imageshack.us/my.php?image=img5673dx3.jpg" target="_blank"&gt;&lt;img src="http://img131.imageshack.us/img131/2717/img5673dx3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1896367444027141675?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1896367444027141675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1896367444027141675' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1896367444027141675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1896367444027141675'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/07/planet-harriers-analog-joysticks.html' title='Planet Harriers&apos; Analog Joysticks'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-6607357568189745108</id><published>2007-06-15T22:32:00.000-07:00</published><updated>2008-08-24T01:07:47.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Espgaluda'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>ESPGaluda 1CC</title><content type='html'>&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://insomnia.ac/reviews/ac/espgaluda/review.php"&gt;&lt;img src="http://img458.imageshack.us/img458/5320/espgaludacm5.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Finally! I 1CC'd (one credit completed) ESPGaluda tonight.  For one of Cave's reportedly "easeist shmup", it took me about two months of playing it seriously, around 3 times a week, to complete with a single quarter run.  I'm fairly sure I was able to &lt;a href="http://arcadefever.blogspot.com/2005/12/my-first-1cc_07.html"&gt;1-ALL DoDonPachi&lt;/a&gt; faster than this.  Anyway, now I'll have no guilty conscience moving onto &lt;a href="http://insomnia.ac/reviews/custom/espgaludaii/review.php"&gt;ESPGaluda II&lt;/a&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;a href="http://img300.imageshack.us/my.php?image=img5657ck4.jpg"&gt;&lt;img src="http://img100.imageshack.us/img100/1115/galudahskf9.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/A&gt;&lt;br /&gt;My final score was 35,219,710 using Ageha.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-6607357568189745108?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/6607357568189745108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=6607357568189745108' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6607357568189745108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/6607357568189745108'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/06/espgaluda-1cc.html' title='ESPGaluda 1CC'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-1771871590605802569</id><published>2007-06-03T00:17:00.000-07:00</published><updated>2007-07-14T19:44:11.112-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Planet Harriers'/><title type='text'>Planet Harriers</title><content type='html'>&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.klov.com/game_detail.php?game_id=9038"&gt;&lt;img src="http://img454.imageshack.us/img454/4381/planetlogosmallha9.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;     &lt;br /&gt;&lt;/td&gt;&lt;td&gt;Planet Harriers came out in 2000/2001.  Everyone was praying for a Dreamcast port that would never happen.  There was a cab near me in Milpitas at the Van's Skate Park, but I think I only played it once, at $1 a credit.  When it comes to playing arcade games for money, I'm a total cheapass gamer!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;After it was confirmed that Planet Harriers was not coming out for the Dreamcast (or Gamecube), I went back to that arcade to try playing it some more, but the place had closed down.  I'd never seen this cab anywhere since then, so I was not going to pass up an opportunity to buy this rare beauty at a good price.  And then it happened! Of course I didn't get such a great deal on it without there being some problems that I'll have to fix.  First problem being both analog joysticks were completely shot, and then both monitors had either the red or green color cutting out at random times.  With Spy Hunter now behind me, let my next big project begin!&lt;/td&gt;&lt;td&gt;&lt;a href="http://img143.imageshack.us/my.php?image=img2966fg1.jpg" target="_blank"&gt;&lt;img src="http://img143.imageshack.us/img143/7440/img2966fg1.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-1771871590605802569?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/1771871590605802569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=1771871590605802569' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1771871590605802569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/1771871590605802569'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/06/planet-harriers.html' title='Planet Harriers'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-3979709817610000698</id><published>2007-05-02T00:23:00.000-07:00</published><updated>2008-08-24T01:06:49.809-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pink Sweets'/><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><title type='text'>What rank control?</title><content type='html'>&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://insomnia.ac/reviews/custom/pinksweets/review.php"&gt;&lt;img src="http://img145.imageshack.us/img145/8700/pinksweetsrf6.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;I've been playing &lt;a href="http://insomnia.ac/reviews/custom/pinksweets/review.php"&gt;Pink Sweets&lt;/a&gt; on and off for about two months now, and have run into a brick wall in Stage 4.  The game just gets too difficult, and I wasn't able to break the 4M score barrier.  For those that know &lt;a href="http://en.wikipedia.org/wiki/Raizing"&gt;Raizing&lt;/a&gt; type shmups, &lt;a href="http://en.wikipedia.org/wiki/Battle_Garegga#Criticism"&gt;rank control&lt;/a&gt; is a vital strategy to completeing (1CCing) the game.  What rank does, is increase the difficulty in direct proportion to how well you are playing/scoring.    &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Score too good in early levels (by medaling and picking up weapon options) and the game bitch slaps you in later levels.  If you don't medal, or avoid options, and even suicide your ship (if you have extra ones), the rank drops or maintains, giving you a chance to reach the later levels, and thus potential for obtaining a higher overall score.  Very ingenious play mechanics like this make it fun to figure out which parts of the game give higher score potentials but minimal rank increases.&lt;br /&gt;&lt;br /&gt;Anyway, since I've only started playing this, I've been ignoring the rank side of the game, happily picking up options, medals, and milking bosses for all the points they are worth.  So I've reached that inevitable brick wall and need to start strategizing.&lt;br /&gt;&lt;br /&gt;Tonight, I was able to finally break 4M, again ignoring rank, but only by picking up two extends (extra ships) in Stage 3 using a "super power up" option, which in turn made the game quite pissed.  I then proceeded to loose two spare ships on the Stage 3 endboss and two more at the begining of Stage 4.  I think I could have avoided these losses, and gotten about 500K more in score, if I reach the Stage 4 endboss.   Maybe then I'll begin a rank strategy.&lt;br /&gt;&lt;img src="http://img127.imageshack.us/img127/668/pshslj8.jpg" border="0" /&gt;&lt;br /&gt;4,091,030 - Lace - Stage 4 - DJK&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-3979709817610000698?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/3979709817610000698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=3979709817610000698' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3979709817610000698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/3979709817610000698'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/05/what-rank-control.html' title='What rank control?'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-117633522144143522</id><published>2007-04-11T16:23:00.000-07:00</published><updated>2007-04-29T18:45:14.798-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>The things we do for love</title><content type='html'>Not exactly arcade related, but on some level just as masochistic as playing shmups.  Having a girlfriend who is studying &lt;a href="http://en.wikipedia.org/wiki/Optometry"&gt;optometry&lt;/a&gt; for an OD degree, means I get to play guinea pig to her &lt;a href="http://en.wikipedia.org/wiki/Intraocular_pressure"&gt;poking&lt;/a&gt;, &lt;a href="http://www.opt.indiana.edu/riley/HomePage/Scleral_Indentation/2Sclera_Indentation.html"&gt;prodding&lt;/a&gt;, lid flipping, corneal staining, dilating, &lt;a href="http://en.wikipedia.org/wiki/Image:Geraet_beim_Optiker.jpg"&gt;phoropting&lt;/a&gt;, picture taking fun.  That last part, the picture taking, is no cakewalk either.  She shoves what looks like a jewlers lens &lt;span style="font-weight: bold;"&gt;against my cornea with her bare hand&lt;/span&gt;, and holds it there while using a camera (which is on a stand 4 inches away from my face) with light shining directly into my eye to take pictures for about an hour and a half.  Did I forget to mention I don't wear glasses or have any vision problems?...at least not yet...&lt;br /&gt;&lt;br /&gt;So now, I give you, the &lt;a href="http://en.wikipedia.org/wiki/Optic_disc"&gt;optic disc/nerve&lt;/a&gt; of my left eye:&lt;br /&gt;&lt;a href="http://img258.imageshack.us/my.php?image=a1jx6.jpg" target="_blank"&gt;&lt;img src="http://img258.imageshack.us/img258/7228/a1jx6.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-117633522144143522?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/117633522144143522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=117633522144143522' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/117633522144143522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/117633522144143522'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/04/things-we-do-for-love.html' title='The things we do for love'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-117597328283233328</id><published>2007-04-07T11:58:00.000-07:00</published><updated>2007-06-03T01:29:39.310-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cosmo Gang'/><title type='text'>Girls like Cosmo</title><content type='html'>&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.classicgaming.com/shmups/reviews/cosmogang/index.html"&gt;&lt;img src="http://img473.imageshack.us/img473/5583/cosmocw8.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;I recently bought another cabinet, and have been storing it at my girlfriends place.  While keeping it there, I decided to install &lt;a href="http://www.klov.com/game_detail.php?letter=C&amp;amp;game_id=7408"&gt;Cosmo Gang The Video&lt;/a&gt;, as its a cutesy shooter game thats pretty easy and fun.  Sure enough, I got my girlfriend hooked on it.  Whats amazing, is that its even more fun with 2 players.  You can read a &lt;a href="http://www.classicgaming.com/shmups/reviews/cosmogang/index.html"&gt;review&lt;/a&gt; of the snes version of it on shmups.com.&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;The first weekend we played it, I got a highscore of 4,807,760 Gang 23 (there are 33 Gangs/levels in the game!)  After two weeks, my girlfriend was able to beat that with 5,028,420 Gang 25!  She was surely hooked.  In double play we got up to Gang 28 together, but never finished the game on a single credit.  Best I've been able to do since then on my own was 6,700,740 Gang 28.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-117597328283233328?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/117597328283233328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=117597328283233328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/117597328283233328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/117597328283233328'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/04/girls-like-cosmo.html' title='Girls like Cosmo'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-117555665556244324</id><published>2007-04-02T16:19:00.000-07:00</published><updated>2007-04-29T18:45:31.327-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>What am I currently playing?</title><content type='html'>I've neglected this blog for quite some time, mostly because I haven't completed any major projects worth posting about.  In response to this, I've created a new section at the top listing what arcade games I'm currently playing.  I'll then make some minor posts listing my progress (or lack there of) on these games to keep the blog fresh with content.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-117555665556244324?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/117555665556244324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=117555665556244324' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/117555665556244324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/117555665556244324'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2007/04/what-am-i-currently-playing.html' title='What am I currently playing?'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-115490880596116502</id><published>2006-08-06T16:59:00.000-07:00</published><updated>2008-04-04T09:37:46.403-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Spy Hunter'/><title type='text'>Spy Hunter Lives!</title><content type='html'>I've had this sitdown Spy Hunter cab since 1999, when IBM closed down the &lt;a href="http://en.wikipedia.org/wiki/Taligent"&gt;Taligent&lt;/a&gt; offices in Cupertino.  The cab was apparently DOA for several months before I rescued it.  After opening it up, I found one of the beer-can-sized electrolytic capacitors in the power supply block had blown-up, spewing sticky brown acid into the bottom of the supply.  The failure sent a jolt which fried the Power Supply board, main CPU board, and toasted the monitor.  It must have been quite a sight to whomever was playing the game at the time, probably a loud bang, and then plume of smoke.&lt;br /&gt;&lt;br /&gt;I've been working on restoring it on and off (mostly off) for the last 7 years.  I rebuilt the power supply with a switching PS and new harness, replaced the monitor flyback, horizontal transitor, and then recapped the monitor PCB.  I aquired a used/working CPU board-set from another collector in San Francisco.  But for the longest time, I just could not get the sound or controls to work. &lt;br /&gt;&lt;br /&gt;So I decided enough is enough, and dedicated the last two weekends to finishing this project!  I bought a new MCR Switching PS from &lt;a href="http://www.wizzesworkshop.com/cart/product.asp?intProdID=26"&gt;wizzesworkshop&lt;/a&gt; and threw out my homemade harness, and sure enough I now had sound with battery backup as a bonus to save scores and analog calibration settings.  There were still issues with half the sound effects being distored, and the analog board being dead.  I must have swapped out every chip on the SSIO board before realizing the boards were from a standup Spy Hunter model, which has only 2 speakers, so the sound connector is different than my sitdown 4-speaker wiring.  After rewiring the connector, sound was solved, although there is still a sizable hum coming from the switching power supply.  I don't know why, but the analog controls magically started working after I realized the star-grounding cables were not hooked up to the dual amp boards.  Unfortunally this did not fix the loud humming.  Last thing was to replace 3 flurecent tubes and starters.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img220.imageshack.us/my.php?image=img2279xb8.jpg" target="_blank"&gt;&lt;img src="http://img220.imageshack.us/img220/2654/img2279xb8.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;a href="http://img53.imageshack.us/my.php?image=img2324vo1.jpg" target="_blank"&gt;&lt;img src="http://img53.imageshack.us/img53/6910/img2324vo1.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;a href="http://img380.imageshack.us/my.php?image=img2284xu8.jpg" target="_blank"&gt;&lt;img src="http://img380.imageshack.us/img380/8193/img2284xu8.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;a href="http://img518.imageshack.us/my.php?image=img2282hb2.jpg" target="_blank"&gt;&lt;img src="http://img518.imageshack.us/img518/8789/img2282hb2.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Anothing thing I discovered, is that the cabinet was made from parts of other cool arcade games at the time (apparently this is pretty common). Under the main flooring you can see graphics for a &lt;a href="http://www.klov.com/game_detail.php?letter=S&amp;game_id=9773"&gt;Star Wars&lt;/a&gt; upright.  And inside the bottom of the seat, &lt;a href="http://www.klov.com/game_detail.php?letter=D&amp;amp;game_id=7594"&gt;Discs of Tron&lt;/a&gt;.  Both awsome games in their own right.&lt;br /&gt;&lt;a href="http://img446.imageshack.us/my.php?image=img2264qt0.jpg" target="_blank"&gt;&lt;img src="http://img446.imageshack.us/img446/4236/img2264qt0.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;a href="http://img446.imageshack.us/my.php?image=img2265kv6.jpg" target="_blank"&gt;&lt;img src="http://img446.imageshack.us/img446/2414/img2265kv6.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-115490880596116502?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/115490880596116502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=115490880596116502' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/115490880596116502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/115490880596116502'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/08/spy-hunter-lives.html' title='Spy Hunter Lives!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-115276938610130921</id><published>2006-07-12T22:42:00.000-07:00</published><updated>2008-06-22T20:41:11.922-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><category scheme='http://www.blogger.com/atom/ns#' term='Robotron'/><title type='text'>Eugene Jarvis</title><content type='html'>This past weekend I met one of my all time arcade heros, Eugene Jarvis.  Eugene, and his partner at the time Larry Demar, were the primary developers of William's &lt;a href="http://www.klov.com/game_detail.php?letter=R&amp;game_id=9347"&gt;Robotron&lt;/a&gt; and &lt;a href="http://www.klov.com/game_detail.php?letter=D&amp;amp;game_id=7547"&gt;Defender&lt;/a&gt;/&lt;a href="http://www.klov.com/game_detail.php?letter=S&amp;game_id=9780"&gt;Stargate&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I grew up playing Stargate at a local arcade in the early 1980s with my best friend. And let me tell you, we wasted a TON of quarters on this game.  Stargate was THE most complex game at the time (and probably still today!), with its 6 buttons, 2-way joystick, and extremely manic style of play.  I think the average play time of this game was roughly 2-3 minutes per quarter (for a beginner).  I distinctly remember staying away from Robotron, as that game was even harder, and eat about 1 quarter every 1-2 minutes!  I cursed these games more times then I care to remember, and vowed revenge every time we ran out of quarters.  Well now &lt;span style="font-weight: bold;"&gt;I&lt;/span&gt; have the last laugh, as I bought both of these cabinets around 5-6 years ago, and play them whenever I think they need a good spanking.  Well, actually, these games still kick my ass, but at least I'm not wasting any more quarters. :-)&lt;br /&gt;&lt;br /&gt;Eugene gave a talk at this years &lt;a href="http://www.caextreme.org/index.html"&gt;California Extreme&lt;/a&gt; (the West coast's largest arcade and pinball show) and I was determined not to miss it. Now before the talk, this very talented guy (&lt;a href="http://www.jeanbaudin.com/"&gt;Jean Baudin&lt;/a&gt;) was warming up the audience playing a very strange guitar which had 11 strings!  It had both bass strings and regular guitar strings on a single wide neck, and he played it with two hands like a piano.  What made this even cooler, is that he was playing classic video game music tracks, like Nintendo's &lt;a href="http://home2.swipnet.se/%7Ew-22134/nmm/mario2.mid"&gt;Mario Bros&lt;/a&gt;!&lt;br /&gt;&lt;a href="http://img145.imageshack.us/my.php?image=img21403fl.jpg" target="_blank"&gt;&lt;img src="http://img145.imageshack.us/img145/5337/img21403fl.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;a href="http://img152.imageshack.us/my.php?image=img21457rs.jpg" target="_blank"&gt;&lt;img src="http://img152.imageshack.us/img152/1913/img21457rs.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Checkout the inlays in the fretboards.  In the first pic, you can see a Pac-Man inlayed in a guitar on a stand to the right, and the second pic is a closeup of the guitar he was playing, which had a nice &lt;a href="http://www.klov.com/game_detail.php?letter=J&amp;amp;game_id=8243"&gt;Joust&lt;/a&gt; inlay.  Very cool!&lt;br /&gt;&lt;br /&gt;Eugene then gave an hour long talk on how he came up with the idea for Robotron, went into detail on the programming/AI involed, and answered questions from the audience.  He also pointed out several bugs in his code which were NOT fixed since they added some interesting gameplay mechanics (made it HARDER!).  He is a very animated speaker, and a true pleasure to listen to.  If you ever get the chance, pickup the PC CD-Rom "&lt;a href="http://www.mobygames.com/game/williams-arcade-classics"&gt;Williams Arcade Classics&lt;/a&gt;" as it containts video footage interviews with Eugene, Larry, and a few other Williams developers that echo the same excitement these guys still feel today when talking about their creations.&lt;br /&gt;&lt;br /&gt;After the talk, I ran into Eugene on the CA Extreme show floor, and watched him play a few rounds of Robotron.  I then talked to him for a bit about the manic nature of his games, and that in Japan today, some companies are still releasing 2D manic shooter games (like &lt;a href="http://www.cave.co.jp/gameonline/arcade.html"&gt;Cave&lt;/a&gt;). Knowing vertical shooters are still a niche market, I doubt he would ever think about producing one himself with his current company &lt;a href="http://www.rawthrills.com/"&gt;Raw Thrills&lt;/a&gt;...but if anyone in America could pull off something like this, he could.&lt;br /&gt;&lt;a href="http://img145.imageshack.us/my.php?image=img21491za.jpg" target="_blank"&gt;&lt;img src="http://img145.imageshack.us/img145/9493/img21491za.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(if you couldn't figure it out, thats me on the left, and Eugene on the right)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-115276938610130921?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/115276938610130921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=115276938610130921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/115276938610130921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/115276938610130921'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/07/eugene-jarvis.html' title='Eugene Jarvis'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-115007445732280804</id><published>2006-06-11T18:05:00.000-07:00</published><updated>2007-04-29T18:46:27.402-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Video Junkie</title><content type='html'>Props to Bloodflowers (on the shmups forum) for digging up this classic clip on youtube.  Whats scary is that I didn't look to different from that kid back in the early 80s.  :-)  Good thing I have a well paying job to support my habbit now!&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xAc_MQgFEds"&gt;&lt;embed src="http://www.youtube.com/v/xAc_MQgFEds" type="application/x-shockwave-flash" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-115007445732280804?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/115007445732280804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=115007445732280804' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/115007445732280804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/115007445732280804'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/06/video-junkie.html' title='Video Junkie'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-114965552053528969</id><published>2006-06-06T21:34:00.000-07:00</published><updated>2011-09-05T08:41:08.189-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Dreamcast 9-9-99</title><content type='html'>The movie "&lt;a href="http://movies.aol.com/movie/the-omen-2006/22925/main"&gt;The Omen&lt;/a&gt;" wasn't the only thing to capitalize on a special date (6-6-06).  My beloved Dreamcast was released on 9-9-99.  I still play my DC more than my PS2, Xbox, and Gamecube combined.  Maybe its that the hardware is still used in Japanese arcades today.  Or maybe its the style of &lt;a href="http://arcadefever.blogspot.com/2005/12/sega-dreamcast-still-alive-and-kicking.html"&gt;games which are still being released today&lt;/a&gt; for the DC!  Or maybe its just the cool ass commercials.&lt;br /&gt;&lt;br /&gt;&lt;iframe width="420" height="345" src="http://www.youtube.com/embed/ftKtLnEyJ4Y" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;This was one of Sega's 9-9-99 launch commercials.  Notice the armband the thief is wearing; Sega's slam to Sony, for being first to market before the PS2! Also, in what could be seen as a strange forshadowing, at the end of the commercial Sonic slips off the top of the console and falls flat on his face, loosing all his rings (typical of loosing a life in the sonic games).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-114965552053528969?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/114965552053528969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=114965552053528969' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114965552053528969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114965552053528969'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/06/dreamcast-9-9-99.html' title='Dreamcast 9-9-99'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ftKtLnEyJ4Y/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-114853414868646346</id><published>2006-05-24T22:05:00.000-07:00</published><updated>2008-08-24T01:04:40.949-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='*My High Scores*'/><category scheme='http://www.blogger.com/atom/ns#' term='DoDonPachi'/><title type='text'>DDP 2nd Loop</title><content type='html'>I started playing &lt;a href="http://www.klov.com/game_detail.php?letter=D&amp;amp;game_id=7595"&gt;DoDonPachi&lt;/a&gt; again, and finally made it to the 2nd loop with the &gt;50M requirement!   I nobomb nomiss'ed up to the end of 1-4.  Finished the 1st loop at 52M with 2 ships in stock.  Finally died at area 2-3 with a score of 61,891,740 (max hit of 279).&lt;br /&gt;&lt;br /&gt;I posted my &lt;a href="http://arcadefever.blogspot.com/2005/12/my-first-1cc_07.html"&gt;last highscore&lt;/a&gt; back in December.&lt;br /&gt;&lt;br /&gt;6/9/06 Score update: just made it to level 2-4 with &lt;a href="http://img83.imageshack.us/my.php?image=img19124pc.jpg"&gt;74,010,010&lt;/a&gt;.&lt;br /&gt;&lt;img src="http://img144.imageshack.us/img144/262/ddphsye1.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-114853414868646346?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/114853414868646346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=114853414868646346' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114853414868646346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114853414868646346'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/05/ddp-2nd-loop.html' title='DDP 2nd Loop'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-114672718085674471</id><published>2006-05-04T00:18:00.000-07:00</published><updated>2007-04-29T18:47:15.942-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Pacman at the Library</title><content type='html'>I may be oldskool, but Pacman just ain't my bag.  Although this is too funy to pass up!&lt;br /&gt;&lt;br /&gt;&lt;embed style="width: 400px; height: 326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?videoUrl=http%3A%2F%2Fvp.video.google.com%2Fvideodownload%3Fversion%3D0%26secureurl%3DwAAAAG7ggqAHSiJjpW0D3w4aYTXdBH4jlCARy4z_-_Nj9EMOB8Y1G0e3MFiT8ISr--xMLaTwYqVyzT1QIhJSyeAd3kPB-WF6EcsvzQy1CdbIaxSRHpcF1UDQNUkAzaU5VtLd-GWSavAkVDNyJFp7spvdLaWIkfJDz5n_KpYoZLq2snD3k20zSZxnsiOS4TGJkGo3_m2_D-HQMNtZ294KORDmogI8IrHjxmJWCkoCL0KkergP0TwYTafMNcLkEji3zJF7BGV7bsbbdBk1gFV0SaVYdzE%26sigh%3D3wngV0KkF0Dz3Ju4xHfCnss7awo%26begin%3D0%26len%3D83749%26docid%3D-5439673296274147547&amp;thumbnailUrl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer%3Fapp%3Dvss%26contentid%3Df81e6db3a5d9c7e5%26second%3D5%26itag%3Dw320%26urlcreated%3D1146726912%26sigh%3D0EbqD65vSts2dgQVGDQBOavtWAI&amp;amp;playerId=-5439673296274147547" allowscriptaccess="sameDomain" quality="best" bgcolor="#ffffff" scale="noScale" wmode="window" salign="TL" flashvars="playerMode=embedded" align="middle"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-114672718085674471?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/114672718085674471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=114672718085674471' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114672718085674471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114672718085674471'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/05/pacman-at-library.html' title='Pacman at the Library'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-114411818184676387</id><published>2006-04-03T19:17:00.000-07:00</published><updated>2007-04-29T18:47:39.126-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>No Pants Allowed</title><content type='html'>Ran across this today on the shmups forum, and it is a bit dated (being last summer), but worth mentioning.  &lt;a href="http://www.barcadebrooklyn.com/"&gt;Barcade&lt;/a&gt; (located in NYC) hosted a "No Pants Allowed: The Underwear Arcade Video Game Gathering", &lt;a href="http://www.web-ho.com/blog/index.php?p=428"&gt;blog entry here&lt;/a&gt;, and &lt;a href="http://flickr.com/photos/linus/sets/428974/"&gt;flickr photos here&lt;/a&gt;.  &lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Warning: links &amp;amp; images are not exactly work safe (PG-13).&lt;/span&gt;&lt;br /&gt;&lt;a href="http://flickr.com/photos/linus/sets/428974/"&gt;&lt;img src="http://static.flickr.com/13/17949085_3602852d9e_s.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-114411818184676387?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/114411818184676387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=114411818184676387' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114411818184676387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114411818184676387'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/04/no-pants-allowed.html' title='No Pants Allowed'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-114282220359224217</id><published>2006-03-19T18:13:00.000-08:00</published><updated>2007-09-10T18:06:41.086-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Two projects completed</title><content type='html'>Lack of updates to my blog should indicate my work/life job balance has been leaning almost entirely on the work side of the equation. But I had managed to finish two projects which I began back in December (mentioned in my &lt;a href="http://arcadefever.blogspot.com/2005/12/working-over-holidays.html"&gt;12/19 blog entry&lt;/a&gt;). I finished repainting the Sega Astro City 2 cabinet, and also finished routing a new control panel/table.&lt;br /&gt;&lt;br /&gt;I completely disassembled this cabinet (almost every single screw came out except for two which were stripped :-( ) and repainted the inside and outside with Krylon Fusion spraypaint. Although this stuff is supposed to make a molecular bond to any type plastic, it does not bond well to fiberglass. :-( So I'm not too happy with the outcome, but looks nice for now.&lt;br /&gt;&lt;br /&gt;Before (yuck! check out the mold under the control panel):&lt;br /&gt;&lt;a href="http://img139.imageshack.us/my.php?image=astro13yg.jpg" target="_blank"&gt;&lt;img src="http://img139.imageshack.us/img139/6451/astro13yg.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img139.imageshack.us/my.php?image=astro26dj.jpg" target="_blank"&gt;&lt;img src="http://img139.imageshack.us/img139/9281/astro26dj.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img139.imageshack.us/my.php?image=astro39ku.jpg" target="_blank"&gt;&lt;img src="http://img139.imageshack.us/img139/6858/astro39ku.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img83.imageshack.us/my.php?image=astro48zp.jpg" target="_blank"&gt;&lt;img src="http://img83.imageshack.us/img83/9721/astro48zp.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After (clean as a whistle):&lt;br /&gt;&lt;a href="http://img83.imageshack.us/my.php?image=img16054dt.jpg" target="_blank"&gt;&lt;img src="http://img83.imageshack.us/img83/6039/img16054dt.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img83.imageshack.us/my.php?image=img16070tm.jpg" target="_blank"&gt;&lt;img src="http://img83.imageshack.us/img83/285/img16070tm.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img47.imageshack.us/my.php?image=img16086od.jpg" target="_blank"&gt;&lt;img src="http://img47.imageshack.us/img47/7723/img16086od.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img83.imageshack.us/my.php?image=img16090eu.jpg" target="_blank"&gt;&lt;img src="http://img83.imageshack.us/img83/2725/img16090eu.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt; &lt;a href="http://img47.imageshack.us/my.php?image=img16105ta.jpg" target="_blank"&gt;&lt;img src="http://img47.imageshack.us/img47/7008/img16105ta.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is my completed console control panel project. Disregard the masking tape on the top, its there because the hinges currently have a problem when I open/close the top. Should be fixed soon enough.&lt;br /&gt;&lt;a href="http://img469.imageshack.us/img469/5324/img16385qw.jpg"&gt;&lt;img src="http://img469.imageshack.us/img469/5324/img16385qw.th.jpg" /&gt;&lt;/a&gt;&lt;a href="http://img86.imageshack.us/img86/4196/img16474bp.jpg" target="_blank"&gt;&lt;img src="http://img86.imageshack.us/img86/4196/img16474bp.th.jpg" alt="Free Image Hosting at www.ImageShack.us" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;[update]Here is a pic of the panel with hinge from homedepot.[/updated]&lt;br /&gt;&lt;a href="http://img211.imageshack.us/my.php?image=img5752kk4.jpg" target="_blank"&gt;&lt;img src="http://img211.imageshack.us/img211/8692/img5752kk4.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-114282220359224217?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/114282220359224217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=114282220359224217' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114282220359224217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114282220359224217'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/03/two-projects-completed.html' title='Two projects completed'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-114085171754746099</id><published>2006-02-24T23:06:00.000-08:00</published><updated>2007-04-29T18:48:15.164-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Espgaluda'/><title type='text'>ESPGaluda</title><content type='html'>Icycalm has been on a role recently, now with a writeup (&lt;a href="http://www.insomnia.ac/reviews/ac/espgaluda/review.php"&gt;here&lt;/a&gt;) of another Cave fan favorite &lt;a href="http://www.klov.com/game_detail.php?letter=E&amp;game_id=13188"&gt;ESPGaluda&lt;/a&gt;.  Warning, this review assumes you have prior knowlege of Cave's earlier work, especially &lt;a href="http://www.klov.com/game_detail.php?letter=E&amp;amp;game_id=7684"&gt;ESP Ra. De&lt;/a&gt;, which ESPGaluda is loosely based off of.  It also goes into detail on the play mechanics which can be pretty deep/complex.&lt;br /&gt;&lt;img src="http://img240.imageshack.us/img240/3425/espvisual1cw.jpg" /&gt;&lt;br /&gt;I hope he doesn't mind, but I've blatenly stolen his banner, as a tribute to this awsome arcade game (which I do have in my collection). I'll put back my banner in a week or two. :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-114085171754746099?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/114085171754746099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=114085171754746099' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114085171754746099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/114085171754746099'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/02/espgaluda.html' title='ESPGaluda'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113980537588979608</id><published>2006-02-12T20:32:00.000-08:00</published><updated>2007-04-29T18:48:32.193-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ibara Black Label'/><title type='text'>Ibara Black Label</title><content type='html'>Icycalm has another report from Hey Arcade, this time on the Ibara "Black Label" location test.   Checkout his &lt;a href="http://www.insomnia.ac/japan/ibara_black_label.php"&gt;Insomnia&lt;/a&gt; website for details, along with a 169M video walkthrough of Hey Arcade!&lt;br /&gt;&lt;img src="http://img369.imageshack.us/img369/8586/raizingtributethumb4fl.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113980537588979608?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113980537588979608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113980537588979608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113980537588979608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113980537588979608'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/02/ibara-black-label.html' title='Ibara Black Label'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113910105017506089</id><published>2006-02-04T16:10:00.000-08:00</published><updated>2009-12-15T13:46:29.974-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pink Sweets'/><category scheme='http://www.blogger.com/atom/ns#' term='Trigger Heart Exelica'/><title type='text'>Ibara 2 (Pink Sweets) and Trigger Heart Exelica</title><content type='html'>Hey Arcade, and Club Sega are two of the biggest and most famous arcades in Japan. And Icycalm, from the shmups forum, is our inside man in Akihabara Tokyo, getting some pics and movies from both of the two location test sites for Cave's new Ibara 2 (Pink Sweets), and Warashi's Trigger Heart Exelica.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img27.imageshack.us/img27/2407/girlpowerthumb6ex.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;You can read about Icycalm's expierence on his &lt;a href="http://www.insomnia.ac/japan/pinksweets+exelica.php"&gt;Insomnia website&lt;/a&gt;.  Don't miss some of his previous posts on &lt;a href="http://www.insomnia.ac/japan/imagining_tokyo.php"&gt;imaging Tokoyo&lt;/a&gt; or &lt;a href="http://www.insomnia.ac/japan/yokohama_wide_angle.php"&gt;Yokohama wide-angle lens&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113910105017506089?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113910105017506089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113910105017506089' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113910105017506089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113910105017506089'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/02/ibara-2-pink-sweets-and-trigger-heart.html' title='Ibara 2 (Pink Sweets) and Trigger Heart Exelica'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113817775723944639</id><published>2006-01-25T00:10:00.000-08:00</published><updated>2007-04-29T18:49:07.739-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Shooter Parodies</title><content type='html'>As pointed out recently on the shmups forum, &lt;span class="name"&gt;&lt;a href="http://1up.com/"&gt;1up&lt;/a&gt; has published a nice 3 page article on shooter parodies, titled "&lt;a href="http://1up.com/do/feature?cId=3147303&amp;did=1"&gt;Schtick 'em up: What happens when a straight-laced genre gets weird?&lt;/a&gt;" .  The first paragaph puts my passion for arcade shooters into perspective:&lt;br /&gt;&lt;dd&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Shooters are the foundation of the video game industry, dating back all the way to the 1960's with Steve Russell's classic Spacewar. Since that time, the genre has been responsible for bringing much depth to the world of interactive entertainment, popularizing vital concepts like the power-up and the end-of-level boss which are still used in many of today's greatest games."&lt;/span&gt;&lt;br /&gt;&lt;/dd&gt;&lt;br /&gt;To quote again from the article, here is the general idea behind shooter parodies:&lt;br /&gt;&lt;dd&gt;&lt;br /&gt;"&lt;span style="font-style: italic;"&gt;In the early 1990's, the designers at Konami felt like having some fun at the expensive of its first shoot-em-up, the genre-defining Gradius. They whipped up this spin-off which replaced the killer satellites, the laser cannons, and the combat droids of Gradius with waddling penguins, fifty-foot tall Vegas showgirls, and treasure chests loaded with hornets.&lt;/span&gt;"&lt;br /&gt;&lt;/dd&gt;&lt;br /&gt;Its nice to read today's gaming journalists still acknowledging the shooters genre, much less the small faction of shooter parodies. A fun read, which even has a reference to my favorite defunct TV show &lt;a href="http://www.gotfuturama.com/"&gt;Futurama&lt;/a&gt;!&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="name"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113817775723944639?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113817775723944639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113817775723944639' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113817775723944639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113817775723944639'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/01/shooter-parodies.html' title='Shooter Parodies'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113696436220071172</id><published>2006-01-10T23:10:00.000-08:00</published><updated>2007-04-29T18:49:56.829-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Build Your Own Piece of Crap</title><content type='html'>There is this fantastic site that I've been a part of for over 5-6 years now, called &lt;a href="http://arcadecontrols.com/arcade.htm"&gt;Build Your Own Arcade Controls&lt;/a&gt; (BYOAC for short).  Pretty much the place where &lt;a href="http://www.mame.net/"&gt;Mame&lt;/a&gt; cabinet building started on the Internet. Tons of FAQ's, message boards, and a project pages - all on how to build, fix, or modify arcade cabinets. Well someone decided to go through all the user submitted projects and critique the worst cabinet designs (31 reviews in total so far). I'll start you off on #4 as the first three are just too lame to mention...it only gets better from here.&lt;br /&gt;&lt;br /&gt;Warning: some foul language is used, but honest/funny feedback none the less.&lt;br /&gt;&lt;a href="http://www.wickedretarded.com/%7Ecrapmame/4.html"&gt;http://www.wickedretarded.com/~crapmame/4.html&lt;/a&gt;&lt;br /&gt;(click on the "next" link at the bottom to go to the next review)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113696436220071172?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113696436220071172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113696436220071172' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113696436220071172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113696436220071172'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2006/01/build-your-own-piece-of-crap.html' title='Build Your Own Piece of Crap'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113587942878808136</id><published>2005-12-29T09:30:00.000-08:00</published><updated>2010-03-17T22:19:37.783-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Under Defeat'/><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><category scheme='http://www.blogger.com/atom/ns#' term='Radirgy'/><title type='text'>Sega Dreamcast still alive and kicking!</title><content type='html'>Believe it or not, but there are two new games coming out for the Sega Dreamcast in early 2006! Yes, even though Sega pulled the plug on the Dreamcast two to three years ago, its big brother &lt;a href="http://www.system16.com/hardware.php?id=723"&gt;Naomi&lt;/a&gt; (still in use in arcades today) is having new games developed for it in Japan. Since the Dreamcast runs basically the same hardware as Naomi (less some texture memory), porting arcade games from Naomi to Dreamcast is relatively simple. There were a trickle of Naomi to Dreamcast ports released in 2004 and 2005, and now it looks like the trend is continuing into 2006. Sega was gracious (smart) enough to reopen Dreamcast licensing with these developers, and is even jumping on the marketing bandwagon by bundling new Dreamcast consoles with these games (only in Japan of course)!&lt;br /&gt;&lt;br /&gt;Better yet, these two new arcade ports are exactly the style of game which I enjoy the most, vertical shooters. :-) The new games are &lt;a href="http://mile-stone.co.jp/product/radirgy/radi_top_main.html"&gt;Radilgy&lt;/a&gt; by Milestone (to be released 2/16/06), and &lt;a href="http://www.grev.co.jp/ud_ac/"&gt;Under Defeat&lt;/a&gt; by G.Rev (to be released 3/23/06).  Preorders are open now at &lt;a href="http://www.play-asia.com/paOS-00.html"&gt;playasia&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Sample videos of each game are located on the sites linked above.  If you can't find the Under Defeat ones, here is a complete &lt;a href="http://asx.pod.tv/am-sega/free/underdefeat_1_2.asx"&gt;Stage 2 replay&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.grev.co.jp/ud_ac/image/poster.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://image.blog.livedoor.jp/od3/imgs/3/5/355a9a60.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113587942878808136?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113587942878808136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113587942878808136' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113587942878808136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113587942878808136'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/sega-dreamcast-still-alive-and-kicking.html' title='Sega Dreamcast still alive and kicking!'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113522253259749426</id><published>2005-12-21T19:27:00.000-08:00</published><updated>2007-04-29T18:50:29.212-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Christmas news</title><content type='html'>&lt;a href="http://video.google.com/videoplay?docid=1029186287851621640"&gt;This is what happens&lt;/a&gt; when you let a geek decorate your home with xmas lights.&lt;br /&gt;&lt;br /&gt;And here is an interesting way to break the news to your kids that there is no Santa Claus.&lt;br /&gt;&lt;img src="http://img455.imageshack.us/img455/4792/badxmas1op.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113522253259749426?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113522253259749426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113522253259749426' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113522253259749426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113522253259749426'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/christmas-news.html' title='Christmas news'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113502215939324349</id><published>2005-12-19T11:37:00.000-08:00</published><updated>2007-04-29T18:50:42.134-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Working over the holidays</title><content type='html'>Although I have the next 2 weeks off from real work, I'm going to be VERY busy working on many neglected personal projects. Here are just the arcade related ones I hope to get to:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Install a new 29" arcade monitor in a friends cabinet in Hayward&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Install another new 29" monitor in my Windy 2 cab&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Disassemble, re-paint inside/outside of Astro City 2 cab, reassemble (huge project)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Install isolation transformer in Spy Hunter cab&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Build arcade control panel for 36" monitor (have all parts, just need to cut/route the panel)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Re-cap 25" monitor in NBA Jam&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Prototype standard radpid fire circuit on breadboard&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Prototype synchonous rapid fire circuit on breadboard&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I'm sure I won't be able to get to everything, but the big ones like installing the monitors, fixing spy hunter, and repainting the astro cab are what I really hope to accomplish. I loaned my digital camera to my girlfriend who is traveling over the next month, so I won't be able to display the final results of these projects until mid-January.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113502215939324349?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113502215939324349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113502215939324349' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113502215939324349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113502215939324349'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/working-over-holidays.html' title='Working over the holidays'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113445700425457638</id><published>2005-12-12T21:06:00.000-08:00</published><updated>2007-04-29T18:51:07.315-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Guitar Hero</title><content type='html'>Even an oldskool gamer like me enjoys playing a rhythm game every now and then...as long as there is NO dancing involved.  &lt;a href="http://www.gamespot.com/dreamcast/puzzle/sambadeamigo/index.html?q=samba%20de%20amigo"&gt;Samba De Amigo&lt;/a&gt; is one of my favorites games, and as close to dancing as I will get.  &lt;a href="http://www.gamestats.com/objects/608/608106/"&gt;Pop'N Music&lt;/a&gt; and &lt;a href="http://www.gamespot.com/ps2/puzzle/taikodrummaster/"&gt;Taiko Drum Master&lt;/a&gt; would be cool if I could ever get a realistic arcade controller for it, not the chinsey plastic ones that come packaged with the PS2 games. Speaking of which, &lt;a href="http://www.gamespot.com/ps2/puzzle/guitarhero/review.html"&gt;Guitar Hero&lt;/a&gt; was recenetly released for PS2, with a very favorable rating from Gamespot.  Yet again, the &lt;a href="http://img228.imageshack.us/my.php?image=guitarhero2ow.jpg"&gt;chinesy plastic controller&lt;/a&gt; kinda kills the expierence.  This game is based off the arcade version of &lt;a href="http://www.klov.com/game_detail.php?letter=G&amp;amp;game_id=8027"&gt;Guitar Freaks&lt;/a&gt; that at least uses real wood in its scaled down (and dumbed down) version of a guitar. Guitar Hero choose to model its controller after a guitar I actually own, a Gibson SG Jr. Now if I could only get my guitar to work with this game, we'd be set. :-)&lt;br /&gt;&lt;br /&gt;Here is the Guitar Hero controller.&lt;br /&gt;&lt;img src="http://img206.imageshack.us/img206/3946/guitarhero4um.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;My real Gibson SG Jr.&lt;br /&gt;&lt;img src="http://img206.imageshack.us/img206/6299/sgjr6gq.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;If you are curious about how Pop'N Music works in a real arcade, checkout &lt;a href="http://gprime.net/video.php/popnmusic"&gt;this crazy video of an expert player&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113445700425457638?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113445700425457638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113445700425457638' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113445700425457638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113445700425457638'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/guitar-hero.html' title='Guitar Hero'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113436157621884927</id><published>2005-12-11T20:05:00.001-08:00</published><updated>2007-04-29T18:51:23.935-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Homura'/><title type='text'>Homura</title><content type='html'>Got a new PS2 import game over the weekend called &lt;a href="http://www.taito.co.jp/gm/homura/"&gt;Homura&lt;/a&gt;.  Of course, Homura is a vertical shooter style game. :-) It was originally created last year for the &lt;a href="http://www.system16.com/hardware.php?id=677"&gt;Taito Type-X&lt;/a&gt; arcade system in Japan, and just recently ported to the Playstation2 (released last week).  I pre-ordered the game from &lt;a href="http://us.yesasia.com/en/index.aspx"&gt;yesasia&lt;/a&gt;, first time using this online store and am quite happy with their service, especially the free shipping. :-)&lt;br /&gt;&lt;br /&gt;Although Homura has some bland 3D backgrounds/graphics (now the norm of Type-X games), I'm really enjoying the gameplay. Skonec did a fine job, and has bullet patterns remenisent of its previous title &lt;a href="http://www.classicgaming.com/shmups/reviews/psyvariar2/"&gt;Psyvariar 2&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img522.imageshack.us/img522/2614/homurastart2vo.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img225.imageshack.us/img225/821/homura5qq.jpg" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113436157621884927?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113436157621884927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113436157621884927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113436157621884927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113436157621884927'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/homura_11.html' title='Homura'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113402517806806686</id><published>2005-12-07T22:44:00.003-08:00</published><updated>2008-08-24T00:55:08.555-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DoDonPachi'/><title type='text'>My first 1CC</title><content type='html'>Since this has been a slow week for me game wise (way to much real work), I thought I'd post a milestone I reached last week, which was my very first 1CC - which stands for 1 Credit Complete. The game is &lt;a href="http://www.klov.com/game_detail.php?letter=D&amp;amp;game_id=7595"&gt;DoDonPachi&lt;/a&gt;, and is a very popular Japanese shooter, not to mention quite difficult! I was able to play the game to the logical end (6 levels) on a single quarter/credit, which took about 20 minutes.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img228.imageshack.us/img228/4289/ddp1cc7xp.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Next goal for this game is to either break 50M in score, or 330 in Max Hits to access the 2nd loop (an extra 6 levels at greatly increased difficulty).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113402517806806686?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113402517806806686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113402517806806686' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113402517806806686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113402517806806686'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/my-first-1cc_07.html' title='My first 1CC'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113367534153781503</id><published>2005-12-03T20:51:00.000-08:00</published><updated>2007-07-14T19:47:47.746-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Oldskool Gamer</title><content type='html'>Ok, first real post. Back in the fall of 1978, while in a 5th grade art class, listening to Steve Martin's wildly popular song &lt;a href="http://www.songfacts.com/detail.php?id=3813"&gt;King Tut&lt;/a&gt;, a friend told me about the most amazing video game that just came out called &lt;a href="http://www.klov.com/game_detail.php?letter=S&amp;game_id=9662"&gt;Space Invaders&lt;/a&gt;. Back at home, my brothers and I were merely playing pong/squash/tennis (or anything else that involved a ball being smacked back and forth) on a &lt;a href="http://www.pong-story.com/coleco_alpha.htm"&gt;Telstar&lt;/a&gt; system. Listening to the description of Space Invaders (a real wooden upright video game), I couldn't imagine a game where the action scrolled vertically, much less the manic nature of shooting all these aliens as they speed up racing to land on the ground. It was then that I went to my first arcade, and was hooked.  I feel priviledged to have witnessed the birth of Arcade Games, and real Arcades for that matter.&lt;br /&gt;&lt;br /&gt;Today's home video games are all &lt;a href="http://en.wikipedia.org/wiki/Computer_role-playing_game"&gt;RPG&lt;/a&gt; story driven crap that drags on for hours/days/months, or derivative &lt;a href="http://en.wikipedia.org/wiki/First-person_shooter"&gt;FPS&lt;/a&gt; shooters - a small few I do enjoy playing, but only on the PC. Arcades are pretty much relegated to Dance Dance Revolution (and the like) in movie theatre lobbies. I feel sorry for today's youth to have never experienced the "evolution" of real arcade games. To be able to appreciate hand drawn pixel artwork over pre-rendered 3D animated cut scenes. To feel that burst of adrenaline as your ass is handed back to you in about 2 to 4 minutes per quarter of play.&lt;br /&gt;&lt;br /&gt;Yeah, I'm an oldskool gamer, and I have a garage full of real arcade games to prove it. Its for this reason that I haven't turned on my Xbox in almost a year, and its the reason why I'm not really interested in the latest Xbox 360 or Playstation3, or Nintendo Revolution. Hmm...actually, scratch that last part. The Nintendo Revolution does interest me a bit with its &lt;a href="http://www.1up.com/do/newsStory?cId=3143782"&gt;weird new controller&lt;/a&gt;, but more out of an &lt;a href="http://en.wikipedia.org/w/index.php?title=Human-Computer_Interface&amp;amp;redirect=no"&gt;HCI&lt;/a&gt; curiosity than anything else.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113367534153781503?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113367534153781503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113367534153781503' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113367534153781503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113367534153781503'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/oldskool-gamer.html' title='Oldskool Gamer'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19529025.post-113356729695499713</id><published>2005-12-02T15:26:00.000-08:00</published><updated>2007-04-29T18:52:39.732-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Misc'/><title type='text'>Blogs</title><content type='html'>I've never seen blogs as having any real value outside of keeping in touch with friends in a very public way. And since some coworkers recently started blogs, I thought I'd give it a try, so be prepared for lots of spelling and gramatical errors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19529025-113356729695499713?l=arcadefever.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://arcadefever.blogspot.com/feeds/113356729695499713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19529025&amp;postID=113356729695499713' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113356729695499713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19529025/posts/default/113356729695499713'/><link rel='alternate' type='text/html' href='http://arcadefever.blogspot.com/2005/12/blogs.html' title='Blogs'/><author><name>Arcade Fever</name><uri>http://www.blogger.com/profile/16247088992903998915</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_NVIPkPRJdAM/SzmNDbjjr8I/AAAAAAAAAV4/SvZx4FvG-YU/S220/congomonkey.gif'/></author><thr:total>4</thr:total></entry></feed>
